Jump to content

[Discussion] L2Akin Concept Phase


Recommended Posts

We going to present you a new type of gameplay that we sure sure all of you will going to appriciate so let me introduce to you L2Akin!

 

With keeping in mind stability, good gameplay and good balance we decided to choose Freya chronicle.

This will going to give us good options to make unique things also great stability with unique ingame experience!

 

Our server will be separated from other servers that should not be exist and just destroy a great game so with that in mind we decided to make a unique gameplay

instead of follow a scheme. What's that you can ask, well let me give you the answer.

Instead of make a usual "turbo high rate" like server where you know what you going to see even before you join we going to make an "adjusted retail like server"

as i call it.

 

So lets go deeper into what we can offer!

We use and adjust every part of the game you never going to see available features disabled such as skills deleted from classes for balance reason!

We give you the feeling that you play on a high rate a pvp server and a mid rate server at the same time!

We give you the ability to play the game anytime you want without beeing annoyed by bugs,lagg or any other issue!

 

If you are not interested yet than here some hints about our server setup(server features will not be reveled until we think its the right time to do it)

 

Since Lineage invented the vitality system we dont want to lost the fun of leveling up your character so we decided to tweek the leveling, and how we do that?

1st we use lower rates than you except from an average high rate

2nd we take every kind of implementation that in some way connects with the leveling in an active way such as vitality or player exp loss on death and we adjust them

 

Since Lineage have lots of 'goodies' we are not going to use any kind of client modification as far as equipments goes!

 

Since our concept is "adjusted retail like" the gameplay will be like that too, here's how:

1st we are not going to use as main currency or farm currency custom items

2nd our whole farming and item collection system will be based on retail feautres modified to our needs

3rd we try as hard as we can to give you back a good balance beetwen classes based on retail data

 

Since we dont want to make a server which is too easy but we dont want a server all about farming we going to make the game harder to play, here's how:

1st we are going to make the leveling system active

2nd we are going to use existing pvp related systems instead of tunr them off to increase the usefulness of items

3rd we are not going to have gmshop with a long list of items to give away everything without the player show some effort to use them

4th we are not going to restrict players to any zone every player will be able to go anywhere without loose anything against others

 

Since we are devoted to our server and we love what we do we are DEFINITELY not going to do the followings:

- unbalanced donations in order to gain money with destroying the pvp experience for those who can't or don't want to donate

- corruption for the same reason stated above

- disturb the gameplay with us running around with superhaste and hero aura in every city

 

If you are interested in our plan and server stay tuned we going to drop hints about our concept!

 

We would like to hear your opinion about our plans and we are all ears about any idea that you may have, thank you.

Link to comment
Share on other sites

1st we are going to make the leveling system active

This is very fundamental. You see; where, in my opinion, retail went wrong is that they think they made the game 'challenging' where it actually is painfully annoying grinding. If you could find a balance in having the challenge of leveling up and gathering items, instead of being it a bore, you can have a very successful server.

 

I think if you involve party experience and, as you said, adjustments to the vitality system, it can help to achieve that (like if all party members have Vitality level 4, it gets an additional boost etc.). Perhaps you can also adjust small things to it like; boosting the experience you get from overhit kills (you usually get an exp bonus from that, so increase that bonus a bit) good players that can time their skills well get easier level up that way.

 

Just my few 'hints', perhaps I come up with more later. Good luck with the server! I bet it'll be great :)

 

Link to comment
Share on other sites

This is very fundamental. You see; where, in my opinion, retail went wrong is that they think they made the game 'challenging' where it actually is painfully annoying grinding. If you could find a balance in having the challenge of leveling up and gathering items, instead of being it a bore, you can have a very successful server.

 

I think if you involve party experience and, as you said, adjustments to the vitality system, it can help to achieve that (like if all party members have Vitality level 4, it gets an additional boost etc.). Perhaps you can also adjust small things to it like; boosting the experience you get from overhit kills (you usually get an exp bonus from that, so increase that bonus a bit) good players that can time their skills well get easier level up that way.

 

Just my few 'hints', perhaps I come up with more later. Good luck with the server! I bet it'll be great :)

 

 

I dont clarified the "active" leveling system so good but let me try again so you understand what i mean.

Currently high rate server have a static leveling system static because you levelup to the max and you stay there no matter what. Active on the other hand gives you the challange not to grind all day long and actually to level up, but the challange to stay on the top. What this means is you never can be lazy to go and gain some more % exp because if you do you can end up loosing big amount of exp or even level.

 

If its still not clear than i could drop some hint based on the settings regarding to that.

Link to comment
Share on other sites

its in the client sweety ofc we will have every item of freya :D

 

damn more work for me XD

 

to obtain freya equipment will be adena or mats?

Link to comment
Share on other sites

damn more work for me XD

 

to obtain freya equipment will be adena or mats?

 

dont ask more let them think about it and than we just tell more info from time to time dont destroy the plan ;)

Link to comment
Share on other sites

Okay heres the 1st hint for our server:

 

Characters that you rarely or never use if you play a high rate server will have a meaning and a playable role to make them usefull in this type of server too.

Link to comment
Share on other sites

when you mean you will use low rates for the leveling what rates you mean x1-x15 or ?

 

I said its high rate no i dont mean low/mid rate exp rate i talk about a high rate with lower rates than you can except from a usual high rate server.

Link to comment
Share on other sites

Okay heres the 1st hint for our server:

 

Characters that you rarely or never use if you play a high rate server will have a meaning and a playable role to make them usefull in this type of server too.

this is very good to see summoner killing TH's and archers :D ill like it too much..

I said its high rate no i dont mean low/mid rate exp rate i talk about a high rate with lower rates than you can except from a usual high rate server.

got it;)

 

btw the interlude server is not gonna open right??

Link to comment
Share on other sites

this is very good to see summoner killing TH's and archers :D ill like it too much..got it;)

 

btw the interlude server is not gonna open right??

 

that would be unbalance :)

 

i talk about role think a bit harder what classes are not used on high rates but overall necessary classes :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • bro is any chance some one share compile pack and patch system for that one? is any chance here.... and client
    • Hello members of the forum! We offer hosting services for a different range of services: - ip spoofing; - scanning; - phishing; - botnets; - proxy; - gambling; - stealers; - legal adult; Prices: - VPS starting at $24; - Dedicated servers  starting at  $110; Contctats: layer0.ltd@gmail.com Telegram: @layer0_ltd Discord: layer0.ltd#6843 site: layer0.ltd
    • OUR OFFICIAL WEBSITE / FORUM - MILLENNIUM-HOOK.NET CHEAT DESCRIPTION: Our CS2 cheat is a premium cheat which provides a ton of features for legit gamplay. The cheat was created specifically for strong leagues and anti-cheats such as Faceit, 5EWin, Gamersclub, Esportal and many others. This cheat is perfect for players who want a safe undetected and reliable multi-hack while dominating their opponents and winning the game in their own style. To ensure maximum security of our cheat, we use more than 15+ methods of protection (for example, String Encryption, PE Header Erased, Code Mutation and much more that we cannot talk about for security reasons). Settings are directly configurable via a superb looking in-game menu or over our online «Cloud Panel». Our product is constantly receiving updates in collaboration with the our coders community and suggestions by you! SUPPORTED ANTI-CHEATS: (read more on official website) - VAC (Valve Anti-Cheat) - MM (Matchmaking) - FACEIT Server-Side - FACEIT Client - CEVO / Gfinity - EAC (Easy Anti-Cheat) - ESL Wire - 5EWin / 5EPlay - Perfect World - Gamersclub - Esportal - WePlay - ESEA Our CS2 cheat has a limited number of slots to ensure greater product security! (Available slots check on official website) FEATURES: AIMBOT: - Bone Aimbot (Legit aimbot that doesn't use any angle code that other competitors use. It aims in a legitimate fashion) - Bone and Multibone (Adjust which bone to aim at or select as many Bones as you want) - Smoothaim (Adjust how smooth the aimbot is in its human-like drag) - CloseAim (Toggle distance based aiming algorithm, for increased stickyness, or whoever is closest to the crosshair) - FoV (Adjust the Field of View of the aimbot or percentage of the screen that the aimbot will target enemies from) - Aimkey (Adjust which key the aimbot will use to aim) - AimDraw (Toggle the drawing of the aimspot on enemies (Visible/Always) - VisibleCheck (Visible checking on enemies with close enemy) - NoHop (Aim at One Target per press of the AimKey (Aimbot Doesn't Hop to Other Targets even after death) - RandomSpot (Randomizes the Spot around the target bones, making your aim look more humanized and legit) - Aimtime (Amount of time that the aimbot and Aimbot-RCS is active for, after you press the aimkey) - Ammo Management (Disable aimbot and TriggerBot when the gun clip is empty) - CloseFoV (Different FoV for players with in a certain distance (CloseFOV Distance) - AimOnShoot (Aim when shooting, aim when not shooting) - RecoilAfter (Start recoil after x bullets (Good for 1-2 Taps) - Recoil (Adjust the recoil counter while using the aimbot) - RecoilKey (Adjust which key the anti-recoil is set on (For all Aimbot Keys) - RecoilType (Control if recoil control is always on or only when using the Aimbot) - RecoilFOV (Adjust how long the Recoil will stay stuck to the target, very usable for when playing at a LAN) TRIGGERBOT: - TriggerBot (Automatically shoot at an enemy in a radius (usable with or without Aimbot) - TriggerKey (Control what key activates the TriggerBot (use with any key) - TriggerFov (Control the radius around the AimSpot which activates the TriggerBot) - TriggerDraw (Draw the bone spot that the TriggerBot is aiming at) - TriggerBone (Select the bone that the TriggerBot will target) - TriggerDelay (To add to the legitimacy of the TriggerBot, delays shooting for up to 0.5 seconds) - MonsterTrigger (Extremely Fast & Accurate TriggerBot with Fullbody Options Perfect TriggerBot) - VisCheck (Make sure you're only hitting enemies that you can see, or turn it off to get some sick wallbangs) - Random Delay (A random delay for your trigger bot to look even more legitimate) - Trigger Button (Use any button you like to control the triggerbot) ESP: - Name (Name of the player) - Health (Shows the current health of a player) - Armor (Shows the current amount of armor a player has) - ArmorType (Show if a player currently has a Kevlar vest, a helmet or both equipped) - Weapon (See what weapon a player is currently holding) - Weapon Ammo (See how much ammo you have left in the current clip) - Index (The internal index of the player based on the CSGO engine) - Distance (The distance of each player from you) - Box (A box around each players model, adjusting with distance (new rectangle box type) - Sequence (What action or stance the player is in (Running, Ducking, Jumping, Scoped etc) - Box Size & Box Multi (The size of the boxes around the players, adjustable to how you like) - Team ESP (Toggle ESP on your teammates) - Clean Draw ESP (Move ESP away from box) - Pixel ESP (Single Pixel ESP for legitimate play, shows one single pixel on the screen so it's not noticeable to any casual observers) - Visible ESP (Different color ESP for visible & non-visible players) - Entity ESP (See weapons, defusers, Bomb Location, and defusing players) - Entity Distance (Adjust how far away you will see different Entities for the ultimate in Player-Location assistance) - List ESP (The Ultimate Legit ESP, Listing Players that are not on your screen, or players anywhere in case you don't want to know where they are exactly) MISC: - Bunny Hop (Jumps automatically while the chosen key is being held) - Crosshair (When enabled it will draw a cross-hair on your screen, perfect for snipers, it also features an adjustable size) - Weapon Config System (Weapon configurations for each weapon group (pistols, deagle, snipers, SMG, Knife, rifles, etc) - Flash reduction (Make sure you can see enemies while you're supposed to be flashed) - Radar In Game (A radar is displayed where you see opponents) REQUIREMENTS: - Included HWID Spoofer: Yes - Stream Bypass: Yes - Supported game modes: Windowed, Borderless - Supported CPU: Intel & AMD - Supported OS: Windows 10 (1903,1909,2004,20H2,21H1, 22H2), Windows 11 (All version). Supported OS change and are added periodically. More check on official website.   IN-GAME SCREENSHOTS:   - Check on the official website.
    • A very skilled guy, did the job and delivered super fast, you can go without fear   100% malaka boy
  • Topics

×
×
  • Create New...