Jump to content

[Share]Class Based PvP Reward System & Party Reward System


Recommended Posts

Posted

Hello, i wanna share my Class based PvP System and Party Reward System.

Its a Simple System IT dosent Require much l2j Coding Knowledge

Its set to 3 Category's Mages,Dwarfs,Fighters

Its only for 3rd class players atm.

You can Reward players whit the Items they need for thier Class

Party reward system Rewards Support Classes(healer/Buffers) whit a item when they Engage in pvp while beign in a party(only if someone from the party kills another player)

I added Config for nearly everything it was supposed to be givin to non java knowledge people.

So dont cry about useless configs

Screen

Mage: http://img705.imageshack.us/img705/1358/shot00001vr.jpg

Dwarf: http://img295.imageshack.us/img295/6017/shot00003a.jpg

Fighter: http://img822.imageshack.us/img822/2734/shot00002ad.jpg

 

Here Full code inc Configs :  http://pastebin.com/ryhNPpUd

 

Here only code from pcinstance

 

Index: C:/Dokumente und Einstellungen/michael/workspace2/L2J/L2_GameServer_It/java/net/sf/l2jgameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Dokumente und Einstellungen/michael/workspace2/L2J/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 206)
+++ C:/Dokumente und Einstellungen/michael/workspace2/L2J/L2_GameServer_It/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)

@@ -5297,12 +5339,136 @@
               // Add karma to attacker and increase its PK counter
		setPvpKills(getPvpKills() + 1);
+		
+        
+        // Dwarfs Advanced PvP Reward System   
+        if ( Config.DWARFREWARD && (Rnd.get(100) < Config.DWARFREWARDCHANCE))
+		{
+		if (getClassId().getId() == 118 ||getClassId().getId() == 117)
+		{
+		    int[][] items = { {Config.DWARF_REWARD1, Config.DWARF_REWARD_AMMOUNT1}, {Config.DWARF_REWARD2, Config.DWARF_REWARD_AMMOUNT2}, {Config.DWARF_REWARD3, Config.DWARF_REWARD_AMMOUNT3}, {Config.DWARF_REWARD4, Config.DWARF_REWARD_AMMOUNT4}, {Config.DWARF_REWARD5, Config.DWARF_REWARD_AMMOUNT5}, {Config.DWARF_REWARD6, Config.DWARF_REWARD_AMMOUNT6}, {Config.DWARF_REWARD7, Config.DWARF_REWARD_AMMOUNT7}, {Config.DWARF_REWARD8, Config.DWARF_REWARD_AMMOUNT8}, {Config.DWARF_REWARD9, Config.DWARF_REWARD_AMMOUNT9}, {Config.DWARF_REWARD10, Config.DWARF_REWARD_AMMOUNT10} };
+
+		    int[] ar = items[Rnd.get(10)]; // gets a random array(containing itemid and count) items array
+
+			addItem("StartUp",  ar[0], ar[1], this, true);
+			sendMessage("You Earned a Dwarf Item as Reward");
+		}
+		}
+		
+		// Mages Advanced PvP Reward System	
+        // For all Mage Users Healers,Buffers,Mages
+		if ( Config.MAGEREWARD && (Rnd.get(100) < Config.MAGEREWARDCHANCE))
+		{
+		if (getClassId().getId() == 116 ||getClassId().getId() == 115 ||getClassId().getId() == 112 ||getClassId().getId() == 111 ||getClassId().getId() == 110 ||getClassId().getId() == 105 ||getClassId().getId() == 104 || getClassId().getId() == 103 ||getClassId().getId() == 98 ||getClassId().getId() == 97 ||getClassId().getId() == 96 ||getClassId().getId() == 95 ||getClassId().getId() == 94)
+		{
+		    int[][] items = { {Config.MAGE_REWARD1, Config.MAGE_REWARD_AMMOUNT1}, {Config.MAGE_REWARD2, Config.MAGE_REWARD_AMMOUNT2}, {Config.MAGE_REWARD3, Config.MAGE_REWARD_AMMOUNT3}, {Config.MAGE_REWARD4, Config.MAGE_REWARD_AMMOUNT4}, {Config.MAGE_REWARD5, Config.MAGE_REWARD_AMMOUNT5}, {Config.MAGE_REWARD6, Config.MAGE_REWARD_AMMOUNT6}, {Config.MAGE_REWARD7, Config.MAGE_REWARD_AMMOUNT7}, {Config.MAGE_REWARD8, Config.MAGE_REWARD_AMMOUNT8}, {Config.MAGE_REWARD9, Config.MAGE_REWARD_AMMOUNT9}, {Config.MAGE_REWARD10, Config.MAGE_REWARD_AMMOUNT10} };
+
+		    int[] ar = items[Rnd.get(10)]; // gets a random array(containing itemid and count) items array
+
+			addItem("StartUp",  ar[0], ar[1], this, true);
+			sendMessage("You Earned a Mage Item as Reward");
+		}
+		}
+		
+		// Fighers Advanced PvP Reward System
+		// This is for All Fighter Classes(Tanks,Archers,Daggers etc.)
+		if ( Config.FIGHTERREWARD && (Rnd.get(100) < Config.FIGHTERREWARDCHANCE))
+		{
+		if (getClassId().getId() == 114 ||getClassId().getId() == 113 ||getClassId().getId() == 109 ||getClassId().getId() == 108 ||getClassId().getId() == 107 ||getClassId().getId() == 106 ||getClassId().getId() == 102 ||getClassId().getId() == 101 ||getClassId().getId() == 100 ||getClassId().getId() == 99 ||getClassId().getId() == 93 ||getClassId().getId() == 92 ||getClassId().getId() == 91 ||getClassId().getId() == 90 ||getClassId().getId() == 89 ||getClassId().getId() == 88 )
+		{
+		    int[][] items = { {Config.FIGHTER_REWARD1, Config.FIGHTER_REWARD_AMMOUNT1}, {Config.FIGHTER_REWARD2, Config.FIGHTER_REWARD_AMMOUNT2}, {Config.FIGHTER_REWARD3, Config.FIGHTER_REWARD_AMMOUNT3}, {Config.FIGHTER_REWARD4, Config.FIGHTER_REWARD_AMMOUNT4}, {Config.FIGHTER_REWARD5, Config.FIGHTER_REWARD_AMMOUNT5}, {Config.FIGHTER_REWARD6, Config.FIGHTER_REWARD_AMMOUNT6}, {Config.FIGHTER_REWARD7, Config.FIGHTER_REWARD_AMMOUNT7}, {Config.FIGHTER_REWARD8, Config.FIGHTER_REWARD_AMMOUNT8}, {Config.FIGHTER_REWARD9, Config.FIGHTER_REWARD_AMMOUNT9}, {Config.FIGHTER_REWARD10, Config.FIGHTER_REWARD_AMMOUNT10} };
+
+		    int[] ar = items[Rnd.get(10)]; // gets a random array(containing itemid and count) items array
+
+			addItem("StartUp",  ar[0], ar[1], this, true);
+			sendMessage("You Earned a Fighter Item as Reward");
+		}
+		}
+		// Advanced Party pvp Reward System
+		// this is for both healers and buffers
+	    if ( Config.HEALERBUFFERPARTYPVPREWARD && (Rnd.get(100) < Config.HEALERBUFFERPARTYPVPREWARDCHANCE))
+		 {
+			if (getParty() != null)
+	        {
+
+			  for (L2PcInstance member : getParty().getPartyMembers())
+	           {
+
+			    if (member.getClassId().getId() == 116 || member.getClassId().getId() == 115 ||member.getClassId().getId() == 112 ||member.getClassId().getId() == 105 ||member.getClassId().getId() == 98 ||member.getClassId().getId() == 97) 
+			    {
+			    	int[][] items = { {Config.PARTY_REWARD1, Config.PARTY_REWARD_AMMOUNT1}, {Config.PARTY_REWARD2, Config.PARTY_REWARD_AMMOUNT2}, {Config.PARTY_REWARD3, Config.PARTY_REWARD_AMMOUNT3}, {Config.PARTY_REWARD4, Config.PARTY_REWARD_AMMOUNT4}, {Config.PARTY_REWARD5, Config.PARTY_REWARD_AMMOUNT5}, {Config.PARTY_REWARD6, Config.PARTY_REWARD_AMMOUNT6}, {Config.PARTY_REWARD7, Config.PARTY_REWARD_AMMOUNT7}, {Config.PARTY_REWARD8, Config.PARTY_REWARD_AMMOUNT8}, {Config.PARTY_REWARD9, Config.PARTY_REWARD_AMMOUNT9}, {Config.PARTY_REWARD10, Config.PARTY_REWARD_AMMOUNT10} };
+
+			    int[] ar = items[Rnd.get(10)]; // gets a random array(containing itemid and count) items array
+
+				member.addItem("Loot",  ar[0], ar[1], this, true);
+				member.sendMessage("You Earned a Party Item as Reward");
+			    }
+	             }
+	        }
+	   }
+	    
+	    
	// PvP Reward System Random items

 

Credits : ME

Posted

Final you share it,btw as i told ya in msn nice work.

Ps: Hide it for 500 posts or for 3 karma.

All noobs srvs now will have this system.

 

 

Posted

Final you share it,btw as i told ya in msn nice work.

Ps: Hide it for 500 posts or for 3 karma.

All noobs srvs now will have this system.

 

EDIT: you dont have put the configs -_-

 

told ya i made configs for everything, just remove the Config. i see no Point in hiding it. Everyone can use it who want it

Posted

typo on

int[][] items = { {Config.DWARF_REWARD1, Config.DWARF_REWARD_AMMOUNT1}, {Config.DWARF_REWARD2, Config.DWARF_REWARD_AMMOUNT2}, {Config.DWARF_REWARD3, Config.DWARF_REWARD_AMMOUNT3}, {Config.DWARF_REWARD4, Config.DWARF_REWARD_AMMOUNT4}, {Config.DWARF_REWARD5, Config.DWARF_REWARD_AMMOUNT5}, {Config.DWARF_REWARD6, Config.DWARF_REWARD_AMMOUNT6}, {Config.DWARF_REWARD7, Config.DWARF_REWARD_AMMOUNT7}, {Config.DWARF_REWARD8, Config.DWARF_REWARD_AMMOUNT8}, {Config.DWARF_REWARD9, Config.DWARF_REWARD_AMMOUNT9}, {Config.DWARF_REWARD1, Config.DWARF_REWARD_AMMOUNT10} };

Posted

typo on

int[][] items = { {Config.DWARF_REWARD1, Config.DWARF_REWARD_AMMOUNT1}, {Config.DWARF_REWARD2, Config.DWARF_REWARD_AMMOUNT2}, {Config.DWARF_REWARD3, Config.DWARF_REWARD_AMMOUNT3}, {Config.DWARF_REWARD4, Config.DWARF_REWARD_AMMOUNT4}, {Config.DWARF_REWARD5, Config.DWARF_REWARD_AMMOUNT5}, {Config.DWARF_REWARD6, Config.DWARF_REWARD_AMMOUNT6}, {Config.DWARF_REWARD7, Config.DWARF_REWARD_AMMOUNT7}, {Config.DWARF_REWARD8, Config.DWARF_REWARD_AMMOUNT8}, {Config.DWARF_REWARD9, Config.DWARF_REWARD_AMMOUNT9}, {Config.DWARF_REWARD1, Config.DWARF_REWARD_AMMOUNT10} };

 

ups ^^ sorry fixed

  • 2 weeks later...
Posted

i like it ty for the share mate.

 

np.

 

btw ifs set to 3rd class only, just check out the char temp and add all classes if you want.

 

 

getClassId().getId() == CLASSID ||getClassId().getId() == CLASSID and and and...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock