clockman Posted August 20, 2010 Share Posted August 20, 2010 When i see that in pvp some kids hiding behind walls, static objects, trees, its makes me law. Maybe because they dont know that i still can see them :P This is why: Before: After: Its all because L2 is based on UnrealEngine :) We can use some of UT commands if we bind them to keys in user.ini Commands know by me (if someone know other -> share): brightness X.X - change you know what contrast X.X - change you know what gamma X.X - change you know what rmode [1 - 9] - command change color (renderer) of textures. We can make screenshot of our char on white background :P Show Staticmeshes - show/hide static objects (tree, house, doors) Show Terrain - show/hide terrain Show Radii - show a red thing around object (since gracia only around players [no drops anymore]) Show Maps - i dont know what it does but i use it show coronas - same show fog - show/hide fog stat all - show stats (fps, used object counts, ...) We can rune same command if we type them like command1 | command2 | command3 We can setup than command will be run only on button relase like command1 | command2 | command3 OnRelease That means command1 and command2 will be run when you put down button, command3 when you put up button. My favorite command to see true walls: Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog My user.ini used right now on rpgclub (in gracia final some keys cant be used but main option work) [DefaultPlayer] Name=Player ;Class=WarClassLight.WarCOGSoldier Class=LineageWarrior.MFighter team=255 skin=SoldierSkins.blkt Face=SoldierSkins.Othello [Engine.Input] Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse",Alias=CameraRotationModeOn) Aliases[1]=(Command="OnRelease CameraRotationOff | OnRelease UseAutoTrackingPawnOn | OnRelease MoveMouse",Alias=CameraRotationModeOff) Aliases[6]=(Command="brightness 0.2 | set input Period brtp3 | set input Slash brtm2",Alias="brtm3") Aliases[7]=(Command="brightness 0.3 | set input Period brtm3 | set input Slash brtm1",Alias="brtm2") Aliases[8]=(Command="brightness 0.4 | set input Period brtm2 | set input Slash brt0",Alias="brtm1") Aliases[9]=(Command="brightness 0.5 | set input Period brtm1 | set input Slash brtp1",Alias="brt0") Aliases[10]=(Command="brightness 0.6 | set input Period brt0 | set input Slash brtp2",Alias="brtp1") Aliases[11]=(Command="brightness 0.7 | set input Period brtp1 | set input Slash brtp3",Alias="brtp2") Aliases[12]=(Command="brightness 0.8 | set input Period brtp2 | set input Slash brtm3",Alias="brtp3") Aliases[13]=(Command="contrast 0.2 | set input SemiColon cntp3 | set input SingleQuote cntm2",Alias="cntm3") Aliases[14]=(Command="contrast 0.3 | set input SemiColon cntm3 | set input SingleQuote cntm1",Alias="cntm2") Aliases[15]=(Command="contrast 0.4 | set input SemiColon cntm2 | set input SingleQuote cnt0",Alias="cntm1") Aliases[16]=(Command="contrast 0.5 | set input SemiColon cntm1 | set input SingleQuote cntp1",Alias="cnt0") Aliases[17]=(Command="contrast 0.6 | set input SemiColon cnt0 | set input SingleQuote cntp2",Alias="cntp1") Aliases[18]=(Command="contrast 0.7 | set input SemiColon cntp1 | set input SingleQuote cntp3",Alias="cntp2") Aliases[19]=(Command="contrast 0.8 | set input SemiColon cntp2 | set input SingleQuote cntm3",Alias="cntp3") Aliases[20]=(Command="gamma 0.70 | set input LeftBracket gamp6 | set input RightBracket gamm5",Alias="gamm6") Aliases[21]=(Command="gamma 0.75 | set input LeftBracket gamm6 | set input RightBracket gamm4",Alias="gamm5") Aliases[22]=(Command="gamma 0.80 | set input LeftBracket gamm5 | set input RightBracket gamm3",Alias="gamm4") Aliases[23]=(Command="gamma 0.85 | set input LeftBracket gamm4 | set input RightBracket gamm2",Alias="gamm3") Aliases[24]=(Command="gamma 0.90 | set input LeftBracket gamm3 | set input RightBracket gamm1",Alias="gamm2") Aliases[25]=(Command="gamma 0.95 | set input LeftBracket gamm2 | set input RightBracket gam0",Alias="gamm1") Aliases[26]=(Command="gamma 1.00 | set input LeftBracket gamm1 | set input RightBracket gamp1",Alias="gam0") Aliases[27]=(Command="gamma 1.05 | set input LeftBracket gam0 | set input RightBracket gamp2",Alias="gamp1") Aliases[28]=(Command="gamma 1.10 | set input LeftBracket gamp1 | set input RightBracket gamp3",Alias="gamp2") Aliases[29]=(Command="gamma 1.15 | set input LeftBracket gamp2 | set input RightBracket gamp4",Alias="gamp3") Aliases[30]=(Command="gamma 1.20 | set input LeftBracket gamp3 | set input RightBracket gamp5",Alias="gamp4") Aliases[31]=(Command="gamma 1.25 | set input LeftBracket gamp4 | set input RightBracket gamp6",Alias="gamp5") Aliases[32]=(Command="gamma 1.30 | set input LeftBracket gamp5 | set input RightBracket gamm6",Alias="gamp6") Aliases[2]=(Command="rmode 1 | set input PageDown rmd2",Alias="rmd1") Aliases[4]=(Command="rmode 2 | set input PageDown rmd3",Alias="rmd2") Aliases[5]=(Command="rmode 4 | set input PageDown rmd5",Alias="rmd4") Aliases[3]=(Command="rmode 5 | set input PageDown rmd6",Alias="rmd5") Aliases[34]=(Command="rmode 6 | set input PageDown rmd7",Alias="rmd5") Aliases[35]=(Command="rmode 7 | set input PageDown rmd8",Alias="rmd6") Aliases[36]=(Command="rmode 8 | set input PageDown rmd9",Alias="rmd7") Aliases[37]=(Command="rmode 9 | set input PageDown rmd1",Alias="rmd8") Aliases[33]=(Command="rmode 3 | set input PageDown rmd4",Alias="rmd3") ;LeftMouse=Fire ;RightMouse=AltFire ;MiddleMouse=Zoom ;Tab=Type ;Enter=InventoryActivate ;Shift=Walking ;Ctrl=Jump ;Alt=Fire Pause=Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog ;CapsLock=LookToggle ;Escape=Pause ;Space=Jump|mode selectionlock=-1 ;PageDown=LookDown ;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1 ;Left=StrafeLeft ;Up=MoveForward ;Right=StrafeRight ;Down=MoveBackward ;Insert= ;Delete=LookUp ;0=SwitchWeapon 10 ;1=SwitchWeapon 1 ;2=SwitchWeapon 2 ;3=SwitchWeapon 3 ;4=SwitchWeapon 4 ;5=SwitchWeapon 5 ;6=SwitchWeapon 6 ;7=SwitchWeapon 7 ;8=SwitchWeapon 8 ;9=SwitchWeapon 9 ;C=Duck ;G=Grab ;L=Taunt wave ;M=Look ;O=TurnToNearest ;P=Turn180 ;S=MoveBackward ;T=Talk ;Z=Strafe ;F1=ShowScores ;F2=ShowServerInfo ;F3=ShowObjectives ;F4=SwitchTeam ;F5=ViewTeam ;F6=Stat Net ;F7=CycleLoadout ;F8= ;F9=shot ;F10=Gamma + ;F11=Brightness + ;F12=Contrast + ;Equals=GrowHUD ;Comma=StrafeLeft ;Minus=ShrinkHUD ;Period=StrafeRight ;Slash=NextWeapon ;LeftBracket=InventoryPrevious ;Backslash=ChangeHud ;RightBracket=InventoryNext ;MouseX=Axis aMouseX Speed=6.0 ;MouseY=Axis aMouseY Speed=6.0 ;MouseW= ;None= ;Cancel= ;Backspace=Jump ;PageUp= ;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0 ;Select= ;Print= ;Execute= PrintScrn=OnRelease shot ;Help= ;A=StrafeLeft ;B= ;D=StrafeRight ;E= ;f=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true ;H=Taunt Thrust ;i= ;j=Taunt Taunt1 ;K=Taunt Taunt2 ;l=Taunt Taunt3 ;Q=WeaponZoom ;R=ForceReload ;U=actor update ;V=writetolog ;W=MoveForward ;X= ;Y=TeamTalk ;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) ;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) ;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768) ;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0) ;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384) ;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384) ;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0) ;NumPad7= ;NumPad8= ;NumPad9= ;GreyStar= ;Separator= NumPadPeriod=set Engine.LineagePlayerController MaxZoomingDist 65535 | Show radii ;GreySlash= ;F13= ;F14= ;F15= ;F16= ;F17= ;F18= ;F19= ;F20= ;F21= ;F22= ;F23= ;F24= ;NumLock= ScrollLock= set input MouseWheelDown Contrast + | set input MouseWheelUp Contrast - | OnRelease set input MouseWheelDown ZoomInPress Speed=20.0 | OnRelease set input MouseWheelUp ZoomOutPress Speed=20.0 ;LShift= ;RShift= ;LControl= ;RControl= ;Semicolon=ThrowWeapon ;Tilde= ;SingleQuote=Strafe ;Attn= ;CrSel= ;ExSel= ;ErEof= ;Play= ;Zoom= ;NoName= ;PA1= ;OemClear= ;MouseZ= ;MouseWheelDown=Zoom ;MouseWheelUp=Zoom ;Joy1=Fire ;Joy2=Jump ;Joy3=AltFire ;Joy4=Duck ;Joy5=NextWeapon ;Joy6=SwitchWeapon 2 ;Joy7=SwitchWeapon 3 ;Joy8=SwitchWeapon 4 ;Joy9=SwitchWeapon 9 ;Joy10=SwitchWeapon 0 ;Joy11=InventoryPrevious ;Joy12=InventoryActivate ;Joy13=InventoryNext ;Joy14= ;Joy15= ;Joy16= ;JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4 ;JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4 ;JoyZ= ;JoyR= ;JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4 ;JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4 ;JoyPovRight=SwitchWeapon 6 ;JoyPovLeft=SwitchWeapon 7 ;JoyPovUp=SwitchWeapon 8 ;JoyPovDown=SwitchWeapon 5 ;¿ì¸®²¨ (Ç×»ó ¿¡ÇȲ¨º¸´Ù µÚ¿¡ ÀÖ¾î¾ß ÇÔ) ; joypad - config by yohan ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ÇØ´ç Ä¿¸Çµå ¾Õ¿¡ JOYPAD¸¦ ºÙ¿©¾ßÇÔ Joy1=JOYPAD ShortcutUse OnRelease num=1 | JOYPAD ShortcutUse OnRelease Extend1 num=5 |JOYPAD ShortcutUse OnRelease Extend2 num=9 Joy2=JOYPAD ShortcutUse OnRelease num=2 | JOYPAD ShortcutUse OnRelease Extend1 num=6 |JOYPAD ShortcutUse Onrelease Extend2 num=10 Joy3=JOYPAD ShortcutUse OnRelease num=3 | JOYPAD ShortcutUse OnRelease Extend1 num=7 |JOYPAD ShortcutUse Onrelease Extend2 num=11 Joy4=JOYPAD ShortcutUse OnRelease num=4 | JOYPAD ShortcutUse OnRelease Extend1 num=8 |JOYPAD ShortcutUse Onrelease Extend2 num=12 Joy5=JOYPAD NPCTargetPrev OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetPrev OnRelease range=2048 | JOYPAD TargetCancel OnRelease Joy6=JOYPAD NPCTargetNext OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetNext OnRelease range=2048 Joy7=JOYPAD Extend1 Joy8=JOYPAD Extend2 Joy9=JOYPAD StatusOpen OnRelease Joy10=JOYPAD InventoryOpen OnRelease Joy11=JOYPAD Ctrl Joy12=JOYPAD FixedDefaultCamera OnRelease UP Joy13=JOYPAD ShortcutUp OnRelease Joy14=JOYPAD ShortcutUp OnRelease Joy15=JOYPAD ShortcutDown OnRelease Joy16=JOYPAD ShortcutDown OnRelease JoyX=JOYPAD MOVE aBaseX DeadZone=0.2 JoyY=JOYPAD MOVE aBaseY DeadZone=0.2 JoyZ=JOYPAD CameraYaw Factor=33000 DeadZone=0.2 Direction=1 JoyV=JOYPAD CameraPitch Factor=33000 DeadZone=0.2 Direction=-1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;PlayerPawnMoveTo > x.yÁÂÇ¥·Î À̵¿ ;OnRelease > ¹öÆ° ¶ª¶§ ;StopPawnMoving > À̵¿Á¤Áö ;DefaultCamera > µðÆúÆ® Ä«¸Þ¶ó ;MaxPressedTime=200.0(200msÀ» ³ÑÀ¸¸é ¾ÈÇÑ´Ù) Yaw=65536 Pitch=65536 Distance=999999 > µðÆúÆ® Ä«¸Þ¶óÀÇ ÆĶó¸ÞÅÍ ;CameraRotationModeOn > ÀÌ ¸í·É¾î°¡ ½ÇÇàµÇ¸é ¸¶¿ì½ºÀÇ À̵¿°ª¿¡ µû¶ó¼ Ä«¸Þ¶ó°¡ À̵¿ÇÑ´Ù. ;CameraRotationModeOff > OnRelease CameraRotationOff | OnRelease MoveMouse(stopMouse°¡ ÇØÁ¦µÊ) °¡ ÇÕÇØÁø ¸í·É¾î ;TurnLeft,TurnRight,MoveForward,MoveBackward ;CameraRotationModeOn > CameraRotationOn | StopMouse(¸¶¿ì½º Ä¿¼°¡ ȸ鿡¼ »ç¶óÁü) Aliases[35]=(Command="Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog",Alias="fixedmiddle") LeftMouse=PlayerPawnMoveTo RightMouse=CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease MiddleMouse=Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog ;DS;LeftMouse=PlayerPawnMoveTo ;DS;RightMouse=CameraRotationModeOn | CameraRotationModeOff | FixedDefaultCamera OnRelease MaxPressedTime=200.0 ;RightMouse=CameraRotationModeOn | CameraRotationModeOff ;MiddleMouse=CameraRotationModeOn | CameraRotationModeOff ;MiddleMouse=FixedDefaultCamera ;End=FixedDefaultCamera ;DS;MiddleMouse=TurnBack ;DS;Left=LeftTurningStart | LeftTurningFinish OnRelease ;DS;Right=RightTurningStart | RightTurningFinish OnRelease ;DS;Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1 ;DS;Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4 ;DS;A=LeftTurningStart | LeftTurningFinish OnRelease ;DS;D=RightTurningStart | RightTurningFinish OnRelease ;DS;W=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1 ;DS;S=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4 ;DS;NumLock=KeyboardPermanentMove NumLock=set input MouseWheelDown Gamma + | set input MouseWheelUp Brightness + | OnRelease set input MouseWheelDown ZoomInPress Speed=20.0 | OnRelease set input MouseWheelUp ZoomOutPress Speed=20.0 ;for camera walking GreySlash=ModAirSpeedAccelRateStart Rate=+200.f | ModAirSpeedAccelRateFinish OnRelease GreyStar=ModAirSpeedAccelRateStart Rate=-200.f | ModAirSpeedAccelRateFinish OnRelease GreyPlus=ModMaxAirSpeedStart Speed=+800.f | ModMaxAirSpeedFinish OnRelease | IncReplaySpeed OnRelease GreyMinus=ModMaxAirSpeedStart Speed=-800.f | ModMaxAirSpeedFinish OnRelease | DecReplaySpeed OnRelease Escape=CameraModeSelectingCancel ;Left=TurnLeft ;Right=TurnRight ;Left=StrafeLeft ;Right=StrafeRight ;Up=MoveForward ;Down=StopPawnMoving ;GreyPlus=ZoomInPress Speed=20.0 ;GreyMinus=ZoomOutPress Speed=20.0 ;Comma=CameraViewHeightAdjust Speed=+5.0 ;Period=CameraViewHeightAdjust Speed=-5.0 ;O=Perspective Speed=5.0 ;P=Perspective Speed=-5.0 ;F=DistanceFog ;Z=DistanceFogRange Range=+100.0 ;X=DistanceFogRange Range=-100.0 ;F2=ViewFix MouseX=CameraYaw Speed=+3600.0 MouseY=CameraPitch Speed=+3600.0 ;B=AnimPlay Anim=Breatrend bone ;R=AnimPlay Refresh Anim=Run ;S=AnimPlay Anim=Spin ;W=ChangeAnim Move Anim=AttackWalk ;R=ChangeAnim Move Anim=Run ;1=ChangeAnim Wait Anim=breath02 ;2=ChangeAnim Wait Anim=breath01 ;5=AnimPlay Anim=Attack01 ;6=AnimPlay Anim=Attack02 ;N=ACTORCOLOR MouseWheelDown=set Engine.LineagePlayerController MaxZoomingDist 65535 | ZoomInPress Speed=20.0 MouseWheelUp=set Engine.LineagePlayerController MaxZoomingDist 65535 | ZoomOutPress Speed=20.0 ;MouseWheelDown=FixedDefaultCamera Up ;MouseWheelUp=FixedDefaultCamera Down ;O=FixedDefaultCamera Down ;P=FixedDefaultCamera Up PageUp=stat all | show radii | OnRelease stat none PageDown=rmd1 Home=FixedDefaultCamera End=TurnBack ;NumPad4=ZoomOutHold Speed=2.0 ;NumPad1=ZoomInHold Speed=2.0 ;NumPad5=ZoomOutHold Speed=0.1 ;NumPad2=ZoomInHold Speed=0.1 ;NumPad6=ZoomOutHold Speed=0.01 ;NumPad3=ZoomInHold Speed=0.01 Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1 Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4 Right=CameraViewHeightAdjust Speed=+5.0 Left=CameraViewHeightAdjust Speed=-5.0 ;Equals=FixedDefaultCamera Up ;Minus=FixedDefaultCamera Down ;Minus=ZoomOutPress Speed=640.0 ;Equals=ZoomInPress Speed=640.0 ;GreyMinus=ZoomOutPress Speed=640.0 ;GreyPlus=ZoomInPress Speed=640.0 ;PageUp= FixedDefaultCamera Up ;PageDown=FixedDefaultCamera Down ;LeftBracket=gamm1 ;RightBracket=gamp1 ;SemiColon=cntm1 ;SingleQuote=cntp1 ;Period=brtm1 ;Slash=brtp1 ;Backslash=coldefs ;PageDown=ZoomInHold Speed=1000.0 ;PageUp=ZoomOutHold Speed=1000.0 ;D=DefaultCamera Yaw=0 Pitch=-2700 Distance=100.0 ;T=TurnBack ;A=SpawnActor Class=LineageWarrior.MFighter ;S=SpawnPlayerPawn Class=LineageWarrior.MFighter ;Escape=SelectingCancel ;I=Show radii ;F2=SocialAction Action=Victory ;P=SocialAction Action=Victory ;S=WaitModeChange ;M=MoveModeChange ;GreyPlus=GroundSpeedUp ;GreyMinus=GroundSpeedDown ;Equals=GroundSpeedUp ;Minus=GroundSpeedDown ;f7=SPAWNMAGICTEST [Engine.PlayerController] DesiredFOV=60.0 DefaultFOV=60.0 [Engine.LineagePlayerController] CameraViewHeightAdjust=0.0 bUseAutoTrackingPawn=true bUseVolumeCamera=false bUseHitCheckCamera=false AutoTrackingPawnSpeed=0.4 VolumeCameraRadius=1000 HitCheckCameraMinDist=300 FixedDefaultViewNum=8 MaxZoomingDist=60000 MinZoomingDist=-200 ;0 FixedDefaultCameraYaw[0]=0 FixedDefaultCameraPitch[0]=-3072 FixedDefaultCameraDist[0]=640 FixedDefaultCameraViewHeight[0]=0.0 FixedDefaultCameraHidePlayer[0]=0 FixedDefaultCameraDisableZoom[0]=0 ;1 FixedDefaultCameraYaw[1]=0 FixedDefaultCameraPitch[1]=-3072 FixedDefaultCameraDist[1]=320 FixedDefaultCameraViewHeight[1]=0.0 FixedDefaultCameraHidePlayer[1]=0 FixedDefaultCameraDisableZoom[1]=0 ;2 FixedDefaultCameraYaw[2]=0 FixedDefaultCameraPitch[2]=-3072 FixedDefaultCameraDist[2]=2560 FixedDefaultCameraViewHeight[2]=0.0 FixedDefaultCameraHidePlayer[2]=0 FixedDefaultCameraDisableZoom[2]=0 ;3 FixedDefaultCameraYaw[3]=0 FixedDefaultCameraPitch[3]=-3072 FixedDefaultCameraDist[3]=2240 FixedDefaultCameraViewHeight[3]=0.0 FixedDefaultCameraHidePlayer[3]=0 FixedDefaultCameraDisableZoom[3]=0 ;4 FixedDefaultCameraYaw[4]=0 FixedDefaultCameraPitch[4]=-3072 FixedDefaultCameraDist[4]=1920 FixedDefaultCameraViewHeight[4]=0.0 FixedDefaultCameraHidePlayer[4]=0 FixedDefaultCameraDisableZoom[4]=0 ;5 FixedDefaultCameraYaw[5]=0 FixedDefaultCameraPitch[5]=-3072 FixedDefaultCameraDist[5]=1600 FixedDefaultCameraViewHeight[5]=0.0 FixedDefaultCameraHidePlayer[5]=0 FixedDefaultCameraDisableZoom[5]=0 ;6 FixedDefaultCameraYaw[6]=0 FixedDefaultCameraPitch[6]=-3072 FixedDefaultCameraDist[6]=1280 FixedDefaultCameraViewHeight[6]=0.0 FixedDefaultCameraHidePlayer[6]=0 FixedDefaultCameraDisableZoom[6]=0 ;7 FixedDefaultCameraYaw[7]=0 FixedDefaultCameraPitch[7]=-3072 FixedDefaultCameraDist[7]=960 FixedDefaultCameraViewHeight[7]=0.0 FixedDefaultCameraHidePlayer[7]=0 FixedDefaultCameraDisableZoom[7]=0 [Engine.HUD] HudMode=0 Crosshair=0 [Warriors.ChallengeHUD] bUseTeamColor=true FavoriteHUDColor=(R=0,G=0,B=16) CrosshairColor=(R=0,G=16,B=0) HudScale=+1.0 Opacity=15 StatusScale=1.0 WeaponScale=0.8 bHideAllWeapons=false bHideStatus=false bHideAmmo=false bHideTeamInfo=false bHideFrags=false bHideHUD=false bHideNoviceMessages=false bHideFaces=false [Warriors.ChallengeBotInfo] bAdjustSkill=False bRandomOrder=True Difficulty=1 BotNames[0]=Archon BotNames[1]=Aryss BotNames[2]=Alarik BotNames[3]=Dessloch BotNames[4]=Cryss BotNames[5]=Nikita BotNames[6]=Drimacus BotNames[7]=Rhea BotNames[8]=Raynor BotNames[9]=Kira BotNames[10]=Karag BotNames[11]=Zenith BotNames[12]=Cali BotNames[13]=Alys BotNames[14]=Kosak BotNames[15]=Illana BotNames[16]=Barak BotNames[17]=Kara BotNames[18]=Tamerlane BotNames[19]=Arachne BotNames[20]=Liche BotNames[21]=Jared BotNames[22]=Ichthys BotNames[23]=Tamara BotNames[24]=Loque BotNames[25]=Athena BotNames[26]=Cilia BotNames[27]=Sarena BotNames[28]=Malakai BotNames[29]=Visse BotNames[30]=Necroth BotNames[31]=Kragoth BotTeams[0]=255 BotTeams[1]=0 BotTeams[2]=255 BotTeams[3]=1 BotTeams[4]=255 BotTeams[5]=2 BotTeams[6]=255 BotTeams[7]=3 BotTeams[8]=255 BotTeams[9]=0 BotTeams[10]=255 BotTeams[11]=1 BotTeams[12]=255 BotTeams[13]=2 BotTeams[14]=255 BotTeams[15]=3 BotTeams[16]=255 BotTeams[17]=0 BotTeams[18]=255 BotTeams[19]=1 BotTeams[20]=255 BotTeams[21]=2 BotTeams[22]=255 BotTeams[23]=3 BotTeams[24]=255 BotTeams[25]=0 BotTeams[26]=255 BotTeams[27]=1 BotTeams[28]=255 BotTeams[29]=2 BotTeams[30]=255 BotTeams[31]=3 Quote Link to comment Share on other sites More sharing options...
crazynoodle Posted August 20, 2010 Share Posted August 20, 2010 Really Nice one.... i will try it.. :D Quote Link to comment Share on other sites More sharing options...
removed_001 Posted August 20, 2010 Share Posted August 20, 2010 this ruins the server :S it actually disapear the walls some way and u can see others but why to do that??? u corrupt your server and do not make it with graphics i dont like the work sorry for me but for others is perfect nice job Quote Link to comment Share on other sites More sharing options...
Cook Posted August 20, 2010 Share Posted August 20, 2010 A wallhack for Lineage 2 has been posted somewhere here in mxc. Search for it, it rocks hard plus it's not detected by any server! Quote Link to comment Share on other sites More sharing options...
Onix Posted August 20, 2010 Share Posted August 20, 2010 awesome share and excellent work, i will check this, anyway thanks for share ;) Quote Link to comment Share on other sites More sharing options...
wakowako Posted August 20, 2010 Share Posted August 20, 2010 Whats the point on playing the game that way? Learn to play... Quote Link to comment Share on other sites More sharing options...
Reptant_ Posted August 20, 2010 Share Posted August 20, 2010 Whats the point on playing the game that way? Learn to play... it's very usefull if u play L2Mafia Quote Link to comment Share on other sites More sharing options...
crazynoodle Posted August 20, 2010 Share Posted August 20, 2010 it's very usefull if u play L2Mafia Yeah you can see who is waits in the next corner to cancel or debuff you.. ;) Whats the point on playing the game that way? Learn to play... The real point is .... you can see everyone and no one cannot shaw you .... :D Quote Link to comment Share on other sites More sharing options...
Reptant_ Posted August 20, 2010 Share Posted August 20, 2010 Τhis is very important in servers w/o geodata(and with geodata sometimes) Quote Link to comment Share on other sites More sharing options...
crazynoodle Posted August 20, 2010 Share Posted August 20, 2010 both of em... coz... as i told .... you can see everyone.... and you know when to go forward or run away like chicken :D Quote Link to comment Share on other sites More sharing options...
Magaiveris Posted August 20, 2010 Share Posted August 20, 2010 it's very usefull if u play L2Mafia Really nice post ;DDD It killed me xD. I think that is not bad share, but I did not like it... Quote Link to comment Share on other sites More sharing options...
Lelouch Posted August 21, 2010 Share Posted August 21, 2010 It's not bad share, but just for Faction servers. If you use it on normal servers, It just messes up your gameplay .. Quote Link to comment Share on other sites More sharing options...
SoRa Posted August 21, 2010 Share Posted August 21, 2010 Τhis is very important in servers w/o geodata(and with geodata sometimes) Quote Link to comment Share on other sites More sharing options...
+cs.tribal Posted August 21, 2010 Share Posted August 21, 2010 it just sucks! you can even see where are the stairs or the doors! FAIL! Quote Link to comment Share on other sites More sharing options...
Cherub Posted August 21, 2010 Share Posted August 21, 2010 Thats stupid. Why remove walls? It doesnt look so real... Quote Link to comment Share on other sites More sharing options...
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