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Posted

When i see that in pvp some kids hiding behind walls, static objects, trees, its makes me law. Maybe because they dont know that i still can see them :P This is why:

 

Before:

shot00000ky7.jpg

After:

shot00001aq0.jpg

 

Its all because L2 is based on UnrealEngine :)

We can use some of UT commands if we bind them to keys in user.ini

 

 

Commands know by me (if someone know other -> share):

brightness X.X - change you know what

contrast X.X - change you know what

gamma X.X - change you know what

rmode [1 - 9] - command change color (renderer) of textures. We can make screenshot of our char on white background :P

Show Staticmeshes - show/hide static objects (tree, house, doors)

Show Terrain - show/hide terrain

Show Radii - show a red thing around object (since gracia only around players [no drops anymore])

Show Maps - i dont know what it does but i use it

show coronas - same

show fog - show/hide fog

stat all - show stats (fps, used object counts, ...)

 

We can rune same command if we type them like command1 | command2 | command3

We can setup than command will be run only on button relase like command1 | command2 | command3 OnRelease

That means command1 and command2 will be run when you put down button, command3 when you put up button.

 

My favorite command to see true walls:

Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog

 

My user.ini used right now on rpgclub (in gracia final some keys cant be used but main option work)

[DefaultPlayer]
Name=Player
;Class=WarClassLight.WarCOGSoldier
Class=LineageWarrior.MFighter
team=255
skin=SoldierSkins.blkt
Face=SoldierSkins.Othello

[Engine.Input]
Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse",Alias=CameraRotationModeOn)
Aliases[1]=(Command="OnRelease CameraRotationOff | OnRelease UseAutoTrackingPawnOn | OnRelease MoveMouse",Alias=CameraRotationModeOff)

Aliases[6]=(Command="brightness 0.2 | set input Period brtp3 | set input Slash brtm2",Alias="brtm3")
Aliases[7]=(Command="brightness 0.3 | set input Period brtm3 | set input Slash brtm1",Alias="brtm2")
Aliases[8]=(Command="brightness 0.4 | set input Period brtm2 | set input Slash brt0",Alias="brtm1")
Aliases[9]=(Command="brightness 0.5 | set input Period brtm1 | set input Slash brtp1",Alias="brt0")
Aliases[10]=(Command="brightness 0.6 | set input Period brt0  | set input Slash brtp2",Alias="brtp1")
Aliases[11]=(Command="brightness 0.7 | set input Period brtp1 | set input Slash brtp3",Alias="brtp2")
Aliases[12]=(Command="brightness 0.8 | set input Period brtp2 | set input Slash brtm3",Alias="brtp3")
Aliases[13]=(Command="contrast 0.2 | set input SemiColon cntp3 | set input SingleQuote cntm2",Alias="cntm3")
Aliases[14]=(Command="contrast 0.3 | set input SemiColon cntm3 | set input SingleQuote cntm1",Alias="cntm2")
Aliases[15]=(Command="contrast 0.4 | set input SemiColon cntm2 | set input SingleQuote cnt0",Alias="cntm1")
Aliases[16]=(Command="contrast 0.5 | set input SemiColon cntm1 | set input SingleQuote cntp1",Alias="cnt0")
Aliases[17]=(Command="contrast 0.6 | set input SemiColon cnt0  | set input SingleQuote cntp2",Alias="cntp1")
Aliases[18]=(Command="contrast 0.7 | set input SemiColon cntp1 | set input SingleQuote cntp3",Alias="cntp2")
Aliases[19]=(Command="contrast 0.8 | set input SemiColon cntp2 | set input SingleQuote cntm3",Alias="cntp3")

Aliases[20]=(Command="gamma 0.70 | set input LeftBracket gamp6 | set input RightBracket gamm5",Alias="gamm6")
Aliases[21]=(Command="gamma 0.75 | set input LeftBracket gamm6 | set input RightBracket gamm4",Alias="gamm5")
Aliases[22]=(Command="gamma 0.80 | set input LeftBracket gamm5 | set input RightBracket gamm3",Alias="gamm4")
Aliases[23]=(Command="gamma 0.85 | set input LeftBracket gamm4 | set input RightBracket gamm2",Alias="gamm3")
Aliases[24]=(Command="gamma 0.90 | set input LeftBracket gamm3 | set input RightBracket gamm1",Alias="gamm2")
Aliases[25]=(Command="gamma 0.95 | set input LeftBracket gamm2 | set input RightBracket gam0",Alias="gamm1")

Aliases[26]=(Command="gamma 1.00 | set input LeftBracket gamm1 | set input RightBracket gamp1",Alias="gam0")
Aliases[27]=(Command="gamma 1.05 | set input LeftBracket gam0  | set input RightBracket gamp2",Alias="gamp1")
Aliases[28]=(Command="gamma 1.10 | set input LeftBracket gamp1 | set input RightBracket gamp3",Alias="gamp2")
Aliases[29]=(Command="gamma 1.15 | set input LeftBracket gamp2 | set input RightBracket gamp4",Alias="gamp3")
Aliases[30]=(Command="gamma 1.20 | set input LeftBracket gamp3 | set input RightBracket gamp5",Alias="gamp4")
Aliases[31]=(Command="gamma 1.25 | set input LeftBracket gamp4 | set input RightBracket gamp6",Alias="gamp5")
Aliases[32]=(Command="gamma 1.30 | set input LeftBracket gamp5 | set input RightBracket gamm6",Alias="gamp6")

Aliases[2]=(Command="rmode 1  | set input PageDown rmd2",Alias="rmd1")
Aliases[4]=(Command="rmode 2  | set input PageDown rmd3",Alias="rmd2")
Aliases[5]=(Command="rmode 4  | set input PageDown rmd5",Alias="rmd4")
Aliases[3]=(Command="rmode 5  | set input PageDown rmd6",Alias="rmd5")
Aliases[34]=(Command="rmode 6  | set input PageDown rmd7",Alias="rmd5")
Aliases[35]=(Command="rmode 7  | set input PageDown rmd8",Alias="rmd6")
Aliases[36]=(Command="rmode 8  | set input PageDown rmd9",Alias="rmd7")
Aliases[37]=(Command="rmode 9  | set input PageDown rmd1",Alias="rmd8")
Aliases[33]=(Command="rmode 3  | set input PageDown rmd4",Alias="rmd3")

;LeftMouse=Fire
;RightMouse=AltFire
;MiddleMouse=Zoom
;Tab=Type
;Enter=InventoryActivate
;Shift=Walking
;Ctrl=Jump
;Alt=Fire
Pause=Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog
;CapsLock=LookToggle
;Escape=Pause
;Space=Jump|mode selectionlock=-1
;PageDown=LookDown
;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
;Left=StrafeLeft
;Up=MoveForward
;Right=StrafeRight
;Down=MoveBackward
;Insert=
;Delete=LookUp
;0=SwitchWeapon 10
;1=SwitchWeapon 1
;2=SwitchWeapon 2
;3=SwitchWeapon 3
;4=SwitchWeapon 4
;5=SwitchWeapon 5
;6=SwitchWeapon 6
;7=SwitchWeapon 7
;8=SwitchWeapon 8
;9=SwitchWeapon 9
;C=Duck
;G=Grab
;L=Taunt wave
;M=Look
;O=TurnToNearest
;P=Turn180
;S=MoveBackward
;T=Talk
;Z=Strafe
;F1=ShowScores
;F2=ShowServerInfo
;F3=ShowObjectives
;F4=SwitchTeam
;F5=ViewTeam
;F6=Stat Net
;F7=CycleLoadout
;F8=
;F9=shot
;F10=Gamma +
;F11=Brightness +
;F12=Contrast +
;Equals=GrowHUD
;Comma=StrafeLeft
;Minus=ShrinkHUD
;Period=StrafeRight
;Slash=NextWeapon
;LeftBracket=InventoryPrevious
;Backslash=ChangeHud
;RightBracket=InventoryNext
;MouseX=Axis aMouseX Speed=6.0
;MouseY=Axis aMouseY Speed=6.0
;MouseW=
;None=
;Cancel=
;Backspace=Jump
;PageUp=
;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
;Select=
;Print=
;Execute=
PrintScrn=OnRelease shot
;Help=
;A=StrafeLeft
;B=
;D=StrafeRight
;E=
;f=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
;H=Taunt Thrust
;i=
;j=Taunt Taunt1
;K=Taunt Taunt2
;l=Taunt Taunt3
;Q=WeaponZoom
;R=ForceReload
;U=actor update
;V=writetolog
;W=MoveForward
;X=
;Y=TeamTalk
;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
;NumPad7=
;NumPad8=
;NumPad9=
;GreyStar=
;Separator=
NumPadPeriod=set Engine.LineagePlayerController MaxZoomingDist 65535 | Show radii 
;GreySlash=
;F13=
;F14=
;F15=
;F16=
;F17=
;F18=
;F19=
;F20=
;F21=
;F22=
;F23=
;F24=
;NumLock=
ScrollLock= set input MouseWheelDown Contrast + | set input MouseWheelUp Contrast - | OnRelease set input MouseWheelDown ZoomInPress Speed=20.0 | OnRelease set input MouseWheelUp ZoomOutPress Speed=20.0 
;LShift=
;RShift=
;LControl=
;RControl=
;Semicolon=ThrowWeapon
;Tilde=
;SingleQuote=Strafe
;Attn=
;CrSel=
;ExSel=
;ErEof=
;Play=
;Zoom=
;NoName=
;PA1=
;OemClear=
;MouseZ=
;MouseWheelDown=Zoom
;MouseWheelUp=Zoom
;Joy1=Fire
;Joy2=Jump
;Joy3=AltFire
;Joy4=Duck
;Joy5=NextWeapon
;Joy6=SwitchWeapon 2
;Joy7=SwitchWeapon 3
;Joy8=SwitchWeapon 4
;Joy9=SwitchWeapon 9
;Joy10=SwitchWeapon 0
;Joy11=InventoryPrevious
;Joy12=InventoryActivate
;Joy13=InventoryNext
;Joy14=
;Joy15=
;Joy16=
;JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4
;JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4
;JoyZ=
;JoyR=
;JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4
;JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4
;JoyPovRight=SwitchWeapon 6
;JoyPovLeft=SwitchWeapon 7
;JoyPovUp=SwitchWeapon 8
;JoyPovDown=SwitchWeapon 5

;¿ì¸®²¨ (Ç×»ó ¿¡ÇȲ¨º¸´Ù µÚ¿¡ ÀÖ¾î¾ß ÇÔ)

; joypad - config by yohan ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ÇØ´ç Ä¿¸Çµå ¾Õ¿¡ JOYPAD¸¦ ºÙ¿©¾ßÇÔ

Joy1=JOYPAD ShortcutUse OnRelease num=1 | JOYPAD ShortcutUse OnRelease Extend1 num=5 |JOYPAD ShortcutUse OnRelease Extend2 num=9
Joy2=JOYPAD ShortcutUse OnRelease num=2 | JOYPAD ShortcutUse OnRelease Extend1 num=6 |JOYPAD ShortcutUse Onrelease Extend2 num=10
Joy3=JOYPAD ShortcutUse OnRelease num=3 | JOYPAD ShortcutUse OnRelease Extend1 num=7 |JOYPAD ShortcutUse Onrelease Extend2 num=11
Joy4=JOYPAD ShortcutUse OnRelease num=4 | JOYPAD ShortcutUse OnRelease Extend1 num=8 |JOYPAD ShortcutUse Onrelease Extend2 num=12
Joy5=JOYPAD NPCTargetPrev OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetPrev OnRelease range=2048 | JOYPAD TargetCancel OnRelease
Joy6=JOYPAD NPCTargetNext OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetNext OnRelease range=2048

Joy7=JOYPAD Extend1
Joy8=JOYPAD Extend2
Joy9=JOYPAD StatusOpen OnRelease
Joy10=JOYPAD InventoryOpen OnRelease
Joy11=JOYPAD Ctrl
Joy12=JOYPAD FixedDefaultCamera OnRelease UP
Joy13=JOYPAD ShortcutUp OnRelease
Joy14=JOYPAD ShortcutUp OnRelease
Joy15=JOYPAD ShortcutDown OnRelease
Joy16=JOYPAD ShortcutDown OnRelease

JoyX=JOYPAD MOVE aBaseX DeadZone=0.2
JoyY=JOYPAD MOVE aBaseY DeadZone=0.2
JoyZ=JOYPAD CameraYaw Factor=33000 DeadZone=0.2 Direction=1
JoyV=JOYPAD CameraPitch Factor=33000 DeadZone=0.2 Direction=-1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;PlayerPawnMoveTo > x.yÁÂÇ¥·Î À̵¿
;OnRelease > ¹öư ¶ª¶§
;StopPawnMoving > À̵¿Á¤Áö
;DefaultCamera > µðÆúÆ® Ä«¸Þ¶ó
;MaxPressedTime=200.0(200msÀ» ³ÑÀ¸¸é ¾ÈÇÑ´Ù) Yaw=65536 Pitch=65536 Distance=999999 > µðÆúÆ® Ä«¸Þ¶óÀÇ ÆÄ¶ó¸ÞÅÍ
;CameraRotationModeOn > ÀÌ ¸í·É¾î°¡ ½ÇÇàµÇ¸é ¸¶¿ì½ºÀÇ À̵¿°ª¿¡ µû¶ó¼­ Ä«¸Þ¶ó°¡ À̵¿ÇÑ´Ù.
;CameraRotationModeOff >  OnRelease CameraRotationOff | OnRelease MoveMouse(stopMouse°¡ ÇØÁ¦µÊ)  °¡ ÇÕÇØÁø ¸í·É¾î
;TurnLeft,TurnRight,MoveForward,MoveBackward
;CameraRotationModeOn > CameraRotationOn | StopMouse(¸¶¿ì½º Ä¿¼­°¡ È­¸é¿¡¼­ »ç¶óÁü)

Aliases[35]=(Command="Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog",Alias="fixedmiddle")

LeftMouse=PlayerPawnMoveTo 
RightMouse=CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease
MiddleMouse=Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog 

;DS;LeftMouse=PlayerPawnMoveTo 
;DS;RightMouse=CameraRotationModeOn | CameraRotationModeOff | FixedDefaultCamera OnRelease MaxPressedTime=200.0 
;RightMouse=CameraRotationModeOn | CameraRotationModeOff 
;MiddleMouse=CameraRotationModeOn | CameraRotationModeOff 
;MiddleMouse=FixedDefaultCamera
;End=FixedDefaultCamera
;DS;MiddleMouse=TurnBack

;DS;Left=LeftTurningStart | LeftTurningFinish OnRelease
;DS;Right=RightTurningStart | RightTurningFinish OnRelease
;DS;Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
;DS;Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
;DS;A=LeftTurningStart | LeftTurningFinish OnRelease
;DS;D=RightTurningStart | RightTurningFinish OnRelease
;DS;W=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
;DS;S=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
;DS;NumLock=KeyboardPermanentMove
NumLock=set input MouseWheelDown Gamma + | set input MouseWheelUp Brightness + | OnRelease set input MouseWheelDown ZoomInPress Speed=20.0 | OnRelease set input MouseWheelUp ZoomOutPress Speed=20.0 

;for camera walking
GreySlash=ModAirSpeedAccelRateStart Rate=+200.f | ModAirSpeedAccelRateFinish OnRelease
GreyStar=ModAirSpeedAccelRateStart Rate=-200.f | ModAirSpeedAccelRateFinish OnRelease
GreyPlus=ModMaxAirSpeedStart Speed=+800.f | ModMaxAirSpeedFinish OnRelease | IncReplaySpeed OnRelease
GreyMinus=ModMaxAirSpeedStart Speed=-800.f | ModMaxAirSpeedFinish OnRelease | DecReplaySpeed OnRelease
Escape=CameraModeSelectingCancel

;Left=TurnLeft
;Right=TurnRight
;Left=StrafeLeft 
;Right=StrafeRight
;Up=MoveForward
;Down=StopPawnMoving
;GreyPlus=ZoomInPress Speed=20.0
;GreyMinus=ZoomOutPress Speed=20.0
;Comma=CameraViewHeightAdjust Speed=+5.0
;Period=CameraViewHeightAdjust Speed=-5.0
;O=Perspective Speed=5.0
;P=Perspective Speed=-5.0
;F=DistanceFog
;Z=DistanceFogRange Range=+100.0
;X=DistanceFogRange Range=-100.0
;F2=ViewFix
MouseX=CameraYaw Speed=+3600.0
MouseY=CameraPitch Speed=+3600.0
;B=AnimPlay Anim=Breatrend bone

;R=AnimPlay Refresh Anim=Run
;S=AnimPlay Anim=Spin
;W=ChangeAnim Move Anim=AttackWalk
;R=ChangeAnim Move Anim=Run
;1=ChangeAnim Wait Anim=breath02
;2=ChangeAnim Wait Anim=breath01
;5=AnimPlay Anim=Attack01
;6=AnimPlay Anim=Attack02
;N=ACTORCOLOR 

MouseWheelDown=set Engine.LineagePlayerController MaxZoomingDist 65535 | ZoomInPress Speed=20.0
MouseWheelUp=set Engine.LineagePlayerController MaxZoomingDist 65535 | ZoomOutPress Speed=20.0

;MouseWheelDown=FixedDefaultCamera Up
;MouseWheelUp=FixedDefaultCamera Down

;O=FixedDefaultCamera Down
;P=FixedDefaultCamera Up
PageUp=stat all | show radii | OnRelease stat none 
PageDown=rmd1
Home=FixedDefaultCamera
End=TurnBack

;NumPad4=ZoomOutHold Speed=2.0
;NumPad1=ZoomInHold Speed=2.0
;NumPad5=ZoomOutHold Speed=0.1
;NumPad2=ZoomInHold Speed=0.1
;NumPad6=ZoomOutHold Speed=0.01
;NumPad3=ZoomInHold Speed=0.01

Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
Right=CameraViewHeightAdjust Speed=+5.0
Left=CameraViewHeightAdjust Speed=-5.0

;Equals=FixedDefaultCamera Up
;Minus=FixedDefaultCamera Down
;Minus=ZoomOutPress Speed=640.0
;Equals=ZoomInPress Speed=640.0
;GreyMinus=ZoomOutPress Speed=640.0
;GreyPlus=ZoomInPress Speed=640.0
;PageUp=  FixedDefaultCamera Up
;PageDown=FixedDefaultCamera Down
;LeftBracket=gamm1
;RightBracket=gamp1
;SemiColon=cntm1
;SingleQuote=cntp1
;Period=brtm1
;Slash=brtp1
;Backslash=coldefs



;PageDown=ZoomInHold Speed=1000.0
;PageUp=ZoomOutHold Speed=1000.0
;D=DefaultCamera Yaw=0 Pitch=-2700 Distance=100.0
;T=TurnBack
;A=SpawnActor Class=LineageWarrior.MFighter
;S=SpawnPlayerPawn Class=LineageWarrior.MFighter
;Escape=SelectingCancel
;I=Show radii
;F2=SocialAction Action=Victory
;P=SocialAction Action=Victory
;S=WaitModeChange
;M=MoveModeChange
;GreyPlus=GroundSpeedUp
;GreyMinus=GroundSpeedDown
;Equals=GroundSpeedUp
;Minus=GroundSpeedDown
;f7=SPAWNMAGICTEST

[Engine.PlayerController]
DesiredFOV=60.0
DefaultFOV=60.0

[Engine.LineagePlayerController]
CameraViewHeightAdjust=0.0
bUseAutoTrackingPawn=true
bUseVolumeCamera=false
bUseHitCheckCamera=false
AutoTrackingPawnSpeed=0.4
VolumeCameraRadius=1000
HitCheckCameraMinDist=300
FixedDefaultViewNum=8
MaxZoomingDist=60000
MinZoomingDist=-200

;0
FixedDefaultCameraYaw[0]=0
FixedDefaultCameraPitch[0]=-3072
FixedDefaultCameraDist[0]=640
FixedDefaultCameraViewHeight[0]=0.0
FixedDefaultCameraHidePlayer[0]=0
FixedDefaultCameraDisableZoom[0]=0

;1
FixedDefaultCameraYaw[1]=0
FixedDefaultCameraPitch[1]=-3072
FixedDefaultCameraDist[1]=320
FixedDefaultCameraViewHeight[1]=0.0
FixedDefaultCameraHidePlayer[1]=0
FixedDefaultCameraDisableZoom[1]=0

;2
FixedDefaultCameraYaw[2]=0
FixedDefaultCameraPitch[2]=-3072
FixedDefaultCameraDist[2]=2560
FixedDefaultCameraViewHeight[2]=0.0
FixedDefaultCameraHidePlayer[2]=0
FixedDefaultCameraDisableZoom[2]=0

;3
FixedDefaultCameraYaw[3]=0
FixedDefaultCameraPitch[3]=-3072
FixedDefaultCameraDist[3]=2240
FixedDefaultCameraViewHeight[3]=0.0
FixedDefaultCameraHidePlayer[3]=0
FixedDefaultCameraDisableZoom[3]=0

;4
FixedDefaultCameraYaw[4]=0
FixedDefaultCameraPitch[4]=-3072
FixedDefaultCameraDist[4]=1920
FixedDefaultCameraViewHeight[4]=0.0
FixedDefaultCameraHidePlayer[4]=0
FixedDefaultCameraDisableZoom[4]=0

;5
FixedDefaultCameraYaw[5]=0
FixedDefaultCameraPitch[5]=-3072
FixedDefaultCameraDist[5]=1600
FixedDefaultCameraViewHeight[5]=0.0
FixedDefaultCameraHidePlayer[5]=0
FixedDefaultCameraDisableZoom[5]=0

;6
FixedDefaultCameraYaw[6]=0
FixedDefaultCameraPitch[6]=-3072
FixedDefaultCameraDist[6]=1280
FixedDefaultCameraViewHeight[6]=0.0
FixedDefaultCameraHidePlayer[6]=0
FixedDefaultCameraDisableZoom[6]=0

;7
FixedDefaultCameraYaw[7]=0
FixedDefaultCameraPitch[7]=-3072
FixedDefaultCameraDist[7]=960
FixedDefaultCameraViewHeight[7]=0.0
FixedDefaultCameraHidePlayer[7]=0
FixedDefaultCameraDisableZoom[7]=0

[Engine.HUD]
HudMode=0	
Crosshair=0

[Warriors.ChallengeHUD]
bUseTeamColor=true
FavoriteHUDColor=(R=0,G=0,B=16)
CrosshairColor=(R=0,G=16,B=0)
HudScale=+1.0
Opacity=15
StatusScale=1.0
WeaponScale=0.8
bHideAllWeapons=false
bHideStatus=false
bHideAmmo=false
bHideTeamInfo=false
bHideFrags=false
bHideHUD=false
bHideNoviceMessages=false
bHideFaces=false


[Warriors.ChallengeBotInfo]
bAdjustSkill=False
bRandomOrder=True
Difficulty=1
BotNames[0]=Archon
BotNames[1]=Aryss
BotNames[2]=Alarik
BotNames[3]=Dessloch
BotNames[4]=Cryss
BotNames[5]=Nikita
BotNames[6]=Drimacus
BotNames[7]=Rhea
BotNames[8]=Raynor
BotNames[9]=Kira
BotNames[10]=Karag
BotNames[11]=Zenith
BotNames[12]=Cali
BotNames[13]=Alys
BotNames[14]=Kosak
BotNames[15]=Illana
BotNames[16]=Barak
BotNames[17]=Kara
BotNames[18]=Tamerlane
BotNames[19]=Arachne
BotNames[20]=Liche
BotNames[21]=Jared
BotNames[22]=Ichthys
BotNames[23]=Tamara
BotNames[24]=Loque
BotNames[25]=Athena
BotNames[26]=Cilia
BotNames[27]=Sarena
BotNames[28]=Malakai
BotNames[29]=Visse
BotNames[30]=Necroth
BotNames[31]=Kragoth
BotTeams[0]=255
BotTeams[1]=0
BotTeams[2]=255
BotTeams[3]=1
BotTeams[4]=255
BotTeams[5]=2
BotTeams[6]=255
BotTeams[7]=3
BotTeams[8]=255
BotTeams[9]=0
BotTeams[10]=255
BotTeams[11]=1
BotTeams[12]=255
BotTeams[13]=2
BotTeams[14]=255
BotTeams[15]=3
BotTeams[16]=255
BotTeams[17]=0
BotTeams[18]=255
BotTeams[19]=1
BotTeams[20]=255
BotTeams[21]=2
BotTeams[22]=255
BotTeams[23]=3
BotTeams[24]=255
BotTeams[25]=0
BotTeams[26]=255
BotTeams[27]=1
BotTeams[28]=255
BotTeams[29]=2
BotTeams[30]=255
BotTeams[31]=3

Posted

this ruins the server :S

it actually disapear the walls some way and u can see others but why to do that???

u corrupt your server and do not make it with graphics

i dont like the work sorry for me but for others is perfect

nice job

Posted

A wallhack for Lineage 2 has been posted somewhere here in mxc.

Search for it, it rocks hard plus it's not detected by any server!

Posted
it's very usefull if u play L2Mafia

Yeah you can see who is waits in the next corner to cancel or debuff you.. ;)

Whats the point on playing the game that way? Learn to play...

The real point is .... you can see everyone and no one cannot shaw you .... :D

 

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    • What’s DatForge? Well… it’s a website I built initially to edit .dat files for Lineage 2… but not only that. Now it also handles: .dat, .ini, .htm, and .l2r files basically most Lineage 2 client data file types across 33+ chronicles. https://datforge.pages.dev/   Support / Reports / Anything Discord: https://discord.gg/5YwhBr5Dhx (use it for support, bug reports, or anything related to the project) Does it work for every version? No idea. I haven’t tested every single one… unless you want to volunteer. Do I plan to support every version? Yes. That’s the dream. Will that dream become reality? idk man, can’t promise shit. What’s coming next? (aka things I plan to do before I disappear) xdat editor .u editor / compiler / decompiler Let me sell you a dream real quick I will maintain this forever… probably… maybe… don’t quote me on that. Before you even start First requirement to use anything I build: you gotta be able to think. I won’t spend time drawing. Also… whoever said “there’s no such thing as a stupid question” was lying to make stupid people feel better. If you ask a stupid question, I will ignore it. PERIOD. Extra FAQ (since people will ask anyway) Am I looking for other pseudo AI coders/devs to join? Not really… unless you can actually add real value. Am I looking for people to manage a Discord server? Probably yes. I hate that crap. Will we be friends if you sign up? Not really. Will I do any changes on your L2J server if you sign up? No. Will I teach you how to code? No. How do you know if I’m legit? You don’t. FAQ (before you ask) What makes us different? There is no us. It’s just me. What makes me different? idk, you tell me. Why should you buy it? You probably shouldn’t. But if you want to… go ahead. How do I try it? Click the link. That’s it. Will the free account have everything? Read the pricing page. Don’t ask questions you can answer yourself. What if I find issues? I’m not your father, I won’t teach you how to use it. But if something is actually broken, post it and I’ll fix it. Why is it taking so long? Because you’re buying a tool, not hiring an employee. I work on it when I have time. If you want to pay my salary… we can talk (no promises). Am I an asshole like I sound? Not really. But people seem to like it, so I’m leaning into it. Will you share the source? Yes. Wait and see. If you're still here Congrats. Feel free to ask questions or suggest features. Just don’t come with crazy ideas, and remember: suggestions ≠ implementation. Bug reports If you report issues, they’ll most likely be fixed within a few hours… worst case a few days. Security issues / bypasses If you find something interesting, send me a PM with steps to reproduce. If it’s legit, you might get rewarded. “But if I don’t report it I can exploit it forever” …until I fix it myself and now you got nothing. Your call. Release dates When is xdat editor coming out? Soon. What day? Soon. What about .u files? Soon. Why no dates? Because this is not my full-time job. Pricing Do I need to pay to try it? No. There’s a free tier. If you want more, you can pay and unlock everything. Final note (before the “ooh but…” starts) This tool was built for me. I just decided to share it. I’m not a company. I’m not trying to live off this. But if you want a tool and don’t want to build it yourself… well… I already did 
    • report: scammer @nickathan he was a customer of me and this time i trusted him to send the files before i get paid .. he said in 1 hour he will give the money, i gave him space for 2 weeks , but he vanished! Proofs can be transmitted to @Celestine 
    • If they ask you to write something, you should ask for the full context. We had a private chat between the administrators of mxc and gx ext. He was allowed back on the forum on the condition that he did not spam unnecessary posts. As far as I'm concerned, it shouldn't be allowed because it involves multiple scams. We want and aim for a stronger community. He's not only doing this with this account, but with several, since this user has multiple accounts. As for what one user or another contributes, that's irrelevant; I often provide support to the community and I don't need to make it public. But I repeat, if they ask you to write a comment, just ask for the full context, nothing more than that. Or if you want a direct answer from me, feel free to message me privately so we can avoid spamming a post about an extender. That's the problem with second chances 
    • I currently have a working custom quest, but the problem is that I can't see it in the game's quest log. I've added it to questname-e.dat, but I still don't see it. I think there's another file where I need to add it, but I can't find it. For the items and skills I've added, I've always put it in the name and grp fields, but there's nothing related to questgrp.dat in the quest log. Could you tell me where I can add it?
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