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When i see that in pvp some kids hiding behind walls, static objects, trees, its makes me law. Maybe because they dont know that i still can see them :P This is why:

 

Before:

shot00000ky7.jpg

After:

shot00001aq0.jpg

 

Its all because L2 is based on UnrealEngine :)

We can use some of UT commands if we bind them to keys in user.ini

 

 

Commands know by me (if someone know other -> share):

brightness X.X - change you know what

contrast X.X - change you know what

gamma X.X - change you know what

rmode [1 - 9] - command change color (renderer) of textures. We can make screenshot of our char on white background :P

Show Staticmeshes - show/hide static objects (tree, house, doors)

Show Terrain - show/hide terrain

Show Radii - show a red thing around object (since gracia only around players [no drops anymore])

Show Maps - i dont know what it does but i use it

show coronas - same

show fog - show/hide fog

stat all - show stats (fps, used object counts, ...)

 

We can rune same command if we type them like command1 | command2 | command3

We can setup than command will be run only on button relase like command1 | command2 | command3 OnRelease

That means command1 and command2 will be run when you put down button, command3 when you put up button.

 

My favorite command to see true walls:

Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog

 

My user.ini used right now on rpgclub (in gracia final some keys cant be used but main option work)

[DefaultPlayer]
Name=Player
;Class=WarClassLight.WarCOGSoldier
Class=LineageWarrior.MFighter
team=255
skin=SoldierSkins.blkt
Face=SoldierSkins.Othello

[Engine.Input]
Aliases[0]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse",Alias=CameraRotationModeOn)
Aliases[1]=(Command="OnRelease CameraRotationOff | OnRelease UseAutoTrackingPawnOn | OnRelease MoveMouse",Alias=CameraRotationModeOff)

Aliases[6]=(Command="brightness 0.2 | set input Period brtp3 | set input Slash brtm2",Alias="brtm3")
Aliases[7]=(Command="brightness 0.3 | set input Period brtm3 | set input Slash brtm1",Alias="brtm2")
Aliases[8]=(Command="brightness 0.4 | set input Period brtm2 | set input Slash brt0",Alias="brtm1")
Aliases[9]=(Command="brightness 0.5 | set input Period brtm1 | set input Slash brtp1",Alias="brt0")
Aliases[10]=(Command="brightness 0.6 | set input Period brt0  | set input Slash brtp2",Alias="brtp1")
Aliases[11]=(Command="brightness 0.7 | set input Period brtp1 | set input Slash brtp3",Alias="brtp2")
Aliases[12]=(Command="brightness 0.8 | set input Period brtp2 | set input Slash brtm3",Alias="brtp3")
Aliases[13]=(Command="contrast 0.2 | set input SemiColon cntp3 | set input SingleQuote cntm2",Alias="cntm3")
Aliases[14]=(Command="contrast 0.3 | set input SemiColon cntm3 | set input SingleQuote cntm1",Alias="cntm2")
Aliases[15]=(Command="contrast 0.4 | set input SemiColon cntm2 | set input SingleQuote cnt0",Alias="cntm1")
Aliases[16]=(Command="contrast 0.5 | set input SemiColon cntm1 | set input SingleQuote cntp1",Alias="cnt0")
Aliases[17]=(Command="contrast 0.6 | set input SemiColon cnt0  | set input SingleQuote cntp2",Alias="cntp1")
Aliases[18]=(Command="contrast 0.7 | set input SemiColon cntp1 | set input SingleQuote cntp3",Alias="cntp2")
Aliases[19]=(Command="contrast 0.8 | set input SemiColon cntp2 | set input SingleQuote cntm3",Alias="cntp3")

Aliases[20]=(Command="gamma 0.70 | set input LeftBracket gamp6 | set input RightBracket gamm5",Alias="gamm6")
Aliases[21]=(Command="gamma 0.75 | set input LeftBracket gamm6 | set input RightBracket gamm4",Alias="gamm5")
Aliases[22]=(Command="gamma 0.80 | set input LeftBracket gamm5 | set input RightBracket gamm3",Alias="gamm4")
Aliases[23]=(Command="gamma 0.85 | set input LeftBracket gamm4 | set input RightBracket gamm2",Alias="gamm3")
Aliases[24]=(Command="gamma 0.90 | set input LeftBracket gamm3 | set input RightBracket gamm1",Alias="gamm2")
Aliases[25]=(Command="gamma 0.95 | set input LeftBracket gamm2 | set input RightBracket gam0",Alias="gamm1")

Aliases[26]=(Command="gamma 1.00 | set input LeftBracket gamm1 | set input RightBracket gamp1",Alias="gam0")
Aliases[27]=(Command="gamma 1.05 | set input LeftBracket gam0  | set input RightBracket gamp2",Alias="gamp1")
Aliases[28]=(Command="gamma 1.10 | set input LeftBracket gamp1 | set input RightBracket gamp3",Alias="gamp2")
Aliases[29]=(Command="gamma 1.15 | set input LeftBracket gamp2 | set input RightBracket gamp4",Alias="gamp3")
Aliases[30]=(Command="gamma 1.20 | set input LeftBracket gamp3 | set input RightBracket gamp5",Alias="gamp4")
Aliases[31]=(Command="gamma 1.25 | set input LeftBracket gamp4 | set input RightBracket gamp6",Alias="gamp5")
Aliases[32]=(Command="gamma 1.30 | set input LeftBracket gamp5 | set input RightBracket gamm6",Alias="gamp6")

Aliases[2]=(Command="rmode 1  | set input PageDown rmd2",Alias="rmd1")
Aliases[4]=(Command="rmode 2  | set input PageDown rmd3",Alias="rmd2")
Aliases[5]=(Command="rmode 4  | set input PageDown rmd5",Alias="rmd4")
Aliases[3]=(Command="rmode 5  | set input PageDown rmd6",Alias="rmd5")
Aliases[34]=(Command="rmode 6  | set input PageDown rmd7",Alias="rmd5")
Aliases[35]=(Command="rmode 7  | set input PageDown rmd8",Alias="rmd6")
Aliases[36]=(Command="rmode 8  | set input PageDown rmd9",Alias="rmd7")
Aliases[37]=(Command="rmode 9  | set input PageDown rmd1",Alias="rmd8")
Aliases[33]=(Command="rmode 3  | set input PageDown rmd4",Alias="rmd3")

;LeftMouse=Fire
;RightMouse=AltFire
;MiddleMouse=Zoom
;Tab=Type
;Enter=InventoryActivate
;Shift=Walking
;Ctrl=Jump
;Alt=Fire
Pause=Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog
;CapsLock=LookToggle
;Escape=Pause
;Space=Jump|mode selectionlock=-1
;PageDown=LookDown
;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1
;Left=StrafeLeft
;Up=MoveForward
;Right=StrafeRight
;Down=MoveBackward
;Insert=
;Delete=LookUp
;0=SwitchWeapon 10
;1=SwitchWeapon 1
;2=SwitchWeapon 2
;3=SwitchWeapon 3
;4=SwitchWeapon 4
;5=SwitchWeapon 5
;6=SwitchWeapon 6
;7=SwitchWeapon 7
;8=SwitchWeapon 8
;9=SwitchWeapon 9
;C=Duck
;G=Grab
;L=Taunt wave
;M=Look
;O=TurnToNearest
;P=Turn180
;S=MoveBackward
;T=Talk
;Z=Strafe
;F1=ShowScores
;F2=ShowServerInfo
;F3=ShowObjectives
;F4=SwitchTeam
;F5=ViewTeam
;F6=Stat Net
;F7=CycleLoadout
;F8=
;F9=shot
;F10=Gamma +
;F11=Brightness +
;F12=Contrast +
;Equals=GrowHUD
;Comma=StrafeLeft
;Minus=ShrinkHUD
;Period=StrafeRight
;Slash=NextWeapon
;LeftBracket=InventoryPrevious
;Backslash=ChangeHud
;RightBracket=InventoryNext
;MouseX=Axis aMouseX Speed=6.0
;MouseY=Axis aMouseY Speed=6.0
;MouseW=
;None=
;Cancel=
;Backspace=Jump
;PageUp=
;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0
;Select=
;Print=
;Execute=
PrintScrn=OnRelease shot
;Help=
;A=StrafeLeft
;B=
;D=StrafeRight
;E=
;f=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true
;H=Taunt Thrust
;i=
;j=Taunt Taunt1
;K=Taunt Taunt2
;l=Taunt Taunt3
;Q=WeaponZoom
;R=ForceReload
;U=actor update
;V=writetolog
;W=MoveForward
;X=
;Y=TeamTalk
;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384)
;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384)
;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768)
;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0)
;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384)
;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384)
;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0)
;NumPad7=
;NumPad8=
;NumPad9=
;GreyStar=
;Separator=
NumPadPeriod=set Engine.LineagePlayerController MaxZoomingDist 65535 | Show radii 
;GreySlash=
;F13=
;F14=
;F15=
;F16=
;F17=
;F18=
;F19=
;F20=
;F21=
;F22=
;F23=
;F24=
;NumLock=
ScrollLock= set input MouseWheelDown Contrast + | set input MouseWheelUp Contrast - | OnRelease set input MouseWheelDown ZoomInPress Speed=20.0 | OnRelease set input MouseWheelUp ZoomOutPress Speed=20.0 
;LShift=
;RShift=
;LControl=
;RControl=
;Semicolon=ThrowWeapon
;Tilde=
;SingleQuote=Strafe
;Attn=
;CrSel=
;ExSel=
;ErEof=
;Play=
;Zoom=
;NoName=
;PA1=
;OemClear=
;MouseZ=
;MouseWheelDown=Zoom
;MouseWheelUp=Zoom
;Joy1=Fire
;Joy2=Jump
;Joy3=AltFire
;Joy4=Duck
;Joy5=NextWeapon
;Joy6=SwitchWeapon 2
;Joy7=SwitchWeapon 3
;Joy8=SwitchWeapon 4
;Joy9=SwitchWeapon 9
;Joy10=SwitchWeapon 0
;Joy11=InventoryPrevious
;Joy12=InventoryActivate
;Joy13=InventoryNext
;Joy14=
;Joy15=
;Joy16=
;JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4
;JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4
;JoyZ=
;JoyR=
;JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4
;JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4
;JoyPovRight=SwitchWeapon 6
;JoyPovLeft=SwitchWeapon 7
;JoyPovUp=SwitchWeapon 8
;JoyPovDown=SwitchWeapon 5

;¿ì¸®²¨ (Ç×»ó ¿¡ÇȲ¨º¸´Ù µÚ¿¡ ÀÖ¾î¾ß ÇÔ)

; joypad - config by yohan ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ÇØ´ç Ä¿¸Çµå ¾Õ¿¡ JOYPAD¸¦ ºÙ¿©¾ßÇÔ

Joy1=JOYPAD ShortcutUse OnRelease num=1 | JOYPAD ShortcutUse OnRelease Extend1 num=5 |JOYPAD ShortcutUse OnRelease Extend2 num=9
Joy2=JOYPAD ShortcutUse OnRelease num=2 | JOYPAD ShortcutUse OnRelease Extend1 num=6 |JOYPAD ShortcutUse Onrelease Extend2 num=10
Joy3=JOYPAD ShortcutUse OnRelease num=3 | JOYPAD ShortcutUse OnRelease Extend1 num=7 |JOYPAD ShortcutUse Onrelease Extend2 num=11
Joy4=JOYPAD ShortcutUse OnRelease num=4 | JOYPAD ShortcutUse OnRelease Extend1 num=8 |JOYPAD ShortcutUse Onrelease Extend2 num=12
Joy5=JOYPAD NPCTargetPrev OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetPrev OnRelease range=2048 | JOYPAD TargetCancel OnRelease
Joy6=JOYPAD NPCTargetNext OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetNext OnRelease range=2048

Joy7=JOYPAD Extend1
Joy8=JOYPAD Extend2
Joy9=JOYPAD StatusOpen OnRelease
Joy10=JOYPAD InventoryOpen OnRelease
Joy11=JOYPAD Ctrl
Joy12=JOYPAD FixedDefaultCamera OnRelease UP
Joy13=JOYPAD ShortcutUp OnRelease
Joy14=JOYPAD ShortcutUp OnRelease
Joy15=JOYPAD ShortcutDown OnRelease
Joy16=JOYPAD ShortcutDown OnRelease

JoyX=JOYPAD MOVE aBaseX DeadZone=0.2
JoyY=JOYPAD MOVE aBaseY DeadZone=0.2
JoyZ=JOYPAD CameraYaw Factor=33000 DeadZone=0.2 Direction=1
JoyV=JOYPAD CameraPitch Factor=33000 DeadZone=0.2 Direction=-1
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;PlayerPawnMoveTo > x.yÁÂÇ¥·Î À̵¿
;OnRelease > ¹öÆ° ¶ª¶§
;StopPawnMoving > À̵¿Á¤Áö
;DefaultCamera > µðÆúÆ® Ä«¸Þ¶ó
;MaxPressedTime=200.0(200msÀ» ³ÑÀ¸¸é ¾ÈÇÑ´Ù) Yaw=65536 Pitch=65536 Distance=999999 > µðÆúÆ® Ä«¸Þ¶óÀÇ ÆĶó¸ÞÅÍ
;CameraRotationModeOn > ÀÌ ¸í·É¾î°¡ ½ÇÇàµÇ¸é ¸¶¿ì½ºÀÇ À̵¿°ª¿¡ µû¶ó¼­ Ä«¸Þ¶ó°¡ À̵¿ÇÑ´Ù.
;CameraRotationModeOff >  OnRelease CameraRotationOff | OnRelease MoveMouse(stopMouse°¡ ÇØÁ¦µÊ)  °¡ ÇÕÇØÁø ¸í·É¾î
;TurnLeft,TurnRight,MoveForward,MoveBackward
;CameraRotationModeOn > CameraRotationOn | StopMouse(¸¶¿ì½º Ä¿¼­°¡ È­¸é¿¡¼­ »ç¶óÁü)

Aliases[35]=(Command="Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog",Alias="fixedmiddle")

LeftMouse=PlayerPawnMoveTo 
RightMouse=CameraRotationOn | UseAutoTrackingPawnOff | StopMouse | CameraRotationOff OnRelease | UseAutoTrackingPawnOn OnRelease | MoveMouse OnRelease
MiddleMouse=Show Staticmeshes | Show Terrain | Show Radii | Show Maps | show coronas | show fog 

;DS;LeftMouse=PlayerPawnMoveTo 
;DS;RightMouse=CameraRotationModeOn | CameraRotationModeOff | FixedDefaultCamera OnRelease MaxPressedTime=200.0 
;RightMouse=CameraRotationModeOn | CameraRotationModeOff 
;MiddleMouse=CameraRotationModeOn | CameraRotationModeOff 
;MiddleMouse=FixedDefaultCamera
;End=FixedDefaultCamera
;DS;MiddleMouse=TurnBack

;DS;Left=LeftTurningStart | LeftTurningFinish OnRelease
;DS;Right=RightTurningStart | RightTurningFinish OnRelease
;DS;Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
;DS;Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
;DS;A=LeftTurningStart | LeftTurningFinish OnRelease
;DS;D=RightTurningStart | RightTurningFinish OnRelease
;DS;W=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
;DS;S=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
;DS;NumLock=KeyboardPermanentMove
NumLock=set input MouseWheelDown Gamma + | set input MouseWheelUp Brightness + | OnRelease set input MouseWheelDown ZoomInPress Speed=20.0 | OnRelease set input MouseWheelUp ZoomOutPress Speed=20.0 

;for camera walking
GreySlash=ModAirSpeedAccelRateStart Rate=+200.f | ModAirSpeedAccelRateFinish OnRelease
GreyStar=ModAirSpeedAccelRateStart Rate=-200.f | ModAirSpeedAccelRateFinish OnRelease
GreyPlus=ModMaxAirSpeedStart Speed=+800.f | ModMaxAirSpeedFinish OnRelease | IncReplaySpeed OnRelease
GreyMinus=ModMaxAirSpeedStart Speed=-800.f | ModMaxAirSpeedFinish OnRelease | DecReplaySpeed OnRelease
Escape=CameraModeSelectingCancel

;Left=TurnLeft
;Right=TurnRight
;Left=StrafeLeft 
;Right=StrafeRight
;Up=MoveForward
;Down=StopPawnMoving
;GreyPlus=ZoomInPress Speed=20.0
;GreyMinus=ZoomOutPress Speed=20.0
;Comma=CameraViewHeightAdjust Speed=+5.0
;Period=CameraViewHeightAdjust Speed=-5.0
;O=Perspective Speed=5.0
;P=Perspective Speed=-5.0
;F=DistanceFog
;Z=DistanceFogRange Range=+100.0
;X=DistanceFogRange Range=-100.0
;F2=ViewFix
MouseX=CameraYaw Speed=+3600.0
MouseY=CameraPitch Speed=+3600.0
;B=AnimPlay Anim=Breatrend bone

;R=AnimPlay Refresh Anim=Run
;S=AnimPlay Anim=Spin
;W=ChangeAnim Move Anim=AttackWalk
;R=ChangeAnim Move Anim=Run
;1=ChangeAnim Wait Anim=breath02
;2=ChangeAnim Wait Anim=breath01
;5=AnimPlay Anim=Attack01
;6=AnimPlay Anim=Attack02
;N=ACTORCOLOR 

MouseWheelDown=set Engine.LineagePlayerController MaxZoomingDist 65535 | ZoomInPress Speed=20.0
MouseWheelUp=set Engine.LineagePlayerController MaxZoomingDist 65535 | ZoomOutPress Speed=20.0

;MouseWheelDown=FixedDefaultCamera Up
;MouseWheelUp=FixedDefaultCamera Down

;O=FixedDefaultCamera Down
;P=FixedDefaultCamera Up
PageUp=stat all | show radii | OnRelease stat none 
PageDown=rmd1
Home=FixedDefaultCamera
End=TurnBack

;NumPad4=ZoomOutHold Speed=2.0
;NumPad1=ZoomInHold Speed=2.0
;NumPad5=ZoomOutHold Speed=0.1
;NumPad2=ZoomInHold Speed=0.1
;NumPad6=ZoomOutHold Speed=0.01
;NumPad3=ZoomInHold Speed=0.01

Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1
Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4
Right=CameraViewHeightAdjust Speed=+5.0
Left=CameraViewHeightAdjust Speed=-5.0

;Equals=FixedDefaultCamera Up
;Minus=FixedDefaultCamera Down
;Minus=ZoomOutPress Speed=640.0
;Equals=ZoomInPress Speed=640.0
;GreyMinus=ZoomOutPress Speed=640.0
;GreyPlus=ZoomInPress Speed=640.0
;PageUp=  FixedDefaultCamera Up
;PageDown=FixedDefaultCamera Down
;LeftBracket=gamm1
;RightBracket=gamp1
;SemiColon=cntm1
;SingleQuote=cntp1
;Period=brtm1
;Slash=brtp1
;Backslash=coldefs



;PageDown=ZoomInHold Speed=1000.0
;PageUp=ZoomOutHold Speed=1000.0
;D=DefaultCamera Yaw=0 Pitch=-2700 Distance=100.0
;T=TurnBack
;A=SpawnActor Class=LineageWarrior.MFighter
;S=SpawnPlayerPawn Class=LineageWarrior.MFighter
;Escape=SelectingCancel
;I=Show radii
;F2=SocialAction Action=Victory
;P=SocialAction Action=Victory
;S=WaitModeChange
;M=MoveModeChange
;GreyPlus=GroundSpeedUp
;GreyMinus=GroundSpeedDown
;Equals=GroundSpeedUp
;Minus=GroundSpeedDown
;f7=SPAWNMAGICTEST

[Engine.PlayerController]
DesiredFOV=60.0
DefaultFOV=60.0

[Engine.LineagePlayerController]
CameraViewHeightAdjust=0.0
bUseAutoTrackingPawn=true
bUseVolumeCamera=false
bUseHitCheckCamera=false
AutoTrackingPawnSpeed=0.4
VolumeCameraRadius=1000
HitCheckCameraMinDist=300
FixedDefaultViewNum=8
MaxZoomingDist=60000
MinZoomingDist=-200

;0
FixedDefaultCameraYaw[0]=0
FixedDefaultCameraPitch[0]=-3072
FixedDefaultCameraDist[0]=640
FixedDefaultCameraViewHeight[0]=0.0
FixedDefaultCameraHidePlayer[0]=0
FixedDefaultCameraDisableZoom[0]=0

;1
FixedDefaultCameraYaw[1]=0
FixedDefaultCameraPitch[1]=-3072
FixedDefaultCameraDist[1]=320
FixedDefaultCameraViewHeight[1]=0.0
FixedDefaultCameraHidePlayer[1]=0
FixedDefaultCameraDisableZoom[1]=0

;2
FixedDefaultCameraYaw[2]=0
FixedDefaultCameraPitch[2]=-3072
FixedDefaultCameraDist[2]=2560
FixedDefaultCameraViewHeight[2]=0.0
FixedDefaultCameraHidePlayer[2]=0
FixedDefaultCameraDisableZoom[2]=0

;3
FixedDefaultCameraYaw[3]=0
FixedDefaultCameraPitch[3]=-3072
FixedDefaultCameraDist[3]=2240
FixedDefaultCameraViewHeight[3]=0.0
FixedDefaultCameraHidePlayer[3]=0
FixedDefaultCameraDisableZoom[3]=0

;4
FixedDefaultCameraYaw[4]=0
FixedDefaultCameraPitch[4]=-3072
FixedDefaultCameraDist[4]=1920
FixedDefaultCameraViewHeight[4]=0.0
FixedDefaultCameraHidePlayer[4]=0
FixedDefaultCameraDisableZoom[4]=0

;5
FixedDefaultCameraYaw[5]=0
FixedDefaultCameraPitch[5]=-3072
FixedDefaultCameraDist[5]=1600
FixedDefaultCameraViewHeight[5]=0.0
FixedDefaultCameraHidePlayer[5]=0
FixedDefaultCameraDisableZoom[5]=0

;6
FixedDefaultCameraYaw[6]=0
FixedDefaultCameraPitch[6]=-3072
FixedDefaultCameraDist[6]=1280
FixedDefaultCameraViewHeight[6]=0.0
FixedDefaultCameraHidePlayer[6]=0
FixedDefaultCameraDisableZoom[6]=0

;7
FixedDefaultCameraYaw[7]=0
FixedDefaultCameraPitch[7]=-3072
FixedDefaultCameraDist[7]=960
FixedDefaultCameraViewHeight[7]=0.0
FixedDefaultCameraHidePlayer[7]=0
FixedDefaultCameraDisableZoom[7]=0

[Engine.HUD]
HudMode=0	
Crosshair=0

[Warriors.ChallengeHUD]
bUseTeamColor=true
FavoriteHUDColor=(R=0,G=0,B=16)
CrosshairColor=(R=0,G=16,B=0)
HudScale=+1.0
Opacity=15
StatusScale=1.0
WeaponScale=0.8
bHideAllWeapons=false
bHideStatus=false
bHideAmmo=false
bHideTeamInfo=false
bHideFrags=false
bHideHUD=false
bHideNoviceMessages=false
bHideFaces=false


[Warriors.ChallengeBotInfo]
bAdjustSkill=False
bRandomOrder=True
Difficulty=1
BotNames[0]=Archon
BotNames[1]=Aryss
BotNames[2]=Alarik
BotNames[3]=Dessloch
BotNames[4]=Cryss
BotNames[5]=Nikita
BotNames[6]=Drimacus
BotNames[7]=Rhea
BotNames[8]=Raynor
BotNames[9]=Kira
BotNames[10]=Karag
BotNames[11]=Zenith
BotNames[12]=Cali
BotNames[13]=Alys
BotNames[14]=Kosak
BotNames[15]=Illana
BotNames[16]=Barak
BotNames[17]=Kara
BotNames[18]=Tamerlane
BotNames[19]=Arachne
BotNames[20]=Liche
BotNames[21]=Jared
BotNames[22]=Ichthys
BotNames[23]=Tamara
BotNames[24]=Loque
BotNames[25]=Athena
BotNames[26]=Cilia
BotNames[27]=Sarena
BotNames[28]=Malakai
BotNames[29]=Visse
BotNames[30]=Necroth
BotNames[31]=Kragoth
BotTeams[0]=255
BotTeams[1]=0
BotTeams[2]=255
BotTeams[3]=1
BotTeams[4]=255
BotTeams[5]=2
BotTeams[6]=255
BotTeams[7]=3
BotTeams[8]=255
BotTeams[9]=0
BotTeams[10]=255
BotTeams[11]=1
BotTeams[12]=255
BotTeams[13]=2
BotTeams[14]=255
BotTeams[15]=3
BotTeams[16]=255
BotTeams[17]=0
BotTeams[18]=255
BotTeams[19]=1
BotTeams[20]=255
BotTeams[21]=2
BotTeams[22]=255
BotTeams[23]=3
BotTeams[24]=255
BotTeams[25]=0
BotTeams[26]=255
BotTeams[27]=1
BotTeams[28]=255
BotTeams[29]=2
BotTeams[30]=255
BotTeams[31]=3

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this ruins the server :S

it actually disapear the walls some way and u can see others but why to do that???

u corrupt your server and do not make it with graphics

i dont like the work sorry for me but for others is perfect

nice job

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it's very usefull if u play L2Mafia

Yeah you can see who is waits in the next corner to cancel or debuff you.. ;)

Whats the point on playing the game that way? Learn to play...

The real point is .... you can see everyone and no one cannot shaw you .... :D

 

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