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Posted

Confers L2.ini you are with IP 127.0.0.1, and also gives the host file.

 

Hello MasterWalker, thanks a lot for your help, the guide and all the files ... the bot works like a charm ! :))

if i could, i would +rep you, but can't :-( sorry

  • 2 weeks later...
Posted

Thanks for the guide. I am able to use it well. I just have a question. I don't know if this is the right section to ask this. I am actually using this bot on a private server and only for a dedicated party healer / buffer. The auto buffs work (although sometimes, there is a bug where it repeatedly casts a certain buff skill endlessly). But the auto heal does not. Please take a look at this screenshot and tell me what am I missing. My main character's name is blurred out for security reasons, of course.

capturetgw.jpg

 

Thank you in advance!  :-[

Posted

Thanks for the guide. I am able to use it well. I just have a question. I don't know if this is the right section to ask this. I am actually using this bot on a private server and only for a dedicated party healer / buffer. The auto buffs work (although sometimes, there is a bug where it repeatedly casts a certain buff skill endlessly). But the auto heal does not. Please take a look at this screenshot and tell me what am I missing. My main character's name is blurred out for security reasons, of course.

capturetgw.jpg

 

Thank you in advance!  :-[

 

The options: Active Follow, Follow Attack and Heal Party do not work on L2J servers!!!

Posted

The options: Active Follow, Follow Attack and Heal Party do not work on L2J servers!!!

 

Oh... hmm. Now that sucks. Well can you tell me what kind of bots work for L2J servers? I just need the autoheal and autobuff. That's it. I don't need all the other stuff. Thanks for replying Master!

Posted

Are there new updates for this bot? All I want is for the Party Heal to work. I want it to work for my healer on a 2nd window. Thanks....

 

I think I was clear when he said that party heal does not work on L2J servers.

Posted

The options: Active Follow, Follow Attack and Heal Party do not work on L2J servers!!!

 

Fix their packets with a script in either L2.NET or WPF and they work :)

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
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    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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