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Why not, if you're interested I will post an update
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Hi everyone! I'm the admin of Lineage 2 ByPass. Some of you might remember it from 2009, when it first launched. This year I brought it back. The old server ran on a server pack from 2008, so I didn't copy anything. Every item, shop, NPC, teleport, drop and spawn was taken from the original files and rewritten for a modern engine. The sets, farm zones, buffer and TvT are the same ones you remember, but a lot of things that had been quietly broken for years are finally fixed, and the client got a big upgrade. THE SERVER IS NOT LIVE YET. We're finishing the last pieces and plan to open the Open Beta very soon. Join our Discord to hear the date first, and to tell me what you'd change while it's still easy to change things. ──────────────────── RATES & ENCHANT - EXP / SP x1000 - Safe enchant +6, max +25 - Scrolls: Simple 75%, Blessed 80%, Crystal 95% (from events) - Augment skill chance 6% (chance augments removed, only active/passive left); augment buffs stack and last 2 hours UPGRADED INTERFACE - Auto Farm (2 hours per day) that sweeps what you spoil, with a separate skill setup per subclass - Auto Enchant, built-in Teleport and Skill Enchant windows - Next Target (Player): a target key made for PvP - Auto Soulshots / Spiritshots and Auto Potions at a % you set - Arrows and shots never run out - Optimized game client CUSTOM GEAR — 3 TIERS OVER S GRADE - Tier 1 (+5%): Demonic weapons, Dynasty armor - Tier 2 (+10%): Epic weapons, Epic Dark Knight armor - Tier 3 (+15%): Monster weapons, Vesper Gold armor - Every tier has its own weapon ability and a set bonus by armor type - Wings, Tattoos, Custom Shields, RB Jewels GAMEPLAY - 5 subclasses; no class, subclass or Noblesse quests - No grade penalty, no weight limit - Auto Buff: a full set in one click — buffs last 2 hours, 64 buff slots - GM Shop, Custom Item Shop, Global GK EVENTS & BOSSES - Team vs Team every 2 hours — 10-minute fights, every kill counts as PvP - Olympiad every weekend, Fri–Sun 18:00–24:00 Eastern European Time, new heroes every Monday - Castle Siege (Innadril) - 3 Mini Raid Bosses (respawn every 15 minutes) and Scarlet van Halisha (every 30 minutes) And this is only the start: big features never seen in Interlude are on the way. Server location: Warsaw, Poland Website: https://l2bypass.com Discord: https://l2bypass.com/discord See you in game!
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🎧 Ad-Free Streaming & Social Tools: YouTube Premium and Telegram Premium available with instant automated activation. FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently! BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
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DarkSences
lipon pedia xrisimopiw l2j Interlude exw problima me tin buffer m bgazi criteria ://
import sys from net.sf.l2j.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from net.sf.l2jrver.datatables import SkillTable from net.sf.l2j import L2DatabaseFactory from net.sf.l2j.gameserver.model.quest import State from net.sf.l2j.gameserver.model.quest import QuestState from net.sf.l2j.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_NPCBuffer" NPC=[67222] ADENA_ID=57 QuestId = 9999 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>You dont have enought Adena.</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #nob if event == "70": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #MP-HP if event == "6": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "1.htm" st.setState(COMPLETED) #Wind Walk if event == "7": st.takeItems SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Shield if event == "9": st.takeItems SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Might if event == "10": st.takeItems SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Mental Shield if event == "11": st.takeItems SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessed Body if event == "12": st.takeItems SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Blessed Soul if event == "13": st.takeItems SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) st.setState(COMPLETED) #Magic Barrier if event == "14": st.takeItems SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Resist Shock if event == "15": st.takeItems SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Concentration if event == "16": st.takeItems SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Berserker Spirit if event == "17": st.takeItems SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Bless Shield if event == "18": st.takeItems SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Vampiric Rage if event == "19": st.takeItems SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Acumen if event == "20": st.takeItems SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Empower if event == "21": st.takeItems SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Haste if event == "22": st.takeItems SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Guidance if event == "23": st.takeItems SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Focus if event == "24": st.takeItems SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Death Whisper if event == "25": st.takeItems SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Dance of Aqua Guard if event == "26": st.takeItems SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Concentration if event == "27": st.takeItems SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Earth Guard if event == "28": st.takeItems SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Fire if event == "29": st.takeItems SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Fury if event == "30": st.takeItems SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Inspiration if event == "31": st.takeItems SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Light if event == "32": st.takeItems SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Mystic if event == "33": st.takeItems SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of Protection if event == "34": st.takeItems SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Siren's Dance if event == "35": st.takeItems SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Vampire if event == "36": st.takeItems SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Dance of the Warrior if event == "37": st.takeItems SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Song of Champion if event == "38": st.takeItems SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(State.COMPLETED) #Song of Earth if event == "39": st.takeItems SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Flame Guard if event == "40": st.takeItems SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Hunter if event == "41": st.takeItems SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Invocation if event == "42": st.takeItems SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Life if event == "43": st.takeItems SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Meditation if event == "44": st.takeItems SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Renewal if event == "45": st.takeItems SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "46": st.takeItems SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "47": st.takeItems SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "48": st.takeItems SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Warding if event == "49": st.takeItems SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Water if event == "50": st.takeItems SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Song of Wind if event == "51": st.takeItems SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Greater Might if event == "52": st.takeItems SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(State.COMPLETED) #Greater Shield if event == "53": st.takeItems SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "54": st.takeItems SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "55": st.takeItems SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "56": st.takeItems SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "57": st.takeItems SkillTable.getInstance().getInfo(1229,18).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "58": st.takeItems SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Magnus if event == "59": st.takeItems SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Wild Magic if event == "60": st.takeItems SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Blesing Of Queen if event == "61": st.takeItems SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Gift Of Queen if event == "62": st.takeItems SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Blessing Of Seraphim if event == "98": st.takeItems SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Storm Guard if event == "65": st.takeItems SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "66": st.takeItems SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "67": st.takeItems SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Song of Warding if event == "68": st.takeItems SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) #Song of Water if event == "71": st.takeItems SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Song of Wind if event == "72": st.takeItems SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Might if event == "73": st.takeItems SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Greater Shield if event == "74": st.takeItems SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "75": st.takeItems SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "76": st.takeItems SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "77": st.takeItems SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "78": st.takeItems SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "79": st.takeItems SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) if event == "80": st.takeItems SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Vengeance if event == "81": st.takeItems SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Vitality if event == "82": st.takeItems SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Warding if event == "83": st.takeItems SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Water if event == "84": st.takeItems SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Song of Wind if event == "85": st.takeItems SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Greater Might if event == "86": st.takeItems SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "10.htm" st.setState(State.COMPLETED) #Greater Shield if event == "87": st.takeItems SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Chant of Victory if event == "88": st.takeItems SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "89": st.takeItems SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "90": st.takeItems SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "91": st.takeItems SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "92": st.takeItems SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(State.COMPLETED) #Prophecy of Fire if event == "93": st.takeItems SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Water if event == "94": st.takeItems SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "95": st.takeItems SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "96": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(State.COMPLETED) #Prophecy of Wind if event == "64": st.takeItems SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(State.COMPLETED) #Cancellation if event == "99": st.takeItems SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().stopAllEffects() return "1.htm" st.setState(State.COMPLETED) #CPHEAL if event == "69": st.takeItems(ADENA_ID,1000) st.getPlayer().restoreCP() return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)13 answers to this question
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