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Posted

Mila kalitera vlk! Kai ti nomoizeis to forum exartotan apo sena? AXaxaXAXxaaxaXXa kala kala kateva  aptin LIlipOuPOli s kai ela katw ston planiti gh!! kai dn eipa olOi eipa arketoi kane oti thesssss GooGliS uparxei stin telikoi oloi prepei na mathoun na ton xrisimopoioun kai oxi na exartonte apo allous xarike h mapa s twra p katevikes aptin LilIpouPOli?

 

Ax ax auto to xioumoraki sou... Eisai asteios e ?? :S

 

LilIpouPOli ?? ayta dn ta leei oute o mikros o 5xronos ksaderfos mou...

Kai pios sou eipe oti to forum eksartatai apo mena ?? dn eipa kati tetoio esy ta leS auta...

 

Byez kai mi me prizeis allo ta @@ me ta asteia sou..

 

Eipame dn ksanakano tpt ksana ok.. TELOS STOP .... :S

Posted

Ax ax auto to xioumoraki sou... Eisai asteios e ?? :S

 

LilIpouPOli ?? ayta dn ta leei oute o mikros o 5xronos ksaderfos mou...

Kai pios sou eipe oti to forum eksartatai apo mena ?? dn eipa kati tetoio esy ta leS auta...

 

Byez kai mi me prizeis allo ta @@ me ta asteia sou..

 

Eipame dn ksanakano tpt ksana ok.. TELOS STOP .... :S

heh esu to Etheses etsi poios eipe pws ekana houmor tin alithia eipa! heh einai to aniothila p elega prin ^^  tCp T3l05 apo prin eprepe naxe bei alla esu to sinexises ^^ Mental kanto kai ena move mias kai to mamisame to thema 

Posted

TOPIC LOCKED .. elikse i mlkinsi eimai kai methismenos kai eseis pezete oust mprokola.... pantos ena spitaki stin lipoupoli tha to ithela egw tora opos eimai tespa ... as to kanei move kanas global dn exw permission gia move edw ... plix pl0x

Posted

loipon , gia na minoume oloi efxaristimenoi apo afta pou kanei share o karma, einai na ta postarei ola mazi se ena topic, kai etsi den xriazete na spamaroume. ok?

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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