Jump to content

Recommended Posts

Posted

Hello forum.

Well the title saying all the information about this event.

Its 2 teams event. Good/Evil and they are fighting for victory...

And as you already maybe know the winner geting reward !


Core Part - http://pastebin.com/sXSnw7YW

DP Part - http://pastebin.com/pHnM0zgh


Event created, tested and work on l2jserver Interlude.

NOTE: The event is created on my project so you will need to add it manualy.

Credits: Me :)

Posted

well its based on TvT event. but as you see there are more fixes also more exploits that are working on the tvt here are not.

and its cool to have 2 events an example: Tvt is in coly gve is in some other place

Posted

Tvt is in coly gve is in some other place

 

yeah, huge deal to change an array and replace some numbers & set a few return values at L2PcInstance to avoid players from pking/flagging/etc. xD

Posted

Nothing special dude.You lack of fantasy.

 

maybe...

 

yeah, huge deal to change an array and replace some numbers & set a few return values at L2PcInstance to avoid players from pking/flagging/etc. xD

 

maybe is huge who knows :D

Posted

dude this is event...

There are two teams

  Good

  Evil

 

For example you are in the Good team and if you kill evil you are getting reward for the kill...

i am a little offtopic but i wanna make u a suggestion

a KOREAN event style

TVT has 2 sides(normally(out of the gates of the coli)

it has 3 rounds

it gives u the opportunity to buff urself by buffer or self in 30 seconds

in some time doors open for some seconds and close after

when u die u can be ressed normally(or not) but if u press to village u are inside out of the gates

 

make it 3 rounds the team with 2 winning wins!

 

Think about it,it's way better of what we have now

Posted

i am a little offtopic but i wanna make u a suggestion

a KOREAN event style

TVT has 2 sides(normally(out of the gates of the coli)

it has 3 rounds

it gives u the opportunity to buff urself by buffer or self in 30 seconds

in some time doors open for some seconds and close after

when u die u can be ressed normally(or not) but if u press to village u are inside out of the gates

 

make it 3 rounds the team with 2 winning wins!

 

Think about it,it's way better of what we have now

 

this need alot of time dude... and if I ever code it I will never share it for free..

this one is simple and based on tvt engine :)

Posted

this need alot of time dude... and if I ever code it I will never share it for free..

this one is simple and based on tvt engine :)

ofc not free,just sell it

make a preview of it,i saw it in one GE server and it was more than amazing.

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..