Welcome to MaxCheaters.com

Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads

[Share] Crystal/Blessed Scrolls Max Enchant


Recommended Posts

Hello Mxc,

Here is a share that already shared in the past by Realtek but never worked


With this Modification you can select different Maximum Enchant at Normal Scrolls,

at Blessed Scrolls and at Crystal Scrolls


How it work?

-You select if you want to enable the system or not

-You choose the maximum enchant for Normal Scrolls

-You choose the maximum enchant for Blessed Scrolls

-You choose the maximum enchant for Crystal Scrolls


Here is the Code:

Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 159)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -319,7 +319,15 @@
    public static String    GM_ADMIN_MENU_STYLE;
    public static boolean   JAIL_IS_PVP;
    public static boolean   JAIL_DISABLE_CHAT;
    public static boolean   JAIL_SET_PARA;
+    public static int       ENCHANT_MAX_WEAPON_CRYSTAL;
+    public static int       ENCHANT_MAX_ARMOR_CRYSTAL;
+    public static int       ENCHANT_MAX_JEWERLY_CRYSTAL;
+    public static int       ENCHANT_MAX_WEAPON_BLESSED;
+    public static int       ENCHANT_MAX_ARMOR_BLESSED;
+    public static int       ENCHANT_MAX_JEWERLY_BLESSED;
+    public static boolean   ENCHANT_SCROLL_CRYSTAL_SYSTEM;
+    public static boolean   ENCHANT_SCROLL_BLESSED_SYSTEM;
    
    public static boolean   DISALLOW_POTION_PVP;
@@ -1606,6 +1614,14 @@
                JAIL_IS_PVP                         = Boolean.valueOf(Other.getProperty("JailIsPvp", "True"));
                JAIL_DISABLE_CHAT                   = Boolean.valueOf(Other.getProperty("JailDisableChat", "True"));
                JAIL_SET_PARA                       = Boolean.valueOf(Other.getProperty("JailParaPlayer", "False"));
+                ENCHANT_MAX_JEWERLY_CRYSTAL         = Integer.parseInt(Other.getProperty("EnchantMaxJewelryCrystal", "100"));
+                ENCHANT_MAX_ARMOR_CRYSTAL           = Integer.parseInt(Other.getProperty("EnchantMaxArmorCrystal", "100"));
+                ENCHANT_MAX_WEAPON_CRYSTAL          = Integer.parseInt(Other.getProperty("EnchantMaxWeaponCrystal", "100"));
+                ENCHANT_MAX_JEWERLY_BLESSED         = Integer.parseInt(Other.getProperty("EnchantMaxJewelryBlessed", "100"));
+                ENCHANT_MAX_ARMOR_BLESSED           = Integer.parseInt(Other.getProperty("EnchantMaxArmorBlessed", "100"));
+                ENCHANT_MAX_WEAPON_BLESSED          = Integer.parseInt(Other.getProperty("EnchantMaxWeaponBlessed", "100"));
+                ENCHANT_SCROLL_CRYSTAL_SYSTEM       = Boolean.parseBoolean(Other.getProperty("EnchantCrystalCustom", "False"));
+                ENCHANT_SCROLL_BLESSED_SYSTEM       = Boolean.parseBoolean(Other.getProperty("EnchantBlessedCustom", "False"));
                DEATH_PENALTY_CHANCE                = Integer.parseInt(Other.getProperty("DeathPenaltyChance", "20"));
            }
            catch (Exception e)
@@ -2665,6 +2681,12 @@
        else if (pName.equalsIgnoreCase("EnchantMaxWeapon")) ENCHANT_MAX_WEAPON = Integer.parseInt(pValue);
        else if (pName.equalsIgnoreCase("EnchantMaxArmor")) ENCHANT_MAX_ARMOR = Integer.parseInt(pValue);
        else if (pName.equalsIgnoreCase("EnchantMaxJewelry")) ENCHANT_MAX_JEWELRY = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("EnchantMaxJewelryCrystal")) ENCHANT_MAX_JEWERLY_CRYSTAL = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("EnchantMaxArmorCrystal")) ENCHANT_MAX_ARMOR_CRYSTAL = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("EnchantMaxWeaponCrystal")) ENCHANT_MAX_WEAPON_CRYSTAL = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("EnchantMaxJewelryBlessed")) ENCHANT_MAX_JEWERLY_BLESSED = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("EnchantMaxArmorBlessed")) ENCHANT_MAX_ARMOR_BLESSED = Integer.parseInt(pValue);
+        else if (pName.equalsIgnoreCase("EnchantMaxWeaponBlessed")) ENCHANT_MAX_WEAPON_BLESSED = Integer.parseInt(pValue);
        else if (pName.equalsIgnoreCase("EnchantSafeMax")) ENCHANT_SAFE_MAX = Integer.parseInt(pValue);
        else if (pName.equalsIgnoreCase("EnchantSafeMaxFull")) ENCHANT_SAFE_MAX_FULL = Integer.parseInt(pValue);
        else if (pName.equalsIgnoreCase("HpRegenMultiplier")) HP_REGEN_MULTIPLIER = Double.parseDouble(pValue);
Index: Settings/General/Other.properties
===================================================================
--- Settings/General/Other.properties	(revision 167)
+++ Settings/General/Other.properties	(working copy)
@@ -102,6 +102,32 @@
EnchantMaxArmor = 25
EnchantMaxJewelry = 25

+# ====================== #
+# Crystal Scroll System  #
+# ====================== #
+# Enable Crystal Scroll System?
+# Default: False
+# Credits: Spidey*
+EnchantCrystalCustom = False
+
+# Enchant limit [Crystal Scrolls]
+EnchantMaxWeaponCrystal = 50
+EnchantMaxArmorCrystal = 50
+EnchantMaxJewelryCrystal = 50
+
+# ====================== #
+# Blessed Scroll System  #
+# ====================== #
+# Enable Blessed Scroll System?
+# Default: False
+# Credits: Spidey*
+EnchantBlessedCustom = False
+
+# Enchant limit [blessed Scrolls]
+EnchantMaxWeaponBlessed = 50
+EnchantMaxArmorBlessed = 50
+EnchantMaxJewelryBlessed = 50
+
# If EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8'
# regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
# EnchantSafeMaxFull is for full body armor (upper and lower)
Index: java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 331)
+++ java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -212,6 +212,7 @@
					break;
				}
			}
+			maxEnchantLevel = Config.ENCHANT_MAX_WEAPON_CRYSTAL;
			for (int scrollId : CRYSTAL_SCROLLS)
			{
				if (scroll.getItemId() == scrollId)
@@ -221,6 +222,7 @@
					break;
				}
			}
+			maxEnchantLevel = Config.ENCHANT_MAX_WEAPON_BLESSED;
			for (int scrollId : BLESSED_SCROLLS)
			{
				if (scroll.getItemId() == scrollId)
@@ -241,6 +243,7 @@
					break;
				}
			}
+			maxEnchantLevel = Config.ENCHANT_MAX_ARMOR_CRYSTAL;
			for (int scrollId : CRYSTAL_SCROLLS)
			{
				if (scroll.getItemId() == scrollId)
@@ -249,6 +252,7 @@
					break;
				}
			}
+			maxEnchantLevel = Config.ENCHANT_MAX_ARMOR_BLESSED;
			for (int scrollId : BLESSED_SCROLLS)
			{
				if (scroll.getItemId() == scrollId)
@@ -269,6 +273,7 @@
					break;
				}
			}
+			maxEnchantLevel = Config.ENCHANT_MAX_JEWERLY_CRYSTAL;
			for (int scrollId : CRYSTAL_SCROLLS)
			{
				if (scroll.getItemId() == scrollId)
@@ -277,6 +282,7 @@
					break;
				}
			}
+			maxEnchantLevel = Config.ENCHANT_MAX_JEWERLY_BLESSED;
			for (int scrollId : BLESSED_SCROLLS)
			{
				if (scroll.getItemId() == scrollId)
@@ -290,24 +296,135 @@
        if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL))
            chance = 100;
        
+     // Weapon
        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON && item.getEnchantLevel() >= Config.ENCHANT_MAX_WEAPON)
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
+        if (Config.ENCHANT_SCROLL_CRYSTAL_SYSTEM)
        {
-        	activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
-        	return;
+        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON && item.getEnchantLevel() >= Config.ENCHANT_MAX_WEAPON_CRYSTAL)
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
        }
-        
+        if (Config.ENCHANT_SCROLL_BLESSED_SYSTEM)
+        {
+        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON && item.getEnchantLevel() >= Config.ENCHANT_MAX_WEAPON_BLESSED)
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
+        }
+        // Armor
        if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR && item.getEnchantLevel() >= Config.ENCHANT_MAX_ARMOR)
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
+        if (Config.ENCHANT_SCROLL_CRYSTAL_SYSTEM)
        {
-        	activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
-        	return;
+        if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR && item.getEnchantLevel() >= Config.ENCHANT_MAX_ARMOR_CRYSTAL)
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
        }
-        
+        if (Config.ENCHANT_SCROLL_BLESSED_SYSTEM)
+        {
+        if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR && item.getEnchantLevel() >= Config.ENCHANT_MAX_ARMOR_BLESSED)
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
+        }
+        // Jewerly
        if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY && item.getEnchantLevel() >= Config.ENCHANT_MAX_JEWELRY)
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
+        if (Config.ENCHANT_SCROLL_CRYSTAL_SYSTEM)
        {
-        	activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
-        	return;
+        if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY && item.getEnchantLevel() >= Config.ENCHANT_MAX_JEWERLY_CRYSTAL)
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
        }
+        if (Config.ENCHANT_SCROLL_BLESSED_SYSTEM)
+        {
+        if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY && item.getEnchantLevel() >= Config.ENCHANT_MAX_JEWERLY_BLESSED)
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+        	            activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+        				return;
+				}
+			}
+        }
+        else if ((!Config.ENCHANT_SCROLL_BLESSED_SYSTEM) && (!Config.ENCHANT_SCROLL_CRYSTAL_SYSTEM))
+        {
+            if (item.getItem().getType2() == L2Item.TYPE2_WEAPON && item.getEnchantLevel() >= Config.ENCHANT_MAX_WEAPON)
+            	{
+            	        	activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+            	        	return;
+            	}
+        }

+        else if ((!Config.ENCHANT_SCROLL_BLESSED_SYSTEM) && (!Config.ENCHANT_SCROLL_CRYSTAL_SYSTEM))
+        {
+        	if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR && item.getEnchantLevel() >= Config.ENCHANT_MAX_ARMOR)
+            	{
+            	        	activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+            	        	return;
+            	}
+        }
+        
+        else if ((!Config.ENCHANT_SCROLL_BLESSED_SYSTEM) && (!Config.ENCHANT_SCROLL_CRYSTAL_SYSTEM))
+        {
+        	if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY && item.getEnchantLevel() >= Config.ENCHANT_MAX_JEWELRY)
+            	{
+            	        	activeChar.sendMessage("You have been reached the maximum enchant. You cannot enchant more !");
+            	        	return;
+            	}
+        }
+
        if (Rnd.get(100) < chance)
        {
            synchronized(item)

_____________________________________________________________________

Tested and Working 100%

Credits: Spidey*

 

Edit: RequestEnchantItem.Java Patch Problem Fixed

Share this post


Link to post
Share on other sites

Realy strange...

I think that I coded this for a user of L2J-Infinity and i posted it in the forum...

 

right ^^

 

http://www.maxcheaters.com/forum/index.php?topic=140062.0

 

 

Hello Mxc,

Here is a share that already shared in the past by Realtek but never worked

_____________________________________________________________________

Tested and Working 100%

Credits: Spidey*

 

so u should change a bit the credits ? even the other one wasn't 100% working ;)

Share this post


Link to post
Share on other sites

Realy strange...

I think that I coded this for a user of L2J-Infinity and i posted it in the forum...

 

100% NO WORK..

Is your idea.. but don't work..

Here is a share that already shared in the past by Realtek but never worked

Your topic got locked :S

Share this post


Link to post
Share on other sites

100% NO WORK..

Is your idea.. but don't work..

Here is a share that already shared in the past by Realtek but never worked

Your topic got locked :S

 

well i dont see alot of changes in that one...

lets see when some one test it what will happend.

good luckk..

Share this post


Link to post
Share on other sites

Wonderful how easily people nowadays abuse karma for fixing 2 strings =]

The share is useless and the way it's coded is bad..

Anyway, thanks for sharing, I guess.

Share this post


Link to post
Share on other sites

Wonderful how easily people nowadays abuse karma for fixing 2 strings =]

The share is useless and the way it's coded is bad..

Anyway, thanks for sharing, I guess.

Well i have to agree for karma,I think it dont need here.

But i dont agree with you,share is helpful :D

good job.

Share this post


Link to post
Share on other sites
  • 6 months later...

Can anyone help me? i cant find the line  <<for (int scrollId : CRYSTAL_SCROLLS)>>

 

in java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java

 

I have gracia final l2j how can i find it?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.