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Posted

First question:

go to gameserver\data\stats\skills folder and look for the respective xml file of the skill you need (example Dash skill id = 4)

and edit this:

	<skill id="4" levels="2" name="Dash">
	<table name="#spd"> 40 66 </table>
	<table name="#mpConsume"> 10 21 </table>
	<table name="#aggro"> 204 438 </table>
	<set name="mpConsume" val="#mpConsume" />
	<set name="target" val="TARGET_SELF" />
	<set name="reuseDelay" val="30000" />
	<set name="hitTime" val="1000" />
	<set name="skillType" val="BUFF" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="aggroPoints" val="#aggro" />
	<for>
		<effect name="Buff" time="15" val="0" stackOrder="#spd" stackType="speed_up_special">
			<add order="0x40" stat="runSpd" val="#spd" />
		</effect>
	</for>
</skill>

 

Replace OP_ACTIVE with OP_PASSIVE

 

 

About the second question... explain better please?

  • 0
Posted

First question:

go to gameserver\data\stats\skills folder and look for the respective xml file of the skill you need (example Dash skill id = 4)

and edit this:

	<skill id="4" levels="2" name="Dash">
	<table name="#spd"> 40 66 </table>
	<table name="#mpConsume"> 10 21 </table>
	<table name="#aggro"> 204 438 </table>
	<set name="mpConsume" val="#mpConsume" />
	<set name="target" val="TARGET_SELF" />
	<set name="reuseDelay" val="30000" />
	<set name="hitTime" val="1000" />
	<set name="skillType" val="BUFF" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="aggroPoints" val="#aggro" />
	<for>
		<effect name="Buff" time="15" val="0" stackOrder="#spd" stackType="speed_up_special">
			<add order="0x40" stat="runSpd" val="#spd" />
		</effect>
	</for>
</skill>

 

Replace OP_ACTIVE with OP_PASSIVE

 

 

About the second question... explain better please?

 

Remember that,

 

If change OP_ACTIVE with OP_PASSIVE he need + some changes, for exemple:

 

- Change MP Consume to 0, if it's passive do not consume Mp... but for sure do it.

 

DELETE:

 

<effect name="Buff" time="15" val="0" stackOrder="#spd" stackType="speed_up_special">

</effect>

 

And other... depends by skill.

  • 0
Posted
2)How do I make a skill working example the bluff of dagger?

 

i can't understand you want make skill that use only with dagger? if yes

 

look here open Bluff Skill Xml

 

<skill id="358" levels="1" name="Bluff">

  <set name="weaponsAllowed" val="16"/>

  <set name="mpConsume" val="35"/>

  <set name="power" val="40"/>

  <set name="target" val="TARGET_ONE"/>

  <set name="skillType" val="STUN"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="castRange" val="40"/>

  <set name="effectRange" val="400"/>

  <set name="reuseDelay" val="30000"/>

  <set name="hitTime" val="1000"/>

  <for>

    <effect count="1" name="Bluff" time="3" val="0" stackOrder="1" stackType="Stun"/>

  </for>

</skill>

 

<set name="weaponsAllowed" val="16"/>

 

in skill xml :)

this mean this skill will used only with dagger

 

just add

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