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Posted

Ορίστε γιατί δεν θα ήμουν ποτέ βάζελος. Ακόμα και η καλύτερη ομάδα στον κόσμο να ήσασταν με αυτά που έχετε κάνει είστε παράδειγμα προς αποφυγήν σε θέματα ήθους και αξιοπρέπειας του αθλητισμού

Αυτά είναι παλιά ρε. . .Τώρα έχουμε άλλα,χειρότερα!
Posted

Re ilithia atoma den sas apagoreusa na milate blakes ligo sebasmo metaksy mas zitisa alla eiste teleios "gkaou" , ante pia , apo tis antidraseis k mono fainetai oti eiste anorima...

Posted

Re ilithia atoma den sas apagoreusa na milate blakes ligo sebasmo metaksy mas zitisa alla eiste teleios "gkaou" , ante pia , apo tis antidraseis k mono fainetai oti eiste anorima...

 

Ρε μαλάκα πότε θα σκάσεις; Αφού βλέπεις ότι ότι γράφεις περιέχει τουλάχιστον μια μαλακία. Έλα βούλωσε το αφού δεν το έχεις το άθλημα. Σε 4-5 posts λες τα ίδια πράγματα. Καθυστερημένε.

Posted

Πόσο χαζός παίζει να είναι κάποιος δηλαδή για να μιλάει για ωριμότητα στο internet;

Posted

den 8a skaso re pousth , malakies ta lete eseis pou den nio8ete na poume tin zwh sas me toso kapsimo , ego aplos eipa ston allon na mou milaei kalytera , tora an 8eoreis ton sebasmo malakia den mporo kano kati ....

Posted

den 8a skaso re pousth , malakies ta lete eseis pou den nio8ete na poume tin zwh sas me toso kapsimo , ego aplos eipa ston allon na mou milaei kalytera , tora an 8eoreis ton sebasmo malakia den mporo kano kati ....

ντουντ,άλλο σεβασμός και άλλο e-σεβασμός.Και αυτός ο άλλος έχει και όνομα.

Άντε,μη γίνουμε από δύο forums μέλη τώρα!

Posted

ντουντ,άλλο σεβασμός και άλλο e-σεβασμός.Και αυτός ο άλλος έχει και όνομα.

Άντε,μη γίνουμε από δύο forums μέλη τώρα!

ax0xa0xa0xa0xa0xa0xa0xa0xa0xa0 , prepei na paradexto pos auto to post sou egrapse :P

 

btw , bariomoun na grapso to name sou , akoma k na to kano c/p :P

Posted

den 8a skaso re pousth , malakies ta lete eseis pou den nio8ete na poume tin zwh sas me toso kapsimo , ego aplos eipa ston allon na mou milaei kalytera , tora an 8eoreis ton sebasmo malakia den mporo kano kati ....

 

Καλά το πούστη το ρε τί το ήθελες; Στο internet βρίσκεσαι, γι'αυτό ελεύθερα βρίσε εμένα, τη μάνα μου, τον πατέρα μου, τον γιο μου ( MasterDisaster ). Εγώ δεν θα παρεξηγηθώ. Προσπάθησε και εσύ να μην τα  παίρνεις όλα στα σοβαρά.

Posted

Καλά το πούστη το ρε τί το ήθελες; Στο internet βρίσκεσαι, γι'αυτό ελεύθερα βρίσε εμένα, τη μάνα μου, τον πατέρα μου, τον γιο μου ( MasterDisaster ). Εγώ δεν θα παρεξηγηθώ. Προσπάθησε και εσύ να μην τα  παίρνεις όλα στα σοβαρά.

Πάλι προσπαθείς να γίνεις ο Νίκος και θα νευριάσει!
Posted

Καλά το πούστη το ρε τί το ήθελες; Στο internet βρίσκεσαι, γι'αυτό ελεύθερα βρίσε εμένα, τη μάνα μου, τον πατέρα μου, τον γιο μου ( MasterDisaster ). Εγώ δεν θα παρεξηγηθώ. Προσπάθησε και εσύ να μην τα  παίρνεις όλα στα σοβαρά.

Μα θα τον κανω dekarma

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

δεν,who cares αφου εσυ γουσταρεις να σου βριζουν την μανα

Posted

Πάλι προσπαθείς να γίνεις ο Νίκος και θα νευριάσει!

 

Τί προσπαθώ να γίνω;

Posted

Μα θα τον κανω dekarma

 

δεν,who cares αφου εσυ γουσταρεις να σου βριζουν την μανα

 

Έτσι.. λες και έχω για να παρεξηγηθώ..

Posted

Τί προσπαθώ να γίνω;

Νίκος Νικολουδάκης της Άγνωστης και του Δημητρίου!

Έτσι.. λες και έχω για να παρεξηγηθώ..

πονεμένη ιστορία ε;

 

Posted

Καλά το πούστη το ρε τί το ήθελες; Στο internet βρίσκεσαι, γι'αυτό ελεύθερα βρίσε εμένα, τη μάνα μου, τον πατέρα μου, τον γιο μου ( MasterDisaster ). Εγώ δεν θα παρεξηγηθώ. Προσπάθησε και εσύ να μην τα  παίρνεις όλα στα σοβαρά.

to den 8a skaso re pousth i8ela na to grapso se styl xabale alla ksexasa na balo fatsoula , den m aresei na brizo tin oikogeneia kanenos , sopa re den iksera oti einai gios sou :P

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  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. 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