Jump to content

[Share] Voiced .buff


Recommended Posts

1. In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Add imports:

T0:

import java.util.StringTokenizer;
import net.sf.l2j.gameserver.cache.HtmCache;

import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
import net.sf.l2j.gameserver.datatables.SkillTable; 

GF\ GE:

import java.util.StringTokenizer;
import com.l2jserver.gameserver.cache.HtmCache;

import com.l2jserver.gameserver.model.L2Skill;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUser;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.datatables.SkillTable; 

2.

In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Find:

			else if (_command.startsWith("player_help "))
		{
			playerHelp(activeChar, _command.substring(12));
		} 

Add after

			else if (_command.startsWith("menu_buff"))
		{
			menu_buff(activeChar, _command);
		} 

3. In

L2jserver T0:

net.sf.l2j.gameserver.clientpackets.RequestBypassToServer

L2jserver GF \ GE:

com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer

Add (almost at the bottom):

	private boolean menu_buff(L2PcInstance activeChar, String command)
{
	if (activeChar.isMovementDisabled() || activeChar.isAlikeDead())
		return false;

	if (activeChar.isCursedWeaponEquiped())
	{
		activeChar.sendMessage("Вы не можете взять баф, пока вы носитель проклятого оружия.");
		return false;
	}
	if (activeChar.isInDuel())
	{
		activeChar.sendMessage("Бафаться в дуели запрещено!");
		return false;
	}
	if (activeChar.isInParty() && activeChar.getParty().isInDimensionalRift())
	{
		activeChar.sendMessage("Вы не можете взять баф, пока находитесь в дименшен рифте.");
		return false;
	}
	if (activeChar.isInFunEvent())
	{
		activeChar.sendMessage("На евентах брать баф запрещено.");
		return false;
	}
	if (activeChar.isInOlympiadMode() || activeChar.getOlympiadGameId() != -1)
	{
		activeChar.sendMessage("На олимпе брать баф запрещено!");
		return false;
	}
	if (activeChar.inObserverMode())
	{
		activeChar.sendMessage("Вы не можете бафнуться в этот момент.");
		return false;
	}
        		String htmFile = "data/html/Buff.htm";
        		String htmContent = HtmCache.getInstance().getHtm(htmFile);

            		NpcHtmlMessage Html = new NpcHtmlMessage(1);

            		Html.setHtml(htmContent);
            		activeChar.sendPacket(Html);

		StringTokenizer st = new StringTokenizer(command, " ");
		st.nextToken();
		int skillid=Integer.parseInt(st.nextToken());
		int lvl=Integer.parseInt(st.nextToken());

        		L2Skill skill;
        		skill = SkillTable.getInstance().getInfo(skillid,lvl);
        		skill.getEffects(activeChar, activeChar);
        		activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skillid, lvl, 1, 0));

		return true;
} 

4. Create Voiced handler:

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.cache.HtmCache;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
//for GF\GE  com.l2jserver

public class Buff implements IVoicedCommandHandler
{
    private static String[]    VOICED_COMMANDS    =    { "buff" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        String htmFile = "data/html/Buff.htm";
        String htmContent = HtmCache.getInstance().getHtm(htmFile);

        if (htmContent != null)
        {
            NpcHtmlMessage Html = new NpcHtmlMessage(1);

            Html.setHtml(htmContent);
            activeChar.sendPacket(Html);
        }
        else
        {
            activeChar.sendMessage("Missing " + htmFile + " !");
        }

        return true;
    }

    public String[] getVoicedCommandList()
    {
        return VOICED_COMMANDS;
    }
} 

5. Create HTML file in: data/html/Buff.html.

Example: bypass -h menu_buff [skillID] [skillLvL]

Thats all :).

 

Credits: unknown.

Link to comment
Share on other sites

very nice and usefull share,thnx for it.

 

This Very Cool  :D

Thanks for the share it's very usefull =)

pretty usefull but i think i had seen it again anyway thnx

Super.

 

Losers. This is the most hackable buffer in the world.

Link to comment
Share on other sites

  • 1 month later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock