Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
Question
mjst
hi..
i need to change litle rate for lethal ..
server c6
here my skill..
skill_begin skill_name=[s_lethal_blow1] /* [Lethal Blow] */ skill_id=344 level=1 operate_type=A1 magic_level=76 effect={{i_fatal_blow;5773;200;1000};{i_death2;8;2}} operate_cond={{equip_weapon;{dagger}}} is_magic=0 mp_consume1=0 mp_consume2=85 cast_range=40 effective_range=60 skill_hit_time=1.8 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=15 attribute=attr_death effect_point=-337 target_type=enemy affect_scope=single affect_limit={0;0} next_action=attack ride_state={@ride_none} skill_endi need change to -30%
and bluff -30%
skill_begin skill_name=[s_bluff1] /* [bluff] */ skill_id=358 level=1 operate_type=A2 magic_level=77 effect={{i_target_cancel};{i_align_direction};{i_delete_hate_of_me;40};{p_block_act};{p_defence_attribute;attr_shock;-100}} operate_cond={{equip_weapon;{dagger}}} is_magic=0 mp_consume1=0 mp_consume2=35 cast_range=40 effective_range=400 skill_hit_time=1 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=30 activate_rate=40 lv_bonus_rate=1 basic_property=con abnormal_time=9 abnormal_lv=1 abnormal_type=stun attribute=attr_shock effect_point=0 target_type=enemy_only affect_scope=single affect_limit={0;0} next_action=none abnormal_visual_effect=ave_stun debuff=1 ride_state={@ride_none} skill_end4 answers to this question
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