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Posted

Rates: Exp: x35 / SP: x10 / Adena: x100 / Drop: x5 / Spoil: x5

 

* Interlude Client Supporting

* Flawless Geodata ( C4 / C5 / Interlude )

* Noblesses & Heroes System

* Seven Signs & Castle Sieges

* Fishing

* Raidbosses Farming & Epic Raidbosses

* Augementation

* Cursed Weapons ( Zariche & Akamanah )

* 24 Max BuffSlots ( Divine Inspiration ) & 10 Debbuff Slots

* Max Level 80

* Community Server ( For organised Shops )

* Clan System ( Clan Privilleges / Clan Halls / Clan Wars / Max Level 8 / Clan Sub-Clans / Clan Skills / Reputation )

* All new Items ( Shadow Weapons / Clan Armors / Accessories )

* All New Skills ( as Hero Skills, Fusion Skills )

* Single/Party Dueling

* Client 3-Bar Quick Slots.

* Antibot ( IG & OOG )

 

 

Customizations:

 

* Global Gatekeeper ( Towns & Hunting Zones )

* Exite Armor ( Heavy , Light , Robe ).

* Exite Weapons ( Sword , Dual Swords , Bow , Dagger , Staff , Hammer , Pole )

* Exite Tattoo's.

* GM Shops ( Armor , Weapon , Misc ) Up to S-Grade Items.

* Special NPC for exchange your seal stones to ancient adena.

* Delever NPC.

* First/Second Class marks in shops for free.

* Third Class change in exhange with adena.

* Petite Knife exhchange with adena.

* Auto-Skills.

* 1x1 peace zones in spawns to avoid spawnkilling.

* Custom Skill to avoid grief-buffing.

* Mana Potions ( Gives 200MP instant ).

* General Buffs/Dances/Songs last 1 hour.

* Prophecies / CoV / Gift of Queen / War Chant / Earth Chant last 5 minutes.

* NPC Buffers with up to 2nd class buffs/dances/songs.

* No Clan Penalties.

* Sieges Per week ( Saturday & Sunday ).

* Olympiad cycle last 2 weeks ( 15days ).

* Raid Boss Respawn time is 6 hours ( 2 +/- Rand )

* Offline Shops

* Automatically item removing sytem.

 

http://www.l2exite.com

  • 7 months later...
Posted

Server Opens on 5th February 2011!

 

www.l2Exite.com

 

I'm happy to announce our Server Opening Time!

 

The Exact day is 5/2/2011 at 16:00 GMT +1!

 

The Features List/Information can be found from the "Features" Tab of our Site!

 

If you are looking for a good L2 OFF, mid rate server, then JOIN!

 

Let's Roll People!

Posted

fellwind corrupt his friends was center baium thore when baium hp was %10

 

how ? cover with wyrm fly to there and summon his party when we report this with screen shots to fellwind, our clan leader and few members banned

Posted

fellwind corrupt his friends was center baium thore when baium hp was %10

 

how ? cover with wyrm fly to there and summon his party when we report this with screen shots to fellwind, our clan leader and few members banned

 

which admin is not corrupt on these free servers. anyway i don't care, if someone is corrupted or not, i just know one thing, this server will be UP for min. 1 year...

 

Peace

Posted

which admin is not corrupt on these free servers. anyway i don't care, if someone is corrupted or not, i just know one thing, this server will be UP for min. 1 year...

 

Peace

 

o-rly001.jpg

 

Website off...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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