Jump to content

Recommended Posts

Posted

Guys, i made an itemhandler (credits to me so don't start saying c/p and and and), that when you double click on gold dragon(3481), cancel augment window pops up, and the item GETS consumed(not 100%). <<I have tested it so give me feedback. I won't explain how to register an itemhandler or how to register it with configs... there are plenty of guides... (MADE IN L2J INTERLUDE)

 

Here you go: Create a file CancelAugPortable.java in java/net/sf/l2j/gameserver/handler/itemhandlers and paste:

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.ExShowVariationMakeWindow;


public class CancelAugPortable implements IItemHandler
{
   private static final int ITEM_IDS[] = 
   {
   	3481
   };

   public void useItem(L2PlayableInstance playable, L2ItemInstance item)
   {
   	if (!(playable instanceof L2PcInstance))
		return;
           L2PcInstance activeChar = (L2PcInstance)playable;                
          if (activeChar.isInCombat())
           	{
           	activeChar.sendMessage("You cant cancel Augment while you are attacking");
           	return;
           	}
           else if (activeChar.isInJail())
           {
           	activeChar.sendMessage("You cant cancel Augment while you are in jail");
           	return;
           }
           else if (activeChar.isInOlympiadMode())
          {
      		activeChar.sendMessage("You cant cancel Augment while you are on olympiad game");
      		return;
          }
           else              
                  activeChar.sendPacket(new ExShowVariationCancelWindow());

       }
   public int[] getItemIds()
   {
       return ITEM_IDS;
   }


}

 

Idea was taken from TheEnd's share with portable augment.

Posted

To be honest, nothing special, just:

 

1. Open Eclipse

 

2. Create new class.

 

3. C/p protections (if/else) from other handler

 

4. Insert new packet.

 

Thats all, but anyway, can be useful for someone.

Posted

To be honest, nothing special, just:

 

1. Open Eclipse

 

2. Create new class.

 

3. C/p protections (if/else) from other handler

 

4. Insert new packet.

 

Thats all, but anyway, can be useful for someone.

pwned

anyway gj

Posted

To be honest, nothing special, just:

 

1. Open Eclipse

 

2. Create new class.

 

3. C/p protections (if/else) from other handler

 

4. Insert new packet.

 

Thats all, but anyway, can be useful for someone.

well, i copied the base code from portable aug., but some changes were needed to work... not only the imports, portable aug was made for gracia final...

Posted

Matim is correct

Well.........

well, i copied the base code from portable aug., but some changes were needed to work... not only the imports, portable aug was made for gracia final...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • The client and the system aren't working very well; the screen is black, and some things aren't loading.  😞 
    • LINEAGE2.SK Summer Season is Comming! GRAND OPENING - 14.08.2026 at 20:00 GMT+1  OBT - 07.08.2025 at 20:00 GMT+1   Website :https://lineage2.sk Discord : https://discord.gg/gj7AC5juGP       Server Features and Rates Xp – 20x Sp – 20x Adena – 10x Drop – 15x Spoil - 15x  Epic Raid Boss  - 1x Regular RB - 5x  Quest - 5x Fame - 2x Epaulette - 15x Manor - 15x     Special Features Somik Interface Limited AutoFarm Vote System Champions System Achievement System And more in information below     Enchant Settings  Safe Enchant: +3  Max Enchant: +16 Enchant Chance: 63%  Attribute Stone Chance: 50%  Attribute Crystal Chance: 30%     NPC Buffer all buffs, songs, dances including 3rd prof + resists Buff Slots: 24 (+4) / 12 Buff Duration: 2 Hours     Epic Bosses & Respawns Queen Ant: 24 hours +/-8h Core: 3 days +/-8h Orfen: 2 days +/-8h Baium: 5 days +/-8h Beleth: 7 days +/-8h Antharas: 7 days +/-8h Valakas: 7 days +/-8h     Instances Zones Zaken: 6 players Normal Freya: 6 players Hard Freya: 12 Players Frintezza: 6 Players Tiat: 6 Players Beleth: 12 Players     GM Shop weapon/armor/jwl (max S grade) shots/spiritshots (max S grade) mana potions (1000 MP, 10s)      Global Gatekeeper all towns including cata/necro ToI Gracia Hellbound ...     Olympiad period 7 days (Monday) no class participants min 6 base class participants min 6 max enchant +6 Start points 20     Class Transfer for Adena     Subclass Quest Not required Max Subclass 3 Subclass Max LvL 85     Events Team vs Team Capture the Flag Death Match Last Hero Korean Style Treasure Hunt      Clans All new clans start with Clan LvL 5! Clan Skills/LvL for Clan Coins     Others  max 3 windows per HWID  BoM/MoM spawned in towns Auto-learn skills Autoloot Retail LvL of Epic Bosses Cancellation return buff system (30sec) Cancellation return buff -  not effect olympiad
    • LINEAGE2.SK Summer Season is Comming! GRAND OPENING - 14.08.2026 at 20:00 GMT+1  OBT - 07.08.2025 at 20:00 GMT+1   Website :https://lineage2.sk Discord : https://discord.gg/gj7AC5juGP       Server Features and Rates Xp – 20x Sp – 20x Adena – 10x Drop – 15x Spoil - 15x  Epic Raid Boss  - 1x Regular RB - 5x  Quest - 5x Fame - 2x Epaulette - 15x Manor - 15x     Special Features Somik Interface Limited AutoFarm Vote System Champions System Achievement System And more in information below     Enchant Settings  Safe Enchant: +3  Max Enchant: +16 Enchant Chance: 63%  Attribute Stone Chance: 50%  Attribute Crystal Chance: 30%     NPC Buffer all buffs, songs, dances including 3rd prof + resists Buff Slots: 24 (+4) / 12 Buff Duration: 2 Hours     Epic Bosses & Respawns Queen Ant: 24 hours +/-8h Core: 3 days +/-8h Orfen: 2 days +/-8h Baium: 5 days +/-8h Beleth: 7 days +/-8h Antharas: 7 days +/-8h Valakas: 7 days +/-8h     Instances Zones Zaken: 6 players Normal Freya: 6 players Hard Freya: 12 Players Frintezza: 6 Players Tiat: 6 Players Beleth: 12 Players     GM Shop weapon/armor/jwl (max S grade) shots/spiritshots (max S grade) mana potions (1000 MP, 10s)      Global Gatekeeper all towns including cata/necro ToI Gracia Hellbound ...     Olympiad period 7 days (Monday) no class participants min 6 base class participants min 6 max enchant +6 Start points 20     Class Transfer for Adena     Subclass Quest Not required Max Subclass 3 Subclass Max LvL 85     Events Team vs Team Capture the Flag Death Match Last Hero Korean Style Treasure Hunt      Clans All new clans start with Clan LvL 5! Clan Skills/LvL for Clan Coins     Others  max 3 windows per HWID  BoM/MoM spawned in towns Auto-learn skills Autoloot Retail LvL of Epic Bosses Cancellation return buff system (30sec) Cancellation return buff -  not effect olympiad
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..