Jump to content

Recommended Posts

Posted

Hi guys, does anyone have a guide on how to make a GMShop i searched through this forum but didnt find anything done a quick google search and didnt find much either, i just need to know how to make a simple gmshop.

 

Many thanks

Posted

yeah i came accross that one myself, and as you said i cant view it yet, i just thought someone might have a simple guide on how to do it for now, till i can view that guide.

 

sorry i didnt want to make another topic for this so ill use this topic for this question

 

i have a custom gatekeeper which in game looks like this

 

//level 1-20

 

//level 20-40

 

//level 40-60

 

etc etc

 

now im trying to make it display like this

 

//level 1-20  1  2  3  4

 

//level 20-40  1  2  3

 

etc

 

so people would have to click on the numbers to goto a certaine zone, now the problem is when i change the html file for this it turns out like this

 

//level 1-20

1

2

3

4

//level 20-40

1

2

3

 

etc

 

how can i get it to display how i want it ? this is the html code maybe someone can tell me where im going wrong.

 

<html>

<body>

<center><font color="FFFF33">L2Dynasty Custom Gatekeeper</font><br>

<img src="L2UI_CH3.herotower_deco" width=256 height=32>

<font color="FFFF33"></font><br>

 

<a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">//Level 1-20</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">1</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">2</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">3</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">4</font></a>

<br>

<a action="bypass -h npc_%objectId%_goto 3005"><font color="FF9933">//Level 20-40</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">1</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">2</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">3</font></a>

 

im not sure where im going wrong :S any help is appreciated thanks

  • 1 month later...
Posted

yeah i came accross that one myself, and as you said i cant view it yet, i just thought someone might have a simple guide on how to do it for now, till i can view that guide.

 

sorry i didnt want to make another topic for this so ill use this topic for this question

 

i have a custom gatekeeper which in game looks like this

 

//level 1-20

 

//level 20-40

 

//level 40-60

 

etc etc

 

now im trying to make it display like this

 

//level 1-20  1  2  3  4

 

//level 20-40  1  2  3

 

etc

 

so people would have to click on the numbers to goto a certaine zone, now the problem is when i change the html file for this it turns out like this

 

//level 1-20

1

2

3

4

//level 20-40

1

2

3

 

etc

 

how can i get it to display how i want it ? this is the html code maybe someone can tell me where im going wrong.

 

<html>

<body>

<center><font color="FFFF33">L2Dynasty Custom Gatekeeper</font><br>

<img src="L2UI_CH3.herotower_deco" width=256 height=32>

<font color="FFFF33"></font><br>

 

<a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">//Level 1-20</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">1</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">2</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">3</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">4</font></a>

<br>

<a action="bypass -h npc_%objectId%_goto 3005"><font color="FF9933">//Level 20-40</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">1</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">2</font></a><a action="bypass -h npc_%objectId%_goto 3004"><font color="FF9933">3</font></a>

 

im not sure where im going wrong :S any help is appreciated thanks

Read this http://forum.ragezone.com/f324/guide-make-your-own-npc-237194/ it will help u

  • 2 weeks later...
Posted

If u dont wanna put in diferent lines, pay attention, mark <br> its like if u press ENTER, do like this, <p>Here the lvl range numbers without <br> marks </p> so u keep it inside the paragraph. try

  • 1 month later...
  • 2 weeks later...
Posted

you can also check this is the easiest guide(for me) (not beacuse is mine)

http://www.maxcheaters.com/forum/index.php?topic=17805.0

WTF?It yours?I don't think so,i already told that it's h3xX's work from ragezone!And no1 is doing anything for this..

Posted

hey calm down xD slayerg41 is saying that guide is the best for him (FOR ME, not FROM ME :P)

 

i read the other topic, but in this one is not saying "that guide is mine" :P

  • 1 year later...
Posted

 

K, since you are a quite old member, there won't be any warnings for you.

Usually, we expect from new users with 10 posts to bump old threads. In this case you have 200 posts, 4 karma , shares bla bla.

 

- karma for bumpin' this thread.

 

Locked.

Guest
This topic is now closed to further replies.


  • Posts

    • Added FloodProtector utility to prevent packet flooding for actions like item use and dice rolling. Integrated flood protection checks in relevant client packet handlers and registered/removal hooks in player lifecycle. Updated movement logic in L2PcInstance for improved position synchronization and geodata handling. Minor fixes and refactoring in attack logic, private store handling, and admin NPC editing. Refactored AI classes to enhance movement, attack, and skill usage logic for characters and mobs. Improved distance checks, attack range calculations, and skill casting conditions. Removed unused intention command logic from L2CharacterAI. Updated configuration to enable CellPathFinding. Minor code cleanups and bug fixes for more reliable AI behavior. Enhanced GeoPathFinding with detailed debug and error messages for region loading, including success/failure counts and file checks. Refactored L2AttackableAI and L2CharacterAI to improve attack range tolerance, immediate attack behavior, and added safety checks for missing targets. Updated configuration to disable CellPathFinding by default and added a new ShowRedName option for aggressive mobs. Minor config and log updates included. Applied TCP socket optimizations (e.g., TCP_NODELAY, buffer sizes, keepalive) in ClientThread, Connection, and SelectorThread to reduce latency and improve throughput. Enhanced L2AttackableAI with better random walk, aggro, and attack logic, including silent move checks, quest monster handling, and improved faction/raid/minion behavior. Added silent move support to L2PlayableInstance and quest monster flag to L2NpcTemplate/L2NpcInstance. These changes aim to improve server responsiveness, AI realism, and overall stability.
    • I’ve been using this Escape from Tarkov Hack for about a week now with no issues at all. ESP works great without any lag, and the aimbot is smooth and doesn't feel obvious. Had a quick setup with the loader, and support answered my questions right away. The HWID spoofer also did its job without messing with my system. So far, the cheat's staying undetected on my side.
    • Hello everyone, this is ADENA L2REBORN / LU4 / MASTERWORK We also have items, epics, etc. discord - adver745645 Our prices are reasonable, so have a nice shopping and a nice day.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock