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[Share].hero command/Another way to hero item.


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>.> it will works but is useless

 

No it doesn't.

I hate it when ppl c/p stuff that don't even know to read.

 

Let's take a closer look.

if(activeChar.getInventory().getItemByItemId(Config.HERO_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.HERO_ITEM_ID).getCount() >= Config.HERO_ITEM_COUNT)

 

Here you say:

If the X item isn't null (null = 0) at the inv of the player and

if there are more or equal items at the inv

{

bla bla

}

 

So what do we have here?

A failure >_< You make almost the same check twice, and what's more, the item doesn't even get consumed.

 

This means, that the player can be hero for ever, if he has just 1 item.

 

well yes :( i can't find a guide how to make diff files.

 

Do you need a guide to press right click, team, create patch?

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No it doesn't.

I hate it when ppl c/p stuff that don't even know to read.

 

Let's take a closer look.

if(activeChar.getInventory().getItemByItemId(Config.HERO_ITEM_ID) != null && activeChar.getInventory().getItemByItemId(Config.HERO_ITEM_ID).getCount() >= Config.HERO_ITEM_COUNT)

 

Here you say:

If the X item isn't null (null = 0) at the inv of the player and

if there are more or equal items at the inv

{

bla bla

}

 

So what do we have here?

A failure >_< You make almost the same check twice, and what's more, the item doesn't even get consumed.

 

This means, that the player can be hero for ever, if he has just 1 item.

 

Do you need a guide to press right click, team, create patch?

well sorry, i forgot 1 line. added. about the creating a patch, 1000 sorries i didn't see that...

 

actually not, it gets consumed normally i didn't forget something. AND IT IS NOT c/p .

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well sorry, i forgot 1 line. added. about the creating a patch, 1000 sorries i didn't see that...

 

actually not, it gets consumed normally i didn't forget something. AND IT IS NOT c/p .

 

Now it does, because

activeChar.getInventory().destroyItemByItemId("GoldDragon", Config.HERO_ITEM_ID, Config.HERO_ITEM_COUNT, activeChar, activeChar.getTarget());

 

And yes it is a C/P, otherwise you wouldn't add useless protections..

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Now it does, because

activeChar.getInventory().destroyItemByItemId("GoldDragon", Config.HERO_ITEM_ID, Config.HERO_ITEM_COUNT, activeChar, activeChar.getTarget());

 

And yes it is a C/P, otherwise you wouldn't add useless protections..

dude please don't continue this, we are both spamming. it isn't copy paste man really, i am not so noob, i can make a simple code.

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dude please don't continue this, we are both spamming. it isn't copy paste man really, i am not so noob, i can make a simple code.

 

No, we're not spamming, lol.

I'm pointing out stupid parts of the code.

About your skills, I won't comment that..

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dude please don't continue this, we are both spamming. it isn't copy paste man really, i am not so noob, i can make a simple code.

 

Pawned !

This is just a simple item...if you are not so "noob" and you can make "a simple code" ...why do you make noob mistakes ?

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