After compiling the server and testing it i take this Critical only when i'm teleporting.Can anyone help with that?I know that is something about teleporting but don't know what.Thank's a lot to the people who will help me.
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Question
kostakis450
Hello again to all.
After compiling the server and testing it i take this Critical only when i'm teleporting.Can anyone help with that?I know that is something about teleporting but don't know what.Thank's a lot to the people who will help me.
The critical is that:
General protection fault!
History: ObjectTestReach <- (: ErrorNameNone) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial27) <- ObjectTestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial27) <- UStruct::SerializeBinGC <- UObject::Serialize <- (ShadowProjector Transient.ShadowProjector28) <- AActor::Serialize <- ObjectTestReach <- (ShadowProjector Transient.ShadowProjector28) <- ULevelBase::Serialize <- ULevel::Serialize <- UMasterLevel::Serialize <- ObjectTestReach <- (MasterLevel Transient.MasterLevel0) <- UStruct::SerializeBinGC <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- ObjectTestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UMasterLevel::DetachLevel <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- UGameEngine::L2_Teleport <- UGameEngine::ScreenFadeDone <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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