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+STR or -STR ?  

221 members have voted

  1. 1. +STR or -STR ?

    • +STR
      71
    • -STR
      150


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Posted

+dex+con are the correct dyes for adventurer

i prefer +dex / +wit .

Posted

Strength can be useful only at weird servers.

You see, adventurers base their wins on their skills, not their P Atk or their dagger's enchantment.

And as we know, the power of the skill does not depend on the character's power.

That means, that the only thing you can earn by having more power, is hitting more damage (on normal hits), while the skills are still on the reuse stage.

What does this mean? An adventurer with +0 AS can win another one with +30 AS, since the only advantage that the other one will have will be "+100" damage on normal hits.

Posted

Strength can be useful only at weird servers.

You see, adventurers base their wins on their skills, not their P Atk or their dagger's enchantment.

And as we know, the power of the skill does not depend on the character's power.

That means, that the only thing you can earn by having more power, is hitting more damage (on normal hits), while the skills are still on the reuse stage.

What does this mean? An adventurer with +0 AS can with another one with +30 AS, since the only advantage that the other one will have will be "+100" damage on normal hits.

 

sry for saying this but don't u think this topic should get locked??i mean it's on for 1 month now.(i am just sick of seeing it every now and then in the new replies :P )

Posted

sry for saying this but don't u think this topic should get locked??i mean it's on for 1 month now.(i am just sick of seeing it every now and then in the new replies :P )

 

So?

It's a discussion, it can even last for 3 years.

We are here to hear everyone's opinion.

Posted

only if you play interlude because now wit dont affect the skills at all :)

 

lol dagger's skills are physical, not magic, anyway. Daggers go +WIT for the resists, not for the cs boost.

Posted

lol dagger's skills are physical, not magic, anyway. Daggers go +WIT for the resists, not for the cs boost.

 

wit dont give you bonus resist and the reason why they said +wit is faster reuse for skills like  trick/switch/sand bomb etc because those are magical skills and in interlude those skills affected by casting in reuse

Posted

wit dont give you bonus resist and the reason why they said +wit is faster reuse for skills like  trick/switch/sand bomb etc because those are magical skills and in interlude those skills affected by casting in reuse

 

WIT

Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).

 

http://lineage.pmfun.com/list/tattoo

 

Here you are :P

Posted

WIT

Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).

 

http://lineage.pmfun.com/list/tattoo

 

Here you are :P

 

pmfun is the worst info place ever :D

 

affects Casting Spd. stat through the WIT modifier

each point of wit gained makes a 5% difference to Casting spd.

affects chance of magic critical hits

 

from L2P http://l2p.l2wh.com/basestats.html

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