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What client is the best?  

136 members have voted

  1. 1. What client is the best?

    • Gr. Epilogue
      29
    • Gr. Final
      10
    • Gr. Part 1/Part2
      0
    • Interlude
      68
    • C4
      20
    • Kamael
      1
    • Hellbound
      2
    • C3
      6


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Posted

look i will ask you something? whats the purpose of playing interlude and older clients ? you wear the same jacket as 2005?i dont think so...if u could understand what i mean...

Posted

look i will ask you something? whats the purpose of playing interlude and older clients ? you wear the same jacket as 2005?i dont think so...if u could understand what i mean...

+1 we must understand gr.final or epilogue arent new zones new items but is more Interesting more funny more modern and thing about it is 2010 chronicle

Posted

c3 FTW most balanced, many of you dont vote c3 because all of you prolly played from c4 or c6 ++

 

I played l2 since c1 and I can't say c3 was most balanced, mages were too OP because their sleep was instant cast, so mages were quite superior to everyone. I liked c4 the most, because they added olympiad, which's my favorite thing to do in l2 :)

Posted

I played l2 since c1 and I can't say c3 was most balanced, mages were too OP because their sleep was instant cast, so mages were quite superior to everyone. I liked c4 the most, because they added olympiad, which's my favorite thing to do in l2 :)

+1

and they destroyed on gracia with that oly arena like stronghold clan hall.

 

Also oly arena on c4 and il are much better. Much space for applying different strategy.

On gracia it looks like press F1 and win.

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    • @Silvin Thanks    This will be very useful.
    • Hello, everyone. I am an American, looking to start my own server.... I am looking for a dev, to help me build & edit a pride-style server.  Basically, at this point: (being Lineage 2 is a dying game - with botters overtaking) I'm not looking to spend hundreds-thousands of dollars.... Even if it's a cheap not "pride-style" server, I'll be content with that, too. I have everything else as far as Name, Discord, website, and staff - I just need a dev, to help with the files.  Thanks! 🙂 
    • ## SuperPoint Editor   SuperPoint Editor is a practical visual editor for Lineage II PTS 'SuperPoint.bin' files. It is built for people who need to inspect, fix, rebuild, and draw server routes without digging through binary data by hand.   ### What You Can Do   - Open and edit 'SuperPoint.bin' files. - Export BIN data into a readable TXT format. - Save edited data back into a valid BIN file. - Validate routes before saving. - Work with SuperPoint routes, points, directed connections, and path records in tables. - Add, duplicate, delete, and reorder points. - Create direct and reverse connections between route points. - Automatically generate connections between neighboring points. - Edit raw point coordinates: 'X', 'Y', 'Z', 'Index', and 'Delay'. - Keep route names and internal route data organized. - Use either English or Ukrainian interface language.   ### C4 Server Support   Some C4 servers have 'SuperPoint.bin', but do not have 'superpointinfo.txt' in scripts. The editor supports this case directly. When 'superpointinfo.txt' is not found near the BIN file, the editor can open the BIN in C4 mode. In this mode, 'Fstring ID' is disabled because that value belongs to 'superpointinfo.txt', not to the BIN itself. The editor will not generate or modify 'superpointinfo.txt' while working in this mode. This keeps C4 data clean and avoids creating script files that the server does not actually use.   ### superpointinfo.txt Support   For chronicles that do use 'superpointinfo.txt', the editor can load and synchronize it together with the BIN data. When saving, the editor updates route nodes and coordinates while preserving existing metadata such as: - 'npc_name' - 'move_type' - 'fstring_index' - 'social_number' - 'delay' New nodes are generated with safe default values, so existing script metadata is not accidentally wiped.   ### Geodata Tools   The editor can also open converted geodata '.dat' files and display them as a map. This makes route editing much more visual. You can: - Load geodata and inspect the terrain by layer. - Zoom and pan around the map. - Create a new SuperPoint directly from a map cell. - Draw a route by clicking on the geodata. - Drag existing points to new positions. - Automatically snap 'X/Y' to the selected geo cell. - Use the selected geodata layer to fill the point 'Z'. - See all routes on the map or focus only on the selected one. This is especially useful when building new NPC movement paths or correcting bad route coordinates.   ### Connections and Paths   SuperPoint connections are directional. A connection from point '3' to point '2' is not the same as a connection from point '2' to point '3'. The editor makes this explicit by separating: - route points, - directed connections, - and the actual path records used by each connection. For simple cases, it can create direct path records automatically. For more complex movement, you can edit the path points manually. ### Built for Safe Editing The editor includes validation before saving, so common structural problems can be caught before a broken BIN is produced. It also verifies rebuilt BIN files through the converter engine. The goal is simple: edit quickly, but do not silently damage server data.   ### Unknown Field   This small 'Unknown' field is part of the original BIN structure. Most official-looking files keep it as '0', and for regular route editing there is usually no reason to change it. The editor exposes it so nothing from the BIN is hidden or lost. If you do not know exactly what your server uses it for, keep it at '0'. Download
    • NpcGrp não salva no interlúdio e da crítico quando coloca ele no cliente, já testei ele antes.
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