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Hello, lovely people, how are you? I just finished compiling the L2jFrozen project Rev: 1132 (very old).
I don't mind it being too old, since the project is for me and my children. (LAN/Offline) it's not meant to be put online. I want to learn and give my children more comfort when playing. And for my part, I also experiment with the game.
My problem is that I don't know much about the subject. I was able to make some basic configurations to my liking and that of my children, but it never compiles or anything like that... I would really need help from you, the community... I simply want to remove all subclass restrictions, remove the restriction on "Overlord, Warsmith, and Dark Elf subclasses with White Elves and vice versa." Thank you very much in advance! Greetings, community.
Warriors, prepare for a new era!
We are pleased to announce that on July 12, with the morning restart, Airin will be updated to Chronicle 4: Scions of Destiny.
- Open Beta Testing (OBT) will begin on July 9. Everyone will be able to test the update in advance, including class mechanics, quests, and new content.
- The Clan Hall Auction will take place on July 13.
We’ve also prepared a traditional bonus start - details will be shared in the coming days.
The full list of changes is available in the official patch notes.
Thank you for your support and participation in the project. See you in Chronicle 4!
The game client download will be available soon.
Question
macman90
I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that):
2007.10.23 14:38:10
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM
Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
I'm worried about the lines:
UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this...
UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation
I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example:
My friends also get the same error and I don't think the reason of this is the client side...
Any suggestions... :-\
7 answers to this question
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