Jump to content
  • 0

Problem with Gatekeeper


macman90
 Share

Question

I'm using Interlude datapack and serverfiles and I'm getting this message after I use /unstuck or I teleport with the GK( 2-3 times after that):

 

2007.10.23 14:38:10

OS : Windows XP 5.1 (Build: 2600)

CPU : GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM

Video : NVIDIA GeForce FX 5900 Ultra (NGOHQ.com) (9792)

 

General protection fault!

 

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial5) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_18.ShadowProjector195) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_18.ShadowProjector195) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

I'm worried about the lines:

 

UGameEngine: - I've tried with newer and older datapacks and serverfiles but I'm still getting this...

 

UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop - If it's the L2_Teleport how I fix the teleportation

 

I think that all is coming from my Custom NPC Teleporter but it works just fine. Just an example:

 

<html><body><br><br>
<center>Dark Elven Area:</center><br>
<Center><font color="33ff00">_______________________</font>
<Br>
<a action="bypass -h npc_%objectId%_goto 99041" msg="811;Dark Elven Village">Dark Elven Village</a><br>
<a action="bypass -h npc_%objectId%_goto 99079" msg="811;Altar of Rites">Altar of Rites</a><Br>
<a action="bypass -h npc_%objectId%_goto 99234" msg="811;Undine Waterfall">Undine Waterfall</a><Br>
<a action="bypass -h npc_%objectId%_goto 99081" msg="811;Swamp">Swamp</a><Br>
<a action="bypass -h npc_%objectId%_goto 99082" msg="811;Temple of Shillen">Temple of Shillen</a><br>
<a action="bypass -h npc_%objectId%_goto 99080" msg="811;School of Dark Arts">School of Dark Arts</a><Br>

<Br>
<font color="33ff00">_______________________</font><br>
<td width=40><button value="Back" action="bypass -h npc_%objectId%_Chat" width=40 height=15 back="sek.cbui94" fore="sek.cbui92"></td>
</Center>
</body>
</html>

 

My friends also get the same error and I don't think the reason of this is the client side...

Any suggestions...  :-\

Link to comment
Share on other sites

7 answers to this question

Recommended Posts

  • 0

Sorry... please move my topic to the right section.

 

I use:

L2J Server Version:    1083

L2J Datapack Version:  3281

 

and also I have tried with:

 

L2J Server Version:    1119

L2J Datapack Version:  3320

 

I noticed that in gameserver/sql/teleporter.sql the number for teleportation to TOI is 201, 202, 203, 204... and in my custom teleporter is 99201, 99202, 99203, 99204... but I don't think this is the problem cuz I get the error even if I use /unstuck

Link to comment
Share on other sites

  • 0

why dont use download www.oneodevteam.com L2JOneo's work ? They are better than l2jfree and stable . Also includes global gatekeeper , gmshop full , global trader , wedding system , 2 factions kvn and much more .. auto events and and ..

Link to comment
Share on other sites

  • 0

why dont use download www.oneodevteam.com L2JOneo's work ? They are better than l2jfree and stable . Also includes global gatekeeper , gmshop full , global trader , wedding system , 2 factions kvn and much more .. auto events and and ..

 

I recreated the Oneo's buffer... I don't need just some already made GK, GM Shop, Buffer... I create them myself. I will try the oneodevteam dp and server files if there are on this link. I'll return if the problem is still unsolved. Thank you all=)

Link to comment
Share on other sites

  • 0

is the gatekeeper  yours or it is ready from a pack?

 

It's not from the pack I find it and it is one of the Ones Dev Team gatekeepers but I have made a lot of changes.

 

Now I have problem with the Ones Dev Team datapack. I can't add the buffer. I have no problem adding the teleports but I have with the NPC. When I start the code:

 

INSERT INTO `npc` VALUES

(99987, 29056, "GateKeeper", 1, "Luxury", 1, "NPC.teleport_npc", 8, 38, 70, "female", "L2Teleporter", 40, 3862, 1493, "11.85", "2.78", 40, 43, 30, 21, 20, 10, 0, 0, 1314, 470, 780, 382, 278, 0, 333, 0, 0, 0, 55, 132, "NULL", 0, 1, 0);

 

I get this:

ERROR 1136 : Column count doesn't match value count at row 1

 

I don't have problems with the other L2J datapack.

 

What is different in the L2J Ones Dev Team pack? Where can be the mistake?

---------

I hope u can understand my english writing :]

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share



×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock