`Willowy^ Posted April 30, 2010 Posted April 30, 2010 Guys otan kanw telleport ennan char (san gm egw)i otan pao se mia perioxi apo gk troo CRIT gt? 2010.5.1 00:36:18 OS : Windows Vista 6.1 (Build: 7600) CPU : GenuineIntel PentiumPro-class processor @ 1463 MHz with 1527MB RAM Video : Mobile Intel® 965 Express Chipset Family (Microsoft Corporation - WDDM 1.1) (1749) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial64) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial64) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_18.ShadowProjector91) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_18.ShadowProjector91) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop kai stin console leei duplicate char kati tetio Oxi synexia alla tis perissoteres fores Oxi
0 PonyR1der Posted April 30, 2010 Posted April 30, 2010 hehehe file m ....kserw tin lisi :D ixa to idio problem lipon akouse me prosektika. 1 kai simantikotero(auto ine vasika i lisi)->Sta customs npcs pou exeis perasei oxi mono tis gk....na exeis templates(tin emfanisi ton npc) kanonika npcs. dld na min ime apo monsters/rbs. I LISI INE AUTI 2 kai oxi para poli simantiko->Clean System(To system tou official)
0 Nox*Shine Posted May 1, 2010 Posted May 1, 2010 hehehe file m ....kserw tin lisi :D ixa to idio problem lipon akouse me prosektika. 1 kai simantikotero(auto ine vasika i lisi)->Sta customs npcs pou exeis perasei oxi mono tis gk....na exeis templates(tin emfanisi ton npc) kanonika npcs. dld na min ime apo monsters/rbs. I LISI INE AUTI 2 kai oxi para poli simantiko->Clean System(To system tou official) Mε Λιγα λογια γιανα καταλαβεις δεν πρεπει να εχει τα Npc σου σε μορφη Rb.
Question
`Willowy^
Guys otan kanw telleport ennan char (san gm egw)i otan pao se mia perioxi apo gk troo CRIT gt?
2010.5.1 00:36:18
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 1463 MHz with 1527MB RAM
Video : Mobile Intel® 965 Express Chipset Family (Microsoft Corporation - WDDM 1.1) (1749)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial64) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial64) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_18.ShadowProjector91) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_18.ShadowProjector91) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
kai stin console leei duplicate char kati tetio
Oxi synexia alla tis perissoteres fores
Oxi
4 answers to this question
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