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Question
`Willowy^
Guys otan kanw telleport ennan char (san gm egw)i otan pao se mia perioxi apo gk troo CRIT gt?
2010.5.1 00:36:18
OS : Windows Vista 6.1 (Build: 7600)
CPU : GenuineIntel PentiumPro-class processor @ 1463 MHz with 1527MB RAM
Video : Mobile Intel® 965 Express Chipset Family (Microsoft Corporation - WDDM 1.1) (1749)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial64) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial64) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_18.ShadowProjector91) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_18.ShadowProjector91) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
kai stin console leei duplicate char kati tetio
Oxi synexia alla tis perissoteres fores
Oxi
4 answers to this question
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