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Posted

nah, bullets don't work, i will try to fix'em but not now...... sorry

 

 

AND if i make it hit like a bow, it drops bullets, but he hits like a bow, like he adds the bullets like an arrow lol :P

 

btw does anyone knows how to make own attack position? that would be very nice

Posted

You can't fix bullets why?because if you add bullets you have to make the weapon to hit like bow

If you want to make a new animations for your character you need a tool

Posted

You can't fix bullets why?because if you add bullets you have to make the weapon to hit like bow

If you want to make a new animations for your character you need a tool

tool name?

Posted

in the client, change weapon type to sword animation should be enough, not bow. In server side put the weapon as a bow.

you don't understand, i did this, and he shoots like a bow, like he adds an arrow on it it sux....

Posted

you don't understand, i did this, and he shoots like a bow, like he adds an arrow on it it sux....

 

Well, you dont understand what i said, read my suggestion carefully and it will NOT shot arrows

The animation tool is available via donation from Gildor's umodel website, it's around 100$.It is an unreal editor plugin

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    • Hello, MaxCheaters community,   We are pleased to officially announce the development of our new Lineage II project: MightyProject MightyProject will be an Interlude Mastered server, developed on a modern game engine and technical foundation while preserving the gameplay, atmosphere, and identity that made Interlude one of the most memorable chronicles of Lineage II. Our objective is not to transform Interlude into something unrecognizable. We aim to modernize and improve the overall experience while remaining faithful to the original spirit and scope of the chronicle. Our Vision MightyProject will feature: Authentic Interlude-oriented gameplay supported by a modern engine. Retail quests, carefully simplified to provide a smoother and more enjoyable progression experience. Reworked classes and skills, focused on improving balance and strengthening class identity without departing from Interlude gameplay. A refined progression system that respects players’ time without removing the sense of achievement. Original development decisions rather than copied features, systems, concepts, or branding from other projects. We are not interested in creating another server filled with random features simply because they are currently popular. Every system introduced into MightyProject must have a clear purpose and fit naturally within the overall Interlude experience. A Serious and Familiar Team Many people within the community are already familiar with us and understand the level of commitment we bring to our projects. We know that trust cannot be built through promises alone. It must be earned through consistent development, professional management, transparency, and long-term support. MightyProject is being approached as a serious and sustainable project—not as a temporary server or a quick attempt to follow current market trends. Our ambition is to help revive the European Lineage II private-server community and contribute to a healthier market where players have more than one or two serious projects to choose from. We believe there is still room for a professionally developed European-based server that respects the identity of Interlude while offering the stability, presentation, and quality expected from a modern project. Partnership Opportunities We are open to discussions with serious investors and professional partners who understand the vision and long-term potential of MightyProject.   Investment partnerships will not alter the project’s established gameplay identity. Core decisions concerning balance, progression, and game design will remain under the responsibility of the development team.   Potential partners may contribute in areas such as: Marketing and media strategy Public relations and advertising Community growth Customer support Operational and promotional activities Every partnership will be discussed professionally, with clearly defined responsibilities, expectations, and boundaries. MightyProject is being created with one clear objective: to deliver a modern, polished, and sustainable Interlude experience without losing the character of the original game. More information regarding development progress, features, testing phases, media content, and the official roadmap will be shared as the project moves forward. Thank you to everyone who has supported us, worked with us, or followed our previous activities within the community. This is only the beginning. MightyProject
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