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[HELP]TvT Team


Question

Posted

Hello i have problem with tvt

when tvt start all players in one team only blue team

how to make blue and red team ?

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Posted

Hello i have problem with tvt

when tvt start all players in one team only blue team

how to make blue and red team ?

show us your config file

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Posted

Next time post all proper information.

 

Read our forum rules, you have to post information like:

 

- You server pack (L2J/Free/Archid etc)

- Revision

 

 

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Posted

L2JInfinity rev 331

# ========================== #
#     Team vs Team Engine    #
# ========================== #
# Enable TvTEvent
TvTEventEnabled = true

# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 300

#  Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 60

#  Event running time, in minutes
TvTEventRunningTime = 20

# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406

# Join Commands
# Usage: .tvtjoin | .tvtleave | .tvtinfo
TvTEventCommands = False

# Minimum amount of players allowed in each team 
TvTEventMinPlayersInTeams = 5
TvTEventMaxPlayersInTeams = 20

# Level rules 
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80

# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10

# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414

# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414

# Reward for winning team 
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000

# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False

# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =

 

 

  • 0
Posted

L2JInfinity rev 331

# ========================== #
#     Team vs Team Engine    #
# ========================== #
# Enable TvTEvent
TvTEventEnabled = true

# Time Between TvT events (in minutes, 300 = 5 hours)
TvTEventInterval = 300

#  Registration timer (in minutes) from start of event.
TvTEventParticipationTime = 60

#  Event running time, in minutes
TvTEventRunningTime = 20

# TvT Event NPC Details (create a custom npc of type L2TvTEventNpc)
TvTEventParticipationNpcId = 70010
TvTEventParticipationNpcCoordinates = 83425,148585,-3406

# Join Commands
# Usage: .tvtjoin | .tvtleave | .tvtinfo
TvTEventCommands = False

# Minimum amount of players allowed in each team 
TvTEventMinPlayersInTeams = 5
TvTEventMaxPlayersInTeams = 20

# Level rules 
TvTEventMinPlayerLevel = 1
TvTEventMaxPlayerLevel = 80

# Teleport delay Timers (in seconds)
TvTEventRespawnTeleportDelay = 10
TvTEventStartLeaveTeleportDelay = 10

# First Team Details (name, start and death x,y,z tp point)
TvTEventTeam1Name = Team1
TvTEventTeam1Coordinates = 148695,46725,-3414

# Second Team Details (name, start and death x,y,z tp point)
TvTEventTeam2Name = Team2
TvTEventTeam2Coordinates = 149999,46728,-3414

# Reward for winning team 
# itemId,amount;itemId,amount;itemId,amount;...
# no ";" at the start or end
TvTEventReward = 57,100000;5575,1000

# TvTEvent Rules
TvTEventTargetTeamMembersAllowed = True
TvTEventPotionsAllowed = False
TvTEventSummonByItemAllowed = False

# Door id's to close/open on start/end
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =

 

 

probably something wrong with the pack.. try it again with 4 chars if its again all in blue probably core part problem

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Posted

probably something wrong with the pack.. try it again with 4 chars if its again all in blue probably core part problem

i have test it with 5 chars but again all in blue team

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Posted

i dont want change my pack , i try from tvt but noting

 

L2JInfinity is really bugged and really notdone.

 

You can use L2JArchid (older revision) or wait for newest (private)

  • 0
Posted

L2JInfinity is really bugged and really notdone.

 

You can use L2JArchid (older revision) or wait for newest (private)

what version is good and full protect from exploit ?

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