Jump to content

Recommended Posts

Posted

I did not play other online game ... only l2 but many friends that are playing wow telling me that l2 is pure copy of wow so I thing that is failed too :P

Posted

hm ok let's take few examples

Retail , why in c1-c4 was overpopulated but in gracia its almost empty ?

Dragon Network , (hellbound) why there was 3k online in dragon and now 600 ?

l2phoenix (c4) why when it was Interlude - thekamael there was 200 Online ? and now when they came back to c4 800 in 3 weeks ?

Frintezza HB , why when it was interlude there was 1k ++ on , and now when its HB 300 ?

if u still think that NCsoft isn't failing belive me dude , ur wrong

 

you are giving serves with low populations as example

I could show you l2dex with has and in total 8k on

i could show you rpg club with 5k on

i could show youasterios tm with 5 full servers

etc etc

your point is totally invalid

 

Every1 here who says it copies wow doesnt tell in what aspects and what exactly is bad about it?

You say wow is great and l2 sux but if its a copy how can it suck so hard?

Posted

@killik , i said in what aspects L2 copy WoW, but i did not said that L2 sux or WoW is great. both got some difference and those differences make them special and unique.

Posted

hi everybody , did u notice that l2 is going worst ? NCsoft are just copying Blizzard ideas , Hellbound was bad but still OK... but Gracia ? pure fail , Copy Skills for TH from Rogue (world of warcraft) and many other things :) so i just say : NCsoft Fail , and if they keep stealing blizzard's idea , lineage 3 will be a pure fail too

and y ppl ? do u like this copy style ? at least if u played wow especialy with rogue char ?

LIKE IT:>

Posted

maybe it has smthin from wow

or maybe wow has smthin from l2

but mostly its based on some unique features that were made by ncsoft

each game each style

each individual with his own preferences

if u dont like l2 dont join it

Posted

maybe it has smthin from wow

or maybe wow has smthin from l2

but mostly its based on some unique features that were made by ncsoft

each game each style

each individual with his own preferences

if u dont like l2 dont join it

im playin l2 but not Gracia so dont worry about me , and am not here to talk if i should play at l2 or not , but just to see or to confirme that gracia is a pure fail

and for killik , Copy proves ? easy

TH : all new skills in gracia copied from wow , example : Stealth from wow , dunno how its called in l2  

Shadow Step for wow (dunno name in l2)

MailBox (Ctrl-X)

Kamael race features/skills taken from wow , example Charge from wow warriors

inv can now show ur char just like in wow

Braclet.... from wow

Stockets : Attribution stones

Augment system just like enchant in wow

linking items with Shift + left click (from wow)

and i forgot many other things , but those are probably enough...

Posted

im playin l2 but not Gracia so dont worry about me , and am not here to talk if i should play at l2 or not , but just to see or to confirme that gracia is a pure fail

and for killik , Copy proves ? easy

TH : all new skills in gracia copied from wow , example : Stealth from wow , dunno how its called in l2 

Shadow Step for wow (dunno name in l2)

MailBox (Ctrl-X)

Kamael race features/skills taken from wow , example Charge from wow warriors

inv can now show ur char just like in wow

Braclet.... from wow

Stockets : Attribution stones

Augment system just like enchant in wow

linking items with Shift + left click (from wow)

and i forgot many other things , but those are probably enough...

 

so even if minor things are similiar 

for example just because 2-3 skills are kinda same doesnt mean the pvp system in l2 did change its still l2 pvp and not wow pvp which is different

 

Besides if you see it like that wow copied most things from ultima online etc

You sure that all those things you mentioned didnt exist in other mmos before?

everquest etc? for example mailbox existed in ultima online aswell Oo

 

 

just because stuff exists in wow and l2 doesnt mean its neccesarily bad

Posted

After 6 years of playing Lineage 2, since the very first Chronicle, I can wisely say that Kamael< is spastic.

Posted

so even if minor things are similiar 

for example just because 2-3 skills are kinda same doesnt mean the pvp system in l2 did change its still l2 pvp and not wow pvp which is different

 

Besides if you see it like that wow copied most things from ultima online etc

You sure that all those things you mentioned didnt exist in other mmos before?

everquest etc? for example mailbox existed in ultima online aswell Oo

 

 

just because stuff exists in wow and l2 doesnt mean its neccesarily bad

so u call skill copying and item/inv copying minor things ? cool... so whats major things for ya ?

Posted

so u call skill copying and item/inv copying minor things ? cool... so whats major things for ya ?

I agree with him, major things is mostly the whole game-style that will always stay different from wow, the whole lineage2 story, the graphics, the graphic engine.

Skills/items/inventory it's things that might change from time to time ( updates) but things i mentioned before will stay for ever ( yea well im not talking about little improvements )

Posted

when l2 was born`ed wow did not existed

the fact is wow will never have the popularity of l2 and the comunity of l2

so what some skills are the same or similar..but how do u know they copy from blizzard? are u a blizzard dev? or smthing?

lets leave everyone with his own game

the fact is l2 > wow

Posted

when l2 was born`ed wow did not existed

the fact is wow will never have the popularity of l2 and the comunity of l2

so what some skills are the same or similar..but how do u know they copy from blizzard? are u a blizzard dev? or smthing?

lets leave everyone with his own game

the fact is l2 > wow

i gave proofs, u gave me what  ">"  ??

my father is better then yours.

Posted

i have to say that older chronicles were better than latest...especially with the attribute stones,

this thing is getting out of control!! i hope something new will bring more people back to L2...

 

Posted

so u call skill copying and item/inv copying minor things ? cool... so whats major things for ya ?

a major thing wouldbe for example if they would make l2 faction based suddenly  and focus on pve instancing etc ;o

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock