Jump to content

Recommended Posts

Posted

That's true, Ovenus worked on the pack for many days without sleep you can ask everyone..

Anyhow maybe he didnt did the best work but we really didnt expect so many problems :/

Agree, i think it's better to do one wipe but Ovenus will decide if he do or not.

ur gm there to test and find bugs ,so my another question how didnt u see the diffrence between mage and archer

tank and dager

drop of the ls ,adena drop etc etc..

i found most of the bugs there only for few hours of play ... lal ...wtf gms have that server :)

or ur only the PR :)

 

p.s. no need to wipe all chars ... u can only delete LS`s from sql base and remove weapons with augmented skills ....

Posted

p.s. no need to wipe all chars ... u can only delete LS`s from sql base and remove weapons with augmented skills ....

 

he need to wipe ... u saw now coins drop ? Now its much harder ... yesterday u can make all sets in 1h ... Pfff WIPE DA SH1T!

Posted

ur gm there to test and find bugs ,so my another question how didnt u see the diffrence between mage and archer

tank and dager

drop of the ls ,adena drop etc etc..

i found most of the bugs there only for few hours of play ... lal ...wtf gms have that server :)

or ur only the PR :)

 

p.s. no need to wipe all chars ... u can only delete LS`s from sql base and remove weapons with augmented skills ....

 

Actually not!, i am not a test gm, if you see in game i dont have full access to the server

so dont blame me.. Con have the full acess and the staff is 3 people.Ovenus is the admin/developer

Con is head gm and me gm to manage some other stuff but not in game.I just log in to help people , etc.

Posted

Actually not!, i am not a test gm, if you see in game i dont have full access to the server

so dont blame me.. Con have the full acess and the staff is 3 people.Ovenus is the admin/developer

Con is head gm and me gm to manage some other stuff but not in game.I just log in to help people , etc.

i dont blame ,just its kinda strange ... how server start without any kind of tests :) and expect we to do that :)

Posted

i dont blame ,just its kinda strange ... how server start without any kind of tests :) and expect we to do that :)

The start was not so good but we hope everything to go well in the next days.

Posted

stop blaming booldywarrior.

The server is not on his PC.

 

but we really didnt expect so many problems :/

me yes xD :)

i remember time before when ovenus showed me this pack. He called me to test his Oly.

we were going to test and fix class balance coz it had problems, but he didn't opened anymore that pack on that time coz some of his lovely kid friends told him: don't listen Erol, he want to mess up the pack, the pack is good bla bla bla.

This could be avioded if.....

 

anyway gl .....

 

Posted

ur gm there to test and find bugs ,so my another question how didnt u see the diffrence between mage and archer

tank and dager

drop of the ls ,adena drop etc etc..

i found most of the bugs there only for few hours of play ... lal ...wtf gms have that server :)

or ur only the PR :)

 

p.s. no need to wipe all chars ... u can only delete LS`s from sql base and remove weapons with augmented skills ....

Well if we didn't give so much time on the GvE event and the peace farmer /warrior farmer some things would be different. We Gave more time to these things and not so much to others we apologize for this but all will be fixed soon. We are only asking you for your patience nothing else. The start was kinda bad but nothing is perfect. Again sorry for all this and i hope to see some of you again in the game!
Posted

Well if we didn't give so much time on the GvE event and the peace farmer /warrior farmer some things would be different. We Gave more time to these things and not so much to others we apologize for this but all will be fixed soon. We are only asking you for your patience nothing else. The start was kinda bad but nothing is perfect. Again sorry for all this and i hope to see some of you again in the game!

 

I will be here after wipe ;P

Posted

Actually not!, i am not a test gm, if you see in game i dont have full access to the server

so dont blame me.. Con have the full acess and the staff is 3 people.Ovenus is the admin/developer

Con is head gm and me gm to manage some other stuff but not in game.I just log in to help people , etc.

 

Actually,you got a position due to your sticky privileges :D

Posted

Actually,you got a position due to your sticky privileges :D

not, you're wrong. You don't know him well.

Guest
This topic is now closed to further replies.



  • Posts

    • you can check all my posts and see that i get nonsense downvotes. i have seen this done to other users as well.... This is no longer the fault of the people, but of the administrators who allow the abuse of this. Regards  
    • Changeset 411 (3596)   ZoneManager, Manors, Cursed Weapon, AI, Bugfixes, Organization   [Fishing is currently malfunctioning. Wait next revisions for item/skills reparse + fish rework.   ZoneManager - Ty Bandnentans for the backup job Rework ZoneManager, parsing L2OFF zones and associated parameters. Zones are now handled by name, and not anymore by custom, dynamic, id - making them easier to invoke, and allowing retail script to invoke them aswell. Zones are now extending Territory, and don't use anymore shapes (Circle/Rectangle/NPoly). Default shape is Polygon, cut into Triangles, through Territory. One more step down to delete "zone.form" package and ZoneForm class. All zone types are added as L2OFF. Custom zone types are deleted (ARTIFACT, SCRIPT,...) and good names are provided (Boss = NoRestart, NoLanding = NoFly, etc). NoRestart zones type (eg. previous Boss) behavior is now matching retail, and uses retail parameters aswell. It normally fixes the "instant teleport back to town when entering boss zones through few teleporters" issue. Implementation of onLogin/onLogout/onEnterRegion/onExitRegion methods types for zones. Implementation of EffectZoneTaskManager (a universal 666ms ticking task for all effect zones) and ZoneRevalidationTaskManager (a universal 666ms Creature revalidateZone task, avoiding multiple calls). Migrate zone related Stat Func application to zone onEnter/onExit, deleting ZoneManager#getZone calls upon stat calculation (run speed, hp/mp regen). Fix moving from same zone type to same zone type ; it doesn't consider to going out (hotfix). Should notably fix water re-entrance issue. Delete custom CastleTeleportZone, use retail Mass Teleporter HTMs and AI params. Manors - Ty LaRoja for fixes Fix an issue where turning in crops to the Manor Lord for materials would incorrectly add adena to the castle vault instead of deducting it, while seed sales are correctly handled. Fix an issue where the "Stop Purchase" button did not properly clear all crops. The last crop would remain set, and the manor wouldn't fully disable unless all adena was manually removed from the vault. Introduce //manor [change], allowing manually a manor cycle to run. Cursed Weapon CW passive skill is properly cleaned up. Ty Denzel for report. Don't store anymore Player reference on CursedWeapon. Store CursedWeapon reference upon Player, rather than itemId - for faster acquisition. Fix a NPE upon CursedWeapon#endOfLife. AI Fix aggressive monsters behavior. Ty Denzel for report, Bandnentans for fix. Fix EvilateA/B not respawning demons. Ty Bandnentans for report. Fix a conditional NPE over PartyLeaderHeretic2Aggressive AI. Fix Gordon script NPE. Ty Sahar for report. Move most DefaultNpc methods to Npc (npc isn't a parameter anymore, but the method caller). Overload NpcAi#addCastDesire with NpcSkillType parameter, since it was hard to read and error-prone. -> npc.getAI().addCastDesire(attacker, getNpcSkillByType(npc, NpcSkillType.DD_MAGIC), 1000000); -> npc.getAI().addCastDesire(attacker, NpcSkillType.DD_MAGIC, 1000000);. Implement NpcMaker#areaSetOnOff and Npc#areaSetOnOff. AIs can now activate and de-activate areas based on behavior (generally spawn and dying). Uncomment all scripts areas triggers. Implement Creature#isInThisTerritory, checking if a Creature is in a parametrized zone name. Uncomment all scripts areas triggers. Re-introduce back RandomAnimationTaskManager for Folks. Ty Bandnentans for report. getSeeRange() is now minimal Config.DEFAULT_SEE_RANGE - can't be lower - notably fix Gordon ON_SEE event. Implement NODE_ARRIVED EventHandler. Fix Gordon continuously running after attacking someone. Bugfixes Sanitize the username string in AuthLogin as it is in RequestAuthLogin. Ty artemis for fix. //set title is fixed (allows more than one token, and spaces between words). Add the possibility to clear title with no parameter. Add a missing sysMessage upon regular Pet's name set, remove one check processed by regex (and which had invalid sysMessage). Fix a "day 1" issue related to CH : if your clan was holding any CH, HP/MP regen was applied no matter the CH zone you were currently set. Remove run stance upon Npc#reduceCurrentHp, making Walker run when being hit. Ty Denzel for report. Fix an issue where Castle owners couldn't register for SCH. Fix the related SystemMessageId. Allow blocked interaction to scan at higher range. Organization Config : Introduce NAME_REGEX_PATTERN and TITLE_REGEX_PATTERN, delete ZONE_TOWN Config. Territory "Polygon to Triangle" algorithm is edited for an adapted version of Earcut (earcut4j without the hole handling), allowing monotone polygon and using Z-order curve index for faster spatial partitioning. Rewrite Triangle#intersects method to be more accurate. Drop grandboss_list SQL. The few "var" are now named "variable", prior to var keyword addition in Java. Update MariaDB connector from 3.1.4 to 3.5.3. Add //set pvp <number> and //set pk <number>. RoomInfo improvement - allocate and reuse a single List, rather than nullify it and create a new one.
    • any mod can change the title 'Rules' and move to the  marketplace? @Maxtor
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock