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Posted

Rofl ok

 

But tell me when i use this type and on other npcs says incorrect name

Maybe tell other type i use latest rev of l2j inifnity

 

Y know compile and ......

Posted

Rofl ok

 

But tell me when i use this type and on other npcs says incorrect name

Maybe tell other type i use latest rev of l2j inifnity

 

Y know compile and ......

 

BECAUSE YOU HAVE ERROR IN GAMESERVER CONSOLE AND YOU ARE SO LAZY TO FIND IT !!!

Posted

Checked 10000 times for errors in not an error on my server no 0 errors just the type maybe doesnt support i tried and in other npc to change to this type

and couldnt spawn

Posted

Checked 10000 times for errors in not an error on my server no 0 errors just the type maybe doesnt support i tried and in other npc to change to this type

and couldnt spawn

bet on the 100 euros ?

Posted

KK Man maybe only works on l2j and l2j infinity dont support qq

You hear what you talk?

 

L2J Infinity is wrote in another language program ? or it's same with l2j, i means JAVA

Posted

ok but wtf when i pute the type y have dont spawns -.-?

 

Maybe make a quest for type l2npc example do something i want it xP

Maybe you forgot to copy l2jserver.jar ?

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  • Posts

    • PAYPAL& BINANCE PAYPAL& BINANCE
    • Short version: took Vanganth's classic Interlude pack as the starting point and rebuilt the rest on top of the Classic Secret of Empire client (protocol 166).   Stuff that got reworked, but not limited to: The AI is the one I'm proudest of. ~600 individual NPC behavior scripts, all parsed and verified against retail. Aggro range, follow logic, target switching, idle pattern, social actions. All behaving the way they do on the official server, not the way "close enough" L2J packs usually do. ~2,5k skills loaded, full enchant tree, soul crystal absorption rules. Every formula in Formulas.java and StatFunctions.java got rewritten to match retail. Geodata is not excluded. NPCs/spawns, 6k+ templates, 28k+ spawns, all raid bosses, all the standard event content (Olympiad, Seven Signs with Festival of Darkness, Castle Sieges, Clan Hall stuff, Fortress sieges, Dimensional Rift, Four Sepulchers, Cardiff Invasion). all quest scripts. The engine itself runs both Interlude (protocol 740–770) and Secret of Empire (166) off the same codebase, opcode-mapped. The thing I want to be clear about: this is as close to PTS as L2J realistically gets. Most, not all, L2J packs out there have approximated formulas, stub AI, patchy geodata, hardcoded raid scripts. We didn't take that route.   When can you actually play it:   Server most likely opens next year. If I get more dev time over the coming months a beta by end of this year is realistic, possibly earlier. No promises, depends on how much time I can put in.   The server is already playable since the most important work is done. So if you'd like to collaborate, you'll be able to test it fairly soon. The server files are really good. You might even want to use them for your own server if we decide to go that route.   Server tiers being considered: Low-rate retail - the flagship, most likely first server. Strict PTS. Mid-to-high rate, minimal customs - almost certainly happening as a second server. More accessible but the engine integrity stays. Old L2Finest pride-style (high-rate, heavy customs, the original flavor some of you remember) - very low chance and definitely not soon. It's on the list but well behind the first two.   That's where we are. More updates as open beta gets closer.
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