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Posted

Food and water price lowered.

We are still working at the server since we couldn't finish everything in beta due to that incident.

Things too come in a few days:

- Training dummy where you can get sp / skill attack so you will have enough sp to buy skills (will make sp higher too).

- Anti-OP system that can tell if you are weak, average or strong.

- Npc where you can change a buffer-only class for an item and get more buffs from level 40 - 85 buffer.

- Economy balance

- Turning on events and adding a lot more.

Posted

this is getting lame:s

we as players have problems

how to reech admin/dev/gm 0,0

You can post the problem in our forum. We can't find a serious game-master.

Posted

Hows finding a new GM/HGM and stuff

because its needed

new people joining

and asking me what to do??

i help them.. but i don't wnat it anymore

try to find a new one as soon as posible pls..

realy needed. som1 who can hear our problems

and som1 to make server extra fun with events or anything...,

Posted

First of all elite mobs were removed after level 60 AND for those under level 60 their stats are 2x than the usual stats and 5x more hp and you ger better exp/sp/adena/drops AND i did that yesterday. Second i can't be online too much now because of school; i am working offline on fixing bugs you report on forum and i get from addy and on adding new things (as the server has about 60 % things done. The server was intended to be lunched in june but i was hasted and had to put it online).

After i finish what is on my list now and make guides for everything, i'll start working on events.

 

Btw, how about i make sp exchange to skill points automatically? When you have x sp it gets changed automatically to skill points.

And you can chose the way you would like to distribute it: by turn (1 active than 1 passive), only active, only passive, both at the same time(sp = active skill sp for 1 point + passive skill sp for 1 point)

Would this be easier for you?

Btw 2, anti overpowered system 60 % done, dummy mob where you get sp / skill attack ( sp is calculated based on skill cast time and if it is critical or not) 100% done and buffer-only char system 30% done.

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