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  • 1 month later...

@dleogr ;

Adding delay event:

#Instance Event by Bloodshed

 

from com.l2jserver.gameserver.instancemanager        import InstanceManager

 

from com.l2jserver.gameserver.model                  import L2ItemInstance

 

from com.l2jserver.gameserver.model.actor            import L2Summon

 

from com.l2jserver.gameserver.model.entity          import Instance

 

from com.l2jserver.gameserver.model.itemcontainer    import PcInventory

 

from com.l2jserver.gameserver.model.quest            import State

 

from com.l2jserver.gameserver.model.quest            import QuestState

 

from com.l2jserver.gameserver.model.quest.jython    import QuestJython as JQuest

 

from com.l2jserver.gameserver.network.serverpackets  import CreatureSay

 

from com.l2jserver.gameserver.network.serverpackets  import InventoryUpdate

 

from com.l2jserver.gameserver.network.serverpackets  import MagicSkillUse

 

from com.l2jserver.gameserver.network.serverpackets  import SystemMessage

 

from com.l2jserver.gameserver.network.serverpackets  import ExShowScreenMessage

 

from com.l2jserver.gameserver.network.serverpackets  import Earthquake

 

from com.l2jserver.gameserver.network                import SystemMessageId

 

from com.l2jserver.gameserver.util                  import Util

 

from com.l2jserver.util                              import Rnd

 

 

 

qn = "Bloodshed"

 

 

 

#Items

 

E_APIGA  = 14720

 

ADENA  = 57

 

STONE  = 9576

 

SCROLL  = 960

 

 

 

#NPCs

 

ROSE  = 2009001

 

CHEST  = 2009002

 

 

 

#Monsters

 

NAGLFAR  = 2009010

 

SENTRY1  = 2009011

 

SENTRY2  = 2009012

 

HOUND  = 2009013

 

 

 

#Doors

 

DOOR1  = 12240001

 

DOOR2  = 12240002

 

 

 

#Instance respawn delay, time on ms

 

respawn_delay = 86400000

 

 

 

class PyObject:

 

  pass

 

 

 

def openDoor(doorId,instanceId):

 

  for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():

 

      if door.getDoorId() == doorId:

 

        door.openMe()

 

 

 

def closeDoor(doorId,instanceId):

 

  for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():

 

      if door.getDoorId() == doorId:

 

        door.closeMe()

 

 

 

def checkConditions(player, new):

 

  test = self.loadGlobalQuestVar("Bloodshed")

 

  if test.isdigit() :

 

      remain = long(test) - System.currentTimeMillis()

 

  else :

 

      remain = 0

 

  party = player.getParty()

 

  if party:

 

      player.sendPacket(SystemMessage.sendString("You may not enter with a party."))

 

      return False

 

  if not player.getLevel() >= 78:

 

      player.sendPacket(SystemMessage.sendString("You must be level 78 or higher to enter."))

 

      return False

 

  if not party:

 

      return True

 

  check spawn instance

 

  if remain > 0 :

 

      player.sendMessage("Bloodshed instance not ready.")

 

      return 0

 

  return True

 

 

 

def teleportplayer(self,player,teleto):

 

  player.setInstanceId(teleto.instanceId)

 

  player.teleToLocation(teleto.x, teleto.y, teleto.z)

 

  pet = player.getPet()

 

  if pet != None :

 

      pet.setInstanceId(teleto.instanceId)

 

      pet.teleToLocation(teleto.x, teleto.y, teleto.z)

 

  return

 

 

 

def enterInstance(self,player,template,teleto):

 

  instanceId = 0

 

  party = player.getParty()

 

  if party :

 

      for partyMember in party.getPartyMembers().toArray():

 

        st = partyMember.getQuestState(qn)

 

        if not st : st = self.newQuestState(partyMember)

 

        if partyMember.getInstanceId()!=0:

 

            instanceId = partyMember.getInstanceId()

 

  else :

 

      if player.getInstanceId()!=0:

 

        instanceId = player.getInstanceId()

 

  if instanceId != 0:

 

      if not checkConditions(player,False):

 

        return 0

 

      foundworld = False

 

      for worldid in self.world_ids:

 

        if worldid == instanceId:

 

            foundworld = True

 

      if not foundworld:

 

        player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))

 

        return 0

 

      teleto.instanceId = instanceId

 

      teleportplayer(self,player,teleto)

 

      return instanceId

 

  else:

 

      if not checkConditions(player,True):

 

        return 0

 

      instanceId = InstanceManager.getInstance().createDynamicInstance(template)

 

      if not instanceId in self.world_ids:

 

        world = PyObject()

 

        world.rewarded=[]

 

        world.instanceId = instanceId

 

        self.worlds[instanceId]=world

 

        self.world_ids.append(instanceId)

 

        print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName())

 

      teleto.instanceId = instanceId

 

      teleportplayer(self,player,teleto)

 

      return instanceId

 

  return instanceId

 

 

 

def exitInstance(player,tele):

 

  player.setInstanceId(0)

 

  player.teleToLocation(tele.x, tele.y, tele.z)

 

  pet = player.getPet()

 

  if pet != None :

 

      pet.setInstanceId(0)

 

      pet.teleToLocation(tele.x, tele.y, tele.z)

 

 

 

class Bloodshed(JQuest):

 

  def __init__(self,id,name,descr):

 

      JQuest.__init__(self,id,name,descr)

 

      self.worlds = {}

 

      self.world_ids = []

 

 

 

  def onTalk (self,npc,player):

 

      st = player.getQuestState(qn)

 

      npcId = npc.getNpcId()

 

      if npcId == ROSE :

 

        #set spawn instance

 

        self.saveGlobalQuestVar("Bloodshed", str(System.currentTimeMillis()+respawn_delay))

 

        tele = PyObject()

 

        tele.x = -238599

 

        tele.y = 219983

 

        tele.z = -10144

 

        enterInstance(self, player, "Bloodshed.xml", tele)

 

        st.playSound("ItemSound.quest_middle")

 

      elif npcId == CHEST :

 

        npc.decayMe()

 

        tele = PyObject()

 

        tele.x = 82200

 

        tele.y = 148347

 

        tele.z = -3467

 

        exitInstance(player,tele)

 

        st.giveItems(ADENA,2750000)

 

        st.giveItems(STONE,1)

 

        st.giveItems(SCROLL,1)

 

        st.playSound("ItemSound.quest_finish")

 

        player.sendPacket(ExShowScreenMessage("Solo Instance Event (78+): Completed", 8000))

 

      return

 

 

 

  def onKill(self,npc,player,isPet):

 

      st = player.getQuestState(qn)

 

      npcId = npc.getNpcId()

 

      if npcId == SENTRY1 :

 

        if npc.getInstanceId() in self.worlds:

 

            world = self.worlds[npc.getInstanceId()]

 

            st.playSound("ItemSound.quest_middle")

 

            player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))

 

            st.giveItems(E_APIGA,1)

 

            openDoor(DOOR1,npc.instanceId)

 

      elif npcId == SENTRY2 :

 

        if npc.getInstanceId() in self.worlds:

 

            world = self.worlds[npc.getInstanceId()]

 

            st.playSound("ItemSound.quest_middle")

 

            player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))

 

            st.giveItems(E_APIGA,1)

 

            openDoor(DOOR2,npc.instanceId)

 

      elif npcId == HOUND :

 

        if npc.getInstanceId() in self.worlds:

 

            world = self.worlds[npc.getInstanceId()]

 

            st.playSound("ItemSound.quest_middle")

 

            st.giveItems(E_APIGA,2)

 

            player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))

 

            newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)

 

            player.sendPacket(Earthquake(240826,219982,-9985,20,10))

 

      elif npcId == NAGLFAR :

 

        if npc.getInstanceId() in self.worlds:

 

            world = self.worlds[npc.getInstanceId()]

 

            player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?"))

 

            player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000))

 

            st.playSound("ItemSound.quest_fanfare_2")

 

            st.giveItems(E_APIGA,4)

 

            newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)

 

      return

 

 

 

QUEST = Bloodshed(-1, qn, "Bloodshed")

 

QUEST.addStartNpc(ROSE)

 

QUEST.addTalkId(ROSE)

 

QUEST.addTalkId(CHEST)

 

 

 

QUEST.addKillId(NAGLFAR)

 

QUEST.addKillId(HOUND)

 

QUEST.addKillId(SENTRY1)

 

QUEST.addKillId(SENTRY2)

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  • 2 weeks later...

Sorry for double post but here is the code adapted to Freya. Test it and let me know if there are errors (ingame) because i have one.

#Instance Event by Bloodshed adapted to freya by LiquidIce
import com.l2jserver.gameserver.instancemanager.InstanceManager;
import com.l2jserver.gameserver.model.L2ItemInstance;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.entity.Instance;
import com.l2jserver.gameserver.model.itemcontainer.PcInventory;
import com.l2jserver.gameserver.model.quest.State;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.jython.QuestJython as JQuest;
import com.l2jserver.gameserver.network.serverpackets.CreatureSay;
import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jserver.gameserver.network.serverpackets.Earthquake;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;

qn = "Bloodshed"

#Items
E_APIGA	= 14720
ADENA	= 57
STONE	= 9576
SCROLL	= 960

#NPCs
ROSE	= 2009001
CHEST	= 2009002

#Monsters
NAGLFAR	= 2009010
SENTRY1	= 2009011
SENTRY2	= 2009012
HOUND	= 2009013

#Doors
DOOR1	= 12240001
DOOR2	= 12240002

class PyObject:
pass

def openDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.openMe()

def closeDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.closeMe()

def checkConditions(player, new):
party = player.getParty()
if party:
	player.sendPacket(SystemMessage.sendString("You may not enter with a party."))
	return False
if not player.getLevel() >= 78:
	player.sendPacket(SystemMessage.sendString("You must be level 78 or higher to enter."))
	return False
if not party:
	return True
return False

def teleportplayer(self, player,teleto):
player.setInstanceId(teleto.instanceId)
player.teleto(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(teleto.instanceId)
	pet.teleto(teleto.x, teleto.y, teleto.z)
return

def enterInstance(self,player,templateId,teleto):
instanceId = 0
party = player.getParty()
if party :
	for partyMember in party.getPartyMembers().toArray():
		st = partyMember.getQuestState(qn)
		if not st : st = self.newQuestState(partyMember)
		if partyMember.getInstanceId()!=0:
			instanceId = partyMember.getInstanceId()
else :
	if player.getInstanceId()!=0:
		instanceId = player.getInstanceId()
if instanceId != 0:
	if not checkConditions(player,False):
		return 0
	foundworld = False
	for worldid in self.world_ids:
		if worldid == instanceId:
			foundworld = True
	if not foundworld:
		player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))
		return 0
	teleto.instanceId = instanceId
	teleportplayer(self, player,teleto)
	return instanceId
else:
	if not checkConditions(player,True):
		return 0
	instanceId = InstanceManager.getInstance().createDynamicInstance(template)
	if not instanceId in self.world_ids:
		world = PyObject()
		world.rewarded=[]
		world.instanceId = instanceId
		self.worlds[instanceId]=world
		self.world_ids.append(instanceId)
		print "Instance: Started " + template + " Instance: " +str(instanceId) + " created by " + str(player.getName())
	teleto.instanceId = instanceId
	teleportplayer(self, player,teleto)
	return instanceId
return instanceId

def exitInstance(player,teleto):
player.setInstanceId(0)
player.teleto(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(0)
	pet.teleto(teleto.x, teleto.y, teleto.z)

class Bloodshed(JQuest):
def __init__(self,id,name,descr):
	JQuest.__init__(self,id,name,descr)
	self.worlds = {}
	self.world_ids = []

def onTalk (self,npc,player):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == ROSE :
		tele = PyObject()
		teleto.x = -238599
		teleto.y = 219983
		teleto.z = -10144
		enterInstance(self, player, "Bloodshed.xml", teleto)
		st.playSound("ItemSound.quest_middle")
	elif npcId == CHEST :
		npc.decayMe()
		tele = PyObject()
		teleto.x = 82200
		teleto.y = 148347
		teleto.z = -3467
		exitInstance(player,teleto)
		st.giveItems(ADENA,2750000)
		st.giveItems(STONE,1)
		st.giveItems(SCROLL,1)
		st.playSound("ItemSound.quest_finish")
		player.sendPacket(ExShowScreenMessage("Solo Instance Event (78+): Completed", 8000))
	return

def onKill(self,npc,player,isPet):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == SENTRY1 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
			st.giveItems(E_APIGA,1)
			openDoor(DOOR1,npc.instanceId)
	elif npcId == SENTRY2 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
			st.giveItems(E_APIGA,1)
			openDoor(DOOR2,npc.instanceId)
	elif npcId == HOUND :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			st.giveItems(E_APIGA,2)
			player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))
			newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
			player.sendPacket(Earthquake(240826,219982,-9985,20,10))
	elif npcId == NAGLFAR :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?"))
			player.sendPacket(ExShowScreenMessage("Congratulations! You have defeated Demonic Lord Naglfar.", 12000))
			st.playSound("ItemSound.quest_fanfare_2")
			st.giveItems(E_APIGA,4)
			newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)
	return

QUEST = Bloodshed(-1, qn, "Bloodshed")
QUEST.addStartNpc(ROSE)
QUEST.addTalkId(ROSE)
QUEST.addTalkId(CHEST)

QUEST.addKillId(NAGLFAR)
QUEST.addKillId(HOUND)
QUEST.addKillId(SENTRY1)
QUEST.addKillId(SENTRY2)

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Hi I'll tryd to my Interlude server... but i cant execute the sql file. like this:

[Err] 1136 - Column count doesn't match value count at row 1

[Err] INSERT INTO `npc` VALUES

(2009001,32630,'Rose',1,'Flower Girl',1,'LineageNPC.a_fighterguild_teacher_MDarkElf',8,20,70,'female','L2Npc',40,2444,2444,0,0,10,10,10,10,10,10,0,0,500,500,500,500,278,0,333,0,0,0,60,60,'event_clan',0,0,0,'LAST_HIT',0,0,0,'balanced','false'),

(2009002,30647,'Demonic Chest',1,'Treasure of Naglfar',1,'NPC.coffer_c',12,9,70,'etc','L2Npc',40,3862,1493,11.85,2.78,40,43,30,21,20,10,0,0,1314,470,780,382,278,0,333,0,0,0,55,132,'event_clan',0,1,0,'LAST_HIT',0,0,0,'fighter','false'),

(2009010,25642,'Naglfar',1,'Demonic Lord',1,'LineageMonster4.rahuu',20,64,83,'male','L2Monster',100,22120,24444,20,3.09,50,43,40,21,20,10,0,0,3032,1855,2955,1854,300,500,933,13983,0,0,80,220,'event_clan',1000,1,0,'LAST_HIT',0,0,0,'balanced','false'),

(2009011,22329,'Sin',1,'Demonic Sentry',1,'LineageMonster3.Death_Blader_Raid',15,32.5,83,'male','L2Monster',40,9599,24444,56.86,3.09,40,43,30,21,20,10,0,0,2356,1220,3250,1034,278,500,333,0,0,0,60,180,'event_clan',1500,0,0,'LAST_HIT',0,0,0,'fighter','true'),

(2009012,22329,'Hel',1,'Demonic Sentry',1,'LineageMonster3.Death_Blader_Raid',15,32.5,83,'male','L2Monster',40,9599,24444,56.86,3.09,40,43,30,21,20,10,0,0,2356,1220,3250,1034,278,500,333,0,0,0,60,180,'event_clan',1500,0,0,'LAST_HIT',0,0,0,'fighter','true'),

(2009013,29151,'Hellhound',1,'Demonic Spawn',1,'NPC2.bereth_fake',64,48.42,83,'male','L2Monster',50,12381,20444,50,3.09,50,40,30,21,20,10,0,0,2532,1555,3555,1554,275,500,733,0,0,0,60,180,'event_clan',500,0,0,'LAST_HIT',0,0,0,'fighter','false');

[Msg] Finished - Unsuccessfully

--------------------------------------------------

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It's small instance event (solo)

 

Kill a few mobs to get to a boss, kill it and claim a reward. Pretty simple, just check it out if u want 

NPC in giran center to enter instance and exchange event coins you can get inside for some hats (adjust mob stats, rewards, npc skills etc to your liking...

 

girlkem.jpg

 

Credits: l2j-forum

 

http://www.4shared.com/file/258144163/fe33b6ac/Instance_Event.html

 

Very nice event thx for all.

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  • 2 weeks later...

 check spawn instance
   if remain > 0 :

 

With last freya release, i have this error :

 

SyntaxError: ('invalid syntax', ('__init__.py', 73, 10, '   check spawn instance'))

 

I used the file with day limit.

Someone can help me for fix that?

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This add on event is not what we need... Is allow the event to running only one time per day.

And is not codded well also.

So here is the correct one for Freya !

 

Index: data/scripts/handlers/usercommandhandlers/InstanceZone.java
===================================================================
--- data/scripts/handlers/usercommandhandlers/InstanceZone.java	(revision 7669)
+++ data/scripts/handlers/usercommandhandlers/InstanceZone.java	(working copy)
@@ -72,13 +72,22 @@
						firstMessage = false;
						activeChar.sendPacket(new SystemMessage(SystemMessageId.INSTANCE_ZONE_TIME_LIMIT));
					}
-					int hours = (int) (remainingTime / 3600);
-					int minutes = (int) ((remainingTime%3600) / 60);
-					SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);
-					sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId));
-					sm.addNumber(hours);
-					sm.addNumber(minutes);
-					activeChar.sendPacket(sm);
+					if (instanceId != 500000)
+					{
+						int hours = (int) (remainingTime / 3600);
+						int minutes = (int) ((remainingTime%3600) / 60);
+						SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);
+						sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId));
+						sm.addNumber(hours);
+						sm.addNumber(minutes);
+						activeChar.sendPacket(sm);
+					}
+					else
+					{
+						int hours = (int) (remainingTime / 3600);
+						int minutes = (int) ((remainingTime%3600) / 60);
+						activeChar.sendMessage("Solo Instance will be available to re-use in " + hours + " hours and " + minutes + " minutes.");
+					}
				}
				else
					InstanceManager.getInstance().deleteInstanceTime(activeChar.getObjectId(), instanceId);
Index: data/scripts.cfg
===================================================================
--- data/scripts.cfg	(revision 7669)
+++ data/scripts.cfg	(working copy)
@@ -207,6 +207,7 @@
village_master/orc_occupation_change_2/__init__.py

# Instance Dungeons Section
+instances/Bloodshed/__init__.py
instances/DarkCloudMansion/DarkCloudMansion.java
instances/CrystalCaverns/CrystalCaverns.java
instances/Kamaloka/Kamaloka.java

 

And here is the __init__.py

 

#Instance Engine by Bloodshed, Fixed by Sakretsu

from java.lang                                                 import System
from java.sql                                                  import Connection
from java.sql                                                  import PreparedStatement
from java.sql                                                  import ResultSet
from java.util.logging                                         import Level
from java.util.logging                                         import Logger

from com.l2jserver                                             import L2DatabaseFactory
from com.l2jserver.gameserver.instancemanager                  import InstanceManager
from com.l2jserver.gameserver.instancemanager.InstanceManager  import InstanceWorld
from com.l2jserver.gameserver.model                            import L2ItemInstance
from com.l2jserver.gameserver.model                            import L2Object
from com.l2jserver.gameserver.model                            import L2World
from com.l2jserver.gameserver.model.actor                      import L2Character
from com.l2jserver.gameserver.model.actor                      import L2Summon
from com.l2jserver.gameserver.model.entity                     import Instance
from com.l2jserver.gameserver.model.itemcontainer              import PcInventory
from com.l2jserver.gameserver.model.quest                      import State
from com.l2jserver.gameserver.model.quest                      import QuestState
from com.l2jserver.gameserver.model.quest.jython               import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets            import CreatureSay
from com.l2jserver.gameserver.network.serverpackets            import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets            import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets            import SystemMessage
from com.l2jserver.gameserver.network.serverpackets            import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets            import Earthquake
from com.l2jserver.gameserver.network                          import SystemMessageId
from com.l2jserver.gameserver.util                             import Util
from com.l2jserver.util                                        import Rnd

qn = "Bloodshed"

#Items
E_APIGA	= 14720
ADENA	= 57
STONE	= 9576
SCROLL	= 960

#NPCs
ROSE	= 40000
CHEST	= 40001

#Monsters
NAGLFAR	= 40002
SENTRY1	= 40003
SENTRY2	= 40004
HOUND	= 40005

#Timelimit
TIMELIMIT = 86400000

#Instance Id
INSTANCEID = 500000

#Doors
DOOR1	= 12240001
DOOR2	= 12240002

class PyObject:
pass

def openDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.openMe()

def closeDoor(doorId,instanceId):
for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
	if door.getDoorId() == doorId:
		door.closeMe()

def checkConditions(player, new):
st = player.getQuestState(qn)
reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID);
party = player.getParty()
if party:
	player.sendPacket(SystemMessage.sendString("You may not enter with a party."))
	return False
if not player.getLevel() >= 83:
	player.sendPacket(SystemMessage.sendString("You must be level 83 or higher to enter."))
	return False
if System.currentTimeMillis() < reentertime :
	InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID)
	player.sendPacket(SystemMessage.sendString("Solo Instance: You may not re-enter yet."))
	return False
if not party:
	return True
return False

def teleportplayer(self,player,teleto):
player.setInstanceId(teleto.instanceId)
player.teleToLocation(teleto.x, teleto.y, teleto.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(teleto.instanceId)
	pet.teleToLocation(teleto.x, teleto.y, teleto.z)
return

def enterInstance(self,player,template,teleto):
instanceId = 0
party = player.getParty()
if party :
	for partyMember in party.getPartyMembers().toArray():
		st = partyMember.getQuestState(qn)
		if not st : st = self.newQuestState(partyMember)
		if partyMember.getInstanceId()!=0:
			instanceId = partyMember.getInstanceId()
else :
	if player.getInstanceId()!=0:
		instanceId = player.getInstanceId()
if instanceId != 0:
	if not checkConditions(player,False):
		return 0
	foundworld = False
	for worldid in self.world_ids:
		if worldid == instanceId:
			foundworld = True
	if not foundworld:
		player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))
		return 0
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
else:
	if not checkConditions(player,True):
		return 0
	instanceId = InstanceManager.getInstance().createDynamicInstance(template)
	if not instanceId in self.world_ids:
		world = PyObject()
		world.rewarded=[]
		world.instanceId = instanceId
		world.templateId = INSTANCEID
		self.worlds[instanceId]=world
		self.world_ids.append(instanceId)
		print "Instance Bloodshed.xml Started: " +str(instanceId) + " created by " + str(player.getName())
	st = player.getQuestState(qn)
	InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))
	teleto.instanceId = instanceId
	teleportplayer(self,player,teleto)
	return instanceId
return instanceId

def exitInstance(player,tele):
player.setInstanceId(0)
player.teleToLocation(tele.x, tele.y, tele.z)
pet = player.getPet()
if pet != None :
	pet.setInstanceId(0)
	pet.teleToLocation(tele.x, tele.y, tele.z)

class Bloodshed(JQuest):
def __init__(self,id,name,descr):
	JQuest.__init__(self,id,name,descr)
	self.worlds = {}
	self.world_ids = []

def onTalk (self,npc,player):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == ROSE :
		tele = PyObject()
		tele.x = -238599
		tele.y = 219983
		tele.z = -10144
		enterInstance(self, player, "Bloodshed.xml", tele)
		st.playSound("ItemSound.quest_middle")
	elif npcId == CHEST :
		npc.decayMe()
		tele = PyObject()
		tele.x = 83279
		tele.y = 148011
		tele.z = -3404
		exitInstance(player,tele)
		st.giveItems(ADENA,2750000)
		st.giveItems(STONE,1)
		st.giveItems(SCROLL,1)
		st.playSound("ItemSound.quest_finish")
		player.sendPacket(ExShowScreenMessage("Solo Instance Event (83+): Completed", 8000))
	return

def onKill(self,npc,player,isPet):
	st = player.getQuestState(qn)
	npcId = npc.getNpcId()
	if npcId == SENTRY1 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
			st.giveItems(E_APIGA,1)
			openDoor(DOOR1,npc.instanceId)
	elif npcId == SENTRY2 :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
			st.giveItems(E_APIGA,1)
			openDoor(DOOR2,npc.instanceId)
	elif npcId == HOUND :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			st.playSound("ItemSound.quest_middle")
			st.giveItems(E_APIGA,2)
			player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))
			newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
			player.sendPacket(Earthquake(240826,219982,-9985,20,10))
	elif npcId == NAGLFAR :
		if npc.getInstanceId() in self.worlds:
			world = self.worlds[npc.getInstanceId()]
			player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?"))
			player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000))
			st.playSound("ItemSound.quest_fanfare_2")
			st.giveItems(E_APIGA,4)
			newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)
	return

QUEST = Bloodshed(-1, qn, "Bloodshed")
QUEST.addStartNpc(ROSE)
QUEST.addTalkId(ROSE)
QUEST.addTalkId(CHEST)

QUEST.addKillId(NAGLFAR)
QUEST.addKillId(HOUND)
QUEST.addKillId(SENTRY1)
QUEST.addKillId(SENTRY2)

 

 

Credits go to Sakretsu !

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