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Dagger lethal


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Hello MxC community, in interlude l2j server lethal counts like kill and removes noblesse blessing so i want lethal to not count for a kill so players wont lose buffs... how can i fix it?

7 answers to this question

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Posted

I don't thing that is from the lethal dude.

Before I had that problem too. But I dont remember how I solve it :X

Let me thing and I will reply you ok ?

  • 0
Posted

I don't thing that is from the lethal dude.

Before I had that problem too. But I dont remember how I solve it :X

Let me thing and I will reply you ok ?

well ok but the problem is that when a player success lethal to another one the other one loses noblesse(means he got killed) and after this the other character has 1 hp and gets killed so he loses all buffs :(

  • 0
Posted

did you tested it and you are at 100% sure that there is the problem ?

ye.. if this wasnt the problem then you would lose buffs from all classes and not from classes that can make lethal.. the problem is that there should be a code that equals lethal = kill player and not sethp = 1 or whatever :D where is this code?

  • 0
Posted

ye.. if this wasnt the problem then you would lose buffs from all classes and not from classes that can make lethal.. the problem is that there should be a code that equals lethal = kill player and not sethp = 1 or whatever :D where is this code?

There's not such a thing

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