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Top L2J English Guides

 


 

How to compile any version of L2J | By killer_007

 


 

How to setup Your own L2JServer | By uNiQue1337

 


 

How to setup C5/Interlude Server, Optimizing and Editing | By killer_007

 


 

Updating without loosing data | By A-Style

 


 

How to add second GameServer | By TheVortex

 


 

Guide for NO-IP | By Feelmyspells

 


 

How to change NPC message's | By DreaM

 


 

How to change new players spawn | By spawn123

 


 

How to setup siege date | By Tony Montana

 


 

Your own custom glow | By sess

 


 

How to import DDS Files | By Mask

 


 

How to change olympiad Date | By T??GëOrge

 


 

How to Fix Subclass Exploit on L2JFree | By s?r?k?-

 


 

How to add Your own Teleports | By Gangsta

 


 

L2J Frequenly Asked Questions | By Matim

 


 

The Ultimate L2JFree Guide | By Horus

 


 

How to Setup Geodata on L2J | By Stefoulis15

 


 

How To Compile with Eclipse | By ExTrEmEDwarf

 


 

Setting up L2J Account Manager | By dj32

 


 

Another way to add server status on site | By Hax0r

 


 

NPCs & Other Custom Stuff Adding, Customising | By Coyote™

 


 

How to create Your own Multisell | By EfeX

 


 

Creating server in Linux with non-root user | By Feelmyspells

 


 

How to enable/setup Faction System | By John Lamprou

 


 

Make Your own NPC Buffer | By fdLP.

 


 

How to Balance Your Server | By WizZy™

 


 

How to edit your website using FTP client | By Commodus

 


 

Video - How to Compile | By Raule

 


 

Protect your server from L2jAttacker! | By WizZy™

 


 

Make Your Own TvT,CTF,DM Event | By ZeRo*

 


 

L2Java; Making your server, protecting it, modifying it, learning | By Coyote™

 


 

Java Core Modifications | By Matim

 


 

Installing An NPC Buffer On L2J Packs | By Stefoulis15

 


 

How to make a multisell | By Stealth

 


 

How To Import Source | By ShinKaZaMa


 

No Shop Zone | By xMaylox


 

Video Development Tutorials | By GoDofAdeN

 


 

Compile with Maven | By Sуѕтємƒяєαк

 


 

Compile with Ant | By Lekino

 

 

Auto Enchanter | By GrisoM

 

 

Top L2J Shares

 

 

Rin4a's Buffer | By Rin4a

 

 

L2J Web Admin | By RageZone

 

 

M4agnums's Npc Buffer | Screen | By M4agnums

 

 

Interlude Special GK | Screen | By Frank

 

 

Coin Manager | Screen | By Stefoulis15

 

 

Gold Bar Trader | By ~LoL~ZozOQ

 

 

Interlude Faction Shop | By Stefoulis15

 

 

Interlude Catle Trader | By AfaNouLiS

 

 

Special Tatoo Trader | Screen | By Frank

 

 

Interlude Misc Shop | By TsaTs0s

 

 

HellBound Shadow Trader | By TheRuleZzZ

 

 

Calesty's GM Shop | Screen | By Calesty

 

 

L2JServer Compiled Revisions | By 007florin

 

 

Npc Top PvP/Pk/Adena - Stats | By bauwbas

 

 

All in One NPC | By Allen

 

 

Full Geodata + PathNode | By CriticalError

 

 

Gracia GateKeeper | By Madgizmo

 

 

Npc by Mart Legion - Gracia | By Mart

 

 

NPC Buffer - Gracia Final [CT2.3] | By Myxoske

 

 

L2J Database Editor | By DragonHunter

 

 

GM Shop v1,v2 & v3 [CT2.3] | By CriticalError

 

 

Noblesse Npc | By Stefoulis15

 

 

Lineage2 Website Collection | By Commodus

 

 

Anti Cheat Guard 1.6 | By extr3me

 

 

L2J File Editor | By Matim

 

 

L2J Buff Creator | By DragonHunter

 

 

Auhmentation Gnerator | By varens

 

 

Noblesse Manager for L2JFree | By Ave

 

 

L2AutoUpdater + Source | By Stefoulis15

 

 

Npc Crafter | By `SiNoK^

 

 

Elements Multisell [1.0] | By Dysfunction

 

 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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