Coyote™ Posted March 31, 2010 Posted March 31, 2010 in this thing im newbie help me.where can i add it? java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java
IrreligiouS Posted April 1, 2010 Posted April 1, 2010 Hi, Listen, I was adding this code manually, to the latest L2JFree pack (rev.8149). While compilation I get this: What is wrong with this ? I will be grateful from info or help ^^
vampir Posted April 1, 2010 Posted April 1, 2010 If you are using Interlude then it's because it doesn't provide the ExShowScreenMessage.java serverpacket. Take it from Epilogue. I suppose that you will just need to change the imports. i am using epilogue i changed imports but as i saw, i dont have ExShowScreenMessage in my serverpackets, i will try to find it
Coyote™ Posted April 1, 2010 Posted April 1, 2010 i am using epilogue i changed imports but as i saw, i dont have ExShowScreenMessage in my serverpackets, i will try to find it You MUST have it, except if you removed it accidentally. Anyway, here you are: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.network.serverpackets; /** * @author Kerberos * */ public class ExShowScreenMessage extends L2GameServerPacket { private int _type; private int _sysMessageId; private int _unk1; private int _unk2; private int _unk3; private int _unk4; private int _size; private int _position; private boolean _effect; private String _text; private int _time; public ExShowScreenMessage (String text, int time) { _type = 1; _sysMessageId = -1; _unk1 = 0; _unk2 = 0; _unk3 = 0; _unk4 = 0; _position = 0x02; _text = text; _time = time; _size = 0; _effect = false; } public ExShowScreenMessage (int type, int messageId, int position, int unk1, int size, int unk2, int unk3,boolean showEffect, int time,int unk4, String text) { _type = type; _sysMessageId = messageId; _unk1 = unk1; _unk2 = unk2; _unk3 = unk3; _unk4 = unk4; _position = position; _text = text; _time = time; _size = size; _effect = showEffect; } @Override public String getType() { return "[s]FE:39 ExShowScreenMessage"; } @Override protected void writeImpl() { writeC(0xfe); writeH(0x39); writeD(_type); // 0 - system messages, 1 - your defined text writeD(_sysMessageId); // system message id (_type must be 0 otherwise no effect) writeD(_position); // message position writeD(_unk1); // ? writeD(_size); // font size 0 - normal, 1 - small writeD(_unk2); // ? writeD(_unk3); // ? writeD(_effect == true ? 1 : 0); // upper effect (0 - disabled, 1 enabled) - _position must be 2 (center) otherwise no effect writeD(_time); // time writeD(_unk4); // ? writeS(_text); // your text (_type must be 1, otherwise no effect) } }
vampir Posted April 1, 2010 Posted April 1, 2010 ye soz i just didnt see it, now all works fine and i also had to delete activechar.
IrreligiouS Posted April 1, 2010 Posted April 1, 2010 and i also had to delete activechar. So what do You mean ? Just remove "activechar" part from code ? And make it like this: + case 5: + ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000); + sendPacket(case5); + Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!"); + break; or like this: + case 5: + ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000); + Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!"); + break; ?
vampir Posted April 1, 2010 Posted April 1, 2010 + case 5: + ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000); + sendPacket(case5); + Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!"); + break; this worked for me
IrreligiouS Posted April 1, 2010 Posted April 1, 2010 + case 5: + ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000); + sendPacket(case5); + Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!"); + break; this worked for me OK, thx man, I will try that - I hope that this will work for me as well ^^ Cus
livogro Posted April 2, 2010 Posted April 2, 2010 But when you die it's still count? becouse example i will reach 30 and when i will die, i can kill 30 again and nothing happening :? I am using last rew of l2jEqual Sory for my bad english.
xAddytzu Posted April 2, 2010 Posted April 2, 2010 dismount(); + + impro = 0; if (isTransformed() && !isCursedWeaponEquipped()) { When you die, pvp kills count will be reset
livogro Posted April 2, 2010 Posted April 2, 2010 dismount(); + + impro = 0; if (isTransformed() && !isCursedWeaponEquipped()) { When you die, pvp kills count will be reset Yhea maybe, but on IL i can't find that place... ;/
Matim Posted April 2, 2010 Posted April 2, 2010 Guys - insert Your codes in Quote/Code block, for better clarity.
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