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Posted

man i'll sit each day and click what ever u want :P OR just make a script to do that but anyway i'll click 100 per day if i get platinium member

 

 

Posted

man it'll not give you platinium or donator mamber i can have 1000 posts but there is some infos that only donators and platinium mambers can see so i can have also 1xxxxxxxxxxxxxxxxxxxxxxxxxxx posts but i'll have to purchase platinium or donator members, and btw maxtor if u need 40usd for lifetime platinium mamber i think an ad is 0.05$ so 0.05$x100 is 5 bux so i can do it easilly so that less than q year i'll have your 40usd and i'll not have to click tha whole f day, if u want i'll have to click and earn my 40usd with how much clicks it'll take befor i'll get my platinium account

 

think about it it's much more money 10000 users x 0.05$ per day (just one click from 10000 users) it's 500bux per day now u calculate :O

Posted

no you are wrong. You can see every post with 200 + posts. It just doesn't mention it. I can see everything.

 

The only thing you are not allowed to see is ppl's profiles, but who cares?

 

 

Posted

no you are wrong. You can see every post with 200 + posts. It just doesn't mention it. I can see everything.

 

The only thing you are not allowed to see is ppl's profiles, but who cares?

 

 

 

Can you see that link? 

http://www.maxcheaters.com/forum/index.php?topic=7280.0

Posted

lol that is what i was talking about.

 

in that sticky you first need 30 or 25 posts to see this 2 lines and after u reach the post cound u reallize that only platinium and donator members allow to see it >_< lol but it's cool maybe i'll change to platinium, still dunno :|

Posted

 

Yeeeap!

 

 

 

lol that is what i was talking about.

 

in that sticky you first need 30 or 25 posts to see this 2 lines and after u reach the post cound u reallize that only platinium and donator members allow to see it >_< lol but it's cool maybe i'll change to platinium, still dunno :|

 

I don't think that these posts are so important. But Even if they are hidden, it is for the forum

  • 1 month later...
Posted

U see if all people like Gm's from other server see any topic they will fix everything posted here.So make useful posts to have a post count and then u will be able to see everything.And BTW it is a funny joke  :P

Posted

i agree with all the complaining about "respect" for who make post and make forum growing and discover that he gets joked...is unfair just make 2 different hiding string for donator and for post...

 

i understand donations but just things clear

Posted

i agree with all the complaining about "respect" for who make post and make forum growing and discover that he gets joked...is unfair just make 2 different hiding string for donator and for post...

 

i understand donations but just things clear

Read again my post.Can u understand that every gm who knows this international forum will login and see all the topics (exploits) about his server?Let's tell that some1 finds an exploit about enchant and he doesn't hide it,a gm (from a server) comes,sees the enchant exploit and protect his server from this exploit.Now Exploits doesn't work anymore because some1 didn't hide it.Now what are we going to do?eh?Nothing.This is the reason for hidden topics.Will u ever understand it ???

Posted

Read again my post.Can u understand that every gm who knows this international forum will login and see all the topics (exploits) about his server?Let's tell that some1 finds an exploit about enchant and he doesn't hide it,a gm (from a server) comes,sees the enchant exploit and protect his server from this exploit.Now Exploits doesn't work anymore because some1 didn't hide it.Now what are we going to do?eh?Nothing.This is the reason for hidden topics.Will u ever understand it ???

i understand that will be useless...but a gm can donate or not??' so it's all useless...

making instead more post count (300...400..dunno)will force only the interested people to stay in this forum...

 

but it's only mi opinion..

 

p.s: i ,as topic says, agree complains about the change beetwen "Donatoronly-hidden post" and "normally-hidden post"

Posted

i understand that will be useless...but a gm can donate or not??' so it's all useless...

making instead more post count (300...400..dunno)will force only the interested people to stay in this forum...

 

but it's only mi opinion..

 

p.s: i ,as topic says, agree complains about the change beetwen "Donatoronly-hidden post" and "normally-hidden post"

I am going to close our conservation here.And of course a gm can donate (if he wants to help the forum) and if u want understand why the forum has the selection of hidden topics.

Posted

In fact hiding posts in purpose of "gm will not see it" is'nt very smart. Why? you can ask... the answear is that if i would be gm (but im not) yes i would be interested in that kind of forums and i would pay to be donator or simple take some time in advance to post in few topics to see all hidden posts.

 

Real puropose of creating "hide post option" imo is that if someone put working cheat, first to know about it will be few of gm's who are registred in this forum and they'll have some time to fix it before more than ppl with needed post count will gain access to it. It's preventing all troubles that could happend if anyone could know about the cheat. For example im sure that you all remember help.html bug :] I remember when nearly all the server (im talking about noobwars) cheat with it xD back than nw was nearly dead because of that, gm's decided to rollback and many ppl just left nw. Now its ok, but it took plenty of time to fix all the damage done by that cheat.

  • 1 month later...
Posted

hej ppl i must pay donator or platinium to see all hiden post ,and i have only 20 posts, i must pay and do 200 post to see ?? or only pay ??? pls pm this thing

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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