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[Share] Some voice commands


DominiQue

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/* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License as published by

* the Free Software Foundation; either version 2, or (at your option)

* any later version.

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

* 02111-1307, USA.

*

* http://www.gnu.org/copyleft/gpl.html

*/

package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

 

/**

*@author V3ndetta

*/

 

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import net.sf.l2j.gameserver.model.base.Experience;

 

public class bbye implements IVoicedCommandHandler

{

private static final String[] VOICED_COMMANDS = {"lvlup" , "redteam" , "blueteam" , "removeteam" , "fullhp" , "fullmp"

, "fullcp" , "vis" , "invis" , "invul" , "vul" , "jailme" , "unjailme" };

 

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

{

if (command.equalsIgnoreCase("lvlup"))

{

            activeChar.setExp(Experience.LEVEL[81]);

}

if (command.equalsIgnoreCase("redteam"))

{

            activeChar.setTeam(1);

}

if (command.equalsIgnoreCase("blueteam"))

{

            activeChar.setTeam(2);

}

if (command.equalsIgnoreCase("removeteam"))

{

            activeChar.setTeam(0);

}

if (command.equalsIgnoreCase("fullhp"))

{

            activeChar.getMaxHp();

}

if (command.equalsIgnoreCase("fullmp"))

{

            activeChar.getMaxMp();

}

if (command.equalsIgnoreCase("fullcp"))

{

            activeChar.getMaxCp();

}

if (command.equalsIgnoreCase("vis"))

{

activeChar.getAppearance().setVisible();

}

if (command.equalsIgnoreCase("invis"))

{

activeChar.getAppearance().setInvisible();

}

if (command.equalsIgnoreCase("invul"))

{

activeChar.setIsInvul(true);

}

if (command.equalsIgnoreCase("vul"))

{

activeChar.setIsInvul(false);

}

if (command.equalsIgnoreCase("jailme"))

{

activeChar.setInJail(true);

activeChar.sendMessage("You are jailed,are u stupid?");

}

if (command.equalsIgnoreCase("unjailme"))

{

activeChar.setInJail(false);

activeChar.sendMessage("You are unjailed,gg idiot!");

}

return false;

}

 

public String[] getVoicedCommandList()

{

return VOICED_COMMANDS;

}

}

 

Credits : me

I must pres ESC,bb ;D

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Man, try to create something good, something 100% done, tested etc.

 

Whats that..? Imo its some kind of java shit.

 

Before posting shares - complete and test them..

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If anybody started to create unprotected and simple voiced commands, like this, then mxc would be full of useless topics.

I appreciate the fact that you're trying to help, although it has become very tiring.

 

/* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

/**
*@author YourNameHere
*/

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class ClassNameHere implements IVoicedCommandHandler
{
  private static final String[] VOICED_COMMANDS = {"something"};
  
  public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
  {
     if (command.equalsIgnoreCase("something"))
     {
           activeChar.setHero(true));
           activeChar.sendMessage("Gratz.");
     }
     return false;
  }
  
  public String[] getVoicedCommandList()
  {
     return VOICED_COMMANDS;
  }
}

 

Anybody can follow that model and create tons of commands..

 

Anyway, added at the AIO..

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