Jump to content

Recommended Posts

Posted

Hello people.

 

Since i helped a guy here  "http://www.maxcheaters.com/forum/index.php?topic=126391.0" with the same issue, i decided to share

the admin command //mass_create. How it works? You type //mass_create itemID amount (e.g //mass_create 57 1 -> This will add 1 adena to every online player)

 

Tested in L2J Interlude and works fine.

 

package net.sf.l2j.gameserver.handler.admincommandhandlers;

import java.util.StringTokenizer;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.datatables.ItemTable;
import net.sf.l2j.gameserver.handler.IAdminCommandHandler;
import net.sf.l2j.gameserver.model.GMAudit;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.ItemList;
import net.sf.l2j.gameserver.templates.L2Item;



public class AdminMassCreate implements IAdminCommandHandler {
private static final String[] ADMIN_COMMANDS = { "admin_mass_create" };
private static final int REQUIRED_LEVEL = Config.GM_CREATE_ITEM; // you need the same access level as create_item.

public boolean useAdminCommand(String command, L2PcInstance activeChar) {
	if (!Config.ALT_PRIVILEGES_ADMIN) {
		if (!(checkLevel(activeChar.getAccessLevel()) && activeChar.isGM()))
			return false;
	}

	GMAudit.auditGMAction(activeChar.getName(), command, (activeChar.getTarget() != null?activeChar.getTarget().getName():"no-target"), "");

	if (command.startsWith("admin_mass_create")) {
		try {
			String val = command.substring(17);
			StringTokenizer st = new StringTokenizer(val);
			if (st.countTokens() == 2) {
				String id = st.nextToken();
				int idval = Integer.parseInt(id);
				String num = st.nextToken();
				int numval = Integer.parseInt(num);
				massCreate(activeChar, idval, numval);
			} else if (st.countTokens() == 1) {
				String id = st.nextToken();
				int idval = Integer.parseInt(id);
				massCreate(activeChar, idval, 1);
			}
		} catch (StringIndexOutOfBoundsException e) {
			activeChar.sendMessage("Usage: //itemcreate <itemId> [amount]");
		} catch (NumberFormatException nfe) {
			activeChar.sendMessage("Specify a valid number.");
		}
	}
	return true;
}

private void massCreate(L2PcInstance activeChar, int idval, int numval) {
	for (L2PcInstance _players : L2World.getInstance().getAllPlayers()) {
		if (_players == activeChar)
			continue;

		_players.getInventory().addItem("Admin", idval, numval, _players,
				null);

		ItemList il = new ItemList(_players, true);
		_players.sendPacket(il);
		_players.sendMessage("Admin award you " + numval
				+ " item(s) number " + idval);

		activeChar.sendMessage("You have spawned " + numval
				+ " item(s) number " + idval + " in all chars inventory.");
	}

}

public String[] getAdminCommandList() {
	return ADMIN_COMMANDS;
}

private boolean checkLevel(int level) {
	return (level >= REQUIRED_LEVEL);
}
}

 

 

Posted

its not your work ...

its shared by down !

 

Please give me a link or something so i can know if i'll lock this topic or not.

Posted

Hello people.

 

Since i helped a guy here  "http://www.maxcheaters.com/forum/index.php?topic=126391.0" with the same issue, i decided to share

the admin command //mass_create. How it works? You type //mass_create itemID amount (e.g //mass_create 57 1 -> This will add 1 adena to every online player)

 

Tested in L2J Interlude and works fine.

 

package net.sf.l2j.gameserver.handler.admincommandhandlers;

 

import java.util.StringTokenizer;

 

import net.sf.l2j.Config;

import net.sf.l2j.gameserver.datatables.ItemTable;

import net.sf.l2j.gameserver.handler.IAdminCommandHandler;

import net.sf.l2j.gameserver.model.GMAudit;

import net.sf.l2j.gameserver.model.L2World;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import net.sf.l2j.gameserver.serverpackets.ItemList;

import net.sf.l2j.gameserver.templates.L2Item;

 

 

 

public class AdminMassCreate implements IAdminCommandHandler {

private static final String[] ADMIN_COMMANDS = { "admin_mass_create" };

private static final int REQUIRED_LEVEL = Config.GM_CREATE_ITEM; // you need the same access level as create_item.

 

public boolean useAdminCommand(String command, L2PcInstance activeChar) {

if (!Config.ALT_PRIVILEGES_ADMIN) {

if (!(checkLevel(activeChar.getAccessLevel()) && activeChar.isGM()))

return false;

}

 

GMAudit.auditGMAction(activeChar.getName(), command, (activeChar.getTarget() != null?activeChar.getTarget().getName():"no-target"), "");

 

if (command.startsWith("admin_mass_create")) {

try {

String val = command.substring(17);

StringTokenizer st = new StringTokenizer(val);

if (st.countTokens() == 2) {

String id = st.nextToken();

int idval = Integer.parseInt(id);

String num = st.nextToken();

int numval = Integer.parseInt(num);

massCreate(activeChar, idval, numval);

} else if (st.countTokens() == 1) {

String id = st.nextToken();

int idval = Integer.parseInt(id);

massCreate(activeChar, idval, 1);

}

} catch (StringIndexOutOfBoundsException e) {

activeChar.sendMessage("Usage: //itemcreate <itemId> [amount]");

} catch (NumberFormatException nfe) {

activeChar.sendMessage("Specify a valid number.");

}

}

return true;

}

 

private void massCreate(L2PcInstance activeChar, int idval, int numval) {

for (L2PcInstance _players : L2World.getInstance().getAllPlayers()) {

if (_players == activeChar)

continue;

 

_players.getInventory().addItem("Admin", idval, numval, _players,

null);

 

ItemList il = new ItemList(_players, true);

_players.sendPacket(il);

_players.sendMessage("Admin award you " + numval

+ " item(s) number " + idval);

 

activeChar.sendMessage("You have spawned " + numval

+ " item(s) number " + idval + " in all chars inventory.");

}

 

}

 

public String[] getAdminCommandList() {

return ADMIN_COMMANDS;

}

 

private boolean checkLevel(int level) {

return (level >= REQUIRED_LEVEL);

}

}

 

 

 

 

Fail

Posted

Well, are you stupid or something ? Lighto helped a guy in this topic and he just shared the full code here so anyone can use it! he didn't say, WHOA IT IS UNIQUE, YOU CAN'T FIND IT ANYWHERE!

 

 

Here is the link with the guy he helped http://www.maxcheaters.com/forum/index.php?topic=126391.0"

 

You people seriously are soo dumb. Before you post something, think. It isn't difficult nor painfull. Really :)

Guest
This topic is now closed to further replies.


  • Posts

    • what do u mean i want to change the normal weapons some weapons are working perftect some not getting th effect and the arcana has the effect above the weapons as u see ... i dont what is the probkenm
    • Stop paying for files that are already public and free. Here you can download a fully working Interlude server with C4-like gameplay, including source code so you can compile it yourself and verify everything. People will try to convince you that free releases are “broken”, “full of backdoors”, etc. That’s exactly why I’m also providing the SVN with the full source – so you can: Review the code yourself Remove / modify whatever you don’t like Compile your own binaries What’s included GX-EXT Interlude server (C4-style gameplay) – L2Off Client Interlude tweaked for C4 gameplay Public SVN with source code Downloads: Server GX-EXT: https://www.mediafire.com/file/q5ipkjd36tnhfxv/L2OFF_C4_C4_ACU_GXEXT.rar/file Client Interlude C4 Gameplay: https://www.mediafire.com/file/rdkfc8wwau042oh/Cliente_Interlude_Jugabilidad_C4.rar/file SVN (source code, delayed a couple of months to avoid reselling fresh work): https://svn.l2servers.com.ar/!/#GX-EXT_INTERLUDE User: gx Pass: gx How to compile To compile the source you will need: Visual Studio 2005 (x64 toolset) (Classic L2Off toolchain – yes, it’s old, but that’s what the original server uses.) Use this as you want: learn, test, open your own server, or just audit the code. But please, stop buying the same leaked/resold files over and over when you can get them here for free, with source, and actually know what you’re running.  
    • @GX-Ext Please reupload the pack+web+client because all the links inside that post or in the https://l2servers.com.ar/ are dead
    • Weapon dat is not the same for all, since you have custom things for sure no. You can contact @NevesOma
    • hello guys im facing a problem with the weapons .. i want to add hero glow on s weapons arcana ,dragonic bow etc.. some weapons are work peftect .. some not for example i add the line  LineageEffect.e_u092_h for fists and didnt work didnt even get the hero glow.. and the arcana the glow is on the top of weapon not down side like hero zeus mace any ideas?.. or does anybody has the weapongrp.dat file ready ?
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock