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[Help Me]Faction can attack each other


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Hey guys, I created Faction Type Server and now i have one problem in my server (Light Vs Dark) Dark can kill Dark and Light Can Kill Light

Here is Screen Shot : shot00012fa.th.jpg

Thank you guys for help and sory for my bad eanglish

6 answers to this question

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Posted

I suppose you use KvN system which deeply sucks.

 

You have to change your PvP formula on L2PcInstance first, cause even if you are of the same faction you can kill. The only thing is you haven't adenas/pvp from the kill. So mod it properly.

 

After it depends of your chronicle, but as you want to block all, I suggest to add a condition in RequestActionUse (network.clientpackets).

 

You can mod too autoattackable on L2PcInstance and L2skill.

 

Refers to laikeriz faction system, which is the best faction engine shared through MXC. You can try to find fdlp one as well, even if it's more primitic.

 

About the violet thing, remove the setpvpflag call (or something near) in L2PcInstance if you want keep your name color. Violet is stupid, imagine with 50 others ppls if they all become violet lol.

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Index: C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/L2Character.java
===================================================================
--- C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/L2Character.java	(revision 3338)
+++ C:/workspace/L2_GameServer/java/net/sf/l2j/gameserver/model/actor/L2Character.java	(working copy)
@@ -759,6 +759,18 @@
		        	return;
		        }
	        }
+			if (((L2PcInstance) this).isffaction() && ((L2PcInstance) target).isffaction() && Config.FACTION_SYSTEM_ENABLE)
+			{
+			    ((L2PcInstance) this).sendMessage("Cant attack a player from your faction");
+			    sendPacket(ActionFailed.STATIC_PACKET);
+			    return;
+			}
+			if (((L2PcInstance) this).issfaction() && ((L2PcInstance) target).issfaction() && Config.FACTION_SYSTEM_ENABLE)
+			{
+			    ((L2PcInstance) this).sendMessage("Cant attack a player from your faction");
+			    sendPacket(ActionFailed.STATIC_PACKET);
+			    return;
+			}
			// Checking if target has moved to peace zone
			if (target.isInsidePeaceZone((L2PcInstance)this))
			{

 

Try this code :)

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