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[Share]Blessed & Crystal enchants for L2J Interlude


Gxz

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Index: /Server/GameServer/java/config/other.properties
===================================================================
--- /Server/GameServer/java/config/other.properties (revision 2)
+++ /Server/GameServer/java/config/other.properties (revision 10)
@@ -45,8 +45,20 @@
EnchantChanceArmor = 52
EnchantChanceJewelry = 54
+
+# Chance a Crystal Enchant Scroll will succeed after safe enchant.
+EnchantChanceWeaponCrystal = 100
+EnchantChanceArmorCrystal = 100
+EnchantChanceJewelryCrystal = 100
+
+# Chance a Blessed Enchant Scroll will succeed after safe enchant.
+EnchantChanceWeaponBlessed = 85
+EnchantChanceArmorBlessed = 85
+EnchantChanceJewelryBlessed = 85
+
# Enchant limit [default = 0 (unlimited)]
EnchantMaxWeapon = 0
EnchantMaxArmor = 0
EnchantMaxJewelry = 0
+
# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8'
# regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)
Index: /Server/GameServer/java/net/sf/l2j/Config.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/Config.java (revision 8)
+++ /Server/GameServer/java/net/sf/l2j/Config.java (revision 10)
@@ -948,4 +948,12 @@
    public static int ENCHANT_MAX_ARMOR;
    public static int ENCHANT_MAX_JEWELRY;
+    
+    public static int ENCHANT_CHANCE_WEAPON_CRYSTAL;
+	public static int ENCHANT_CHANCE_ARMOR_CRYSTAL;
+	public static int ENCHANT_CHANCE_JEWELRY_CRYSTAL;
+	public static int ENCHANT_CHANCE_WEAPON_BLESSED;
+	public static int ENCHANT_CHANCE_ARMOR_BLESSED;
+	public static int ENCHANT_CHANCE_JEWELRY_BLESSED;
+    
    /** maximum level of safe enchantment for normal items*/
    public static int ENCHANT_SAFE_MAX;
@@ -1490,4 +1498,10 @@
                ENCHANT_MAX_ARMOR = Integer.parseInt(otherSettings.getProperty("EnchantMaxArmor", "255"));
                ENCHANT_MAX_JEWELRY = Integer.parseInt(otherSettings.getProperty("EnchantMaxJewelry", "255"));
+                ENCHANT_CHANCE_WEAPON_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponCrystal", "100")); 
+                ENCHANT_CHANCE_ARMOR_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorCrystal", "100")); 
+                ENCHANT_CHANCE_JEWELRY_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryCrystal", "100")); 
+	            ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "85")); 
+	            ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "85")); 
+	            ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "85"));
                /*limit of safe enchant normal */
                ENCHANT_SAFE_MAX = Integer.parseInt(otherSettings.getProperty("EnchantSafeMax", "3"));
Index: /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java
===================================================================
--- /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 2)
+++ /Server/GameServer/java/net/sf/l2j/gameserver/clientpackets/RequestEnchantItem.java (revision 10)
@@ -41,6 +41,9 @@
    protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
    private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
-    private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
-
+	private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 };
+	private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 };
+	private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 };
+
+    
    private int _objectId;

@@ -57,4 +60,12 @@
        if (activeChar == null || _objectId == 0) return;

+        		if (activeChar.isProcessingTransaction())
+        			{
+        				activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION));
+        				activeChar.setActiveEnchantItem(null);
+        				return;
+        			}
+
+        
        L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
        L2ItemInstance scroll = activeChar.getActiveEnchantItem();
@@ -179,27 +190,93 @@
        }

-        // SystemMessage sm = new SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
-        // activeChar.sendPacket(sm);
-
-        SystemMessage sm;
-
-        int chance = 0;
-        int maxEnchantLevel = 0;
-
-        if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
-        {
-	        chance = Config.ENCHANT_CHANCE_WEAPON;
-	        maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
-        {
-	        chance = Config.ENCHANT_CHANCE_ARMOR;
-	        maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
-        }
-        else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
-        {
-        	chance = Config.ENCHANT_CHANCE_JEWELRY;
-        	maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
-        }
+		// SystemMessage sm = new
+		// SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED);
+		// activeChar.sendPacket(sm);
+		SystemMessage sm;
+		int chance = 0;
+		int maxEnchantLevel = 0;
+		if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL;
+					;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED;
+					break;
+				}
+			}
+		} else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
+		{
+			maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
+			for (int scrollId : ENCHANT_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					break;
+				}
+			}
+			for (int scrollId : CRYSTAL_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL;
+					break;
+				}
+			}
+			for (int scrollId : BLESSED_SCROLLS)
+			{
+				if (scroll.getItemId() == scrollId)
+				{
+					chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED;
+					break;
+				}
+			}
+		}

        if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX

 

Credits: L2J Server

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i dont understand in all the pack we have thi

 

+# Chance a Crystal Enchant Scroll will succeed after safe enchant.

+EnchantChanceWeaponCrystal = 100

+EnchantChanceArmorCrystal = 100

+EnchantChanceJewelryCrystal = 100

+

+# Chance a Blessed Enchant Scroll will succeed after safe enchant.

+EnchantChanceWeaponBlessed = 85

+EnchantChanceArmorBlessed = 85

+EnchantChanceJewelryBlessed = 85

+

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i dont understand in all the pack we have thi

 

+# Chance a Crystal Enchant Scroll will succeed after safe enchant.

+EnchantChanceWeaponCrystal = 100

+EnchantChanceArmorCrystal = 100

+EnchantChanceJewelryCrystal = 100

+

+# Chance a Blessed Enchant Scroll will succeed after safe enchant.

+EnchantChanceWeaponBlessed = 85

+EnchantChanceArmorBlessed = 85

+EnchantChanceJewelryBlessed = 85

+

in interlude l2j server pack u dont have this...

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well he shared it first in mxc... so if you found it somewhere else like "l2j server forum", tell me to change credits

 

Lol, since l2j used it first, it is obvious that credits go there.

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