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Posted

Η Geodata θα είναι καλό να είναι εγκατεστημενη στον server σας, στην ουσία εμποδίζει το wallshooting κτλπ. Φυσικά καταλαμβάνει κάποιο χώρο.

 

1) Εγώ θα σας δώσω την geodata και pathnode που χρησιμοποιώ για το Interlude, ψάξτε να βρείτε για άλλα clients :-*

http://www.megaupload.com/?d=WL0QENW1

 

2) Κάντε copy και paste τους 2 φακέλους (geodata και pathnode) στην database σας (gamesever/data)

 

3) Μπείτε στο φάκελο geodata (gameserver/data/geodata) και δημιουργήστε ένα νέο έγραφο κειμένου (.txt) με ονομασία geo_index

Τώρα το βαρετό κομμάτι... πρέπει γράψετε όλα τα names των files που υπάρχουν στον φάκελο.

 

4) Το ίδιο θα κάνετε στο φάκελο pathnode (gameserver/data/pathnode) αλλά το έγραφο κειμένου ονομάστε το pn_index

 

5) Πηγαίντε στα config σας, στο αρχείο options (gameserver/configs/options) και βρείτε

# GeoData options: 
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and 
#     L2Playable movement. You need to download files for data/geodata folder.
#     Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
#     (requires also /data/pathnode files) and all character moves go
#     through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 2

#[true]Loads GeoData buffer's content into physical memory.
#[false] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = true

και κάντε όπως το έχω.

 

Thats all.

Posted

wallshooting ktlp ti ennwhs??

otan kaneis target kapion k exei tixo mprosta sou mporis na ton varesis ean den exei kali geodata o server..

  • 2 weeks later...
Posted

Ωραίος ο φίλος.Ευτυχώς εξηγείς και πως τα βάζουμε στο σέρβερ.

Πολύ επεξηγητικό και προσιτό στους newbies...Τσίμπα +1!

Posted

Ωραίος ο φίλος.Ευτυχώς εξηγείς και πως τα βάζουμε στο σέρβερ.

Πολύ επεξηγητικό και προσιτό στους newbies...Τσίμπα +1!

Ευχαριστώ πολύ ;)

  • 2 weeks later...
  • 2 weeks later...
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