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  • 0
Posted

yea , be sure

 

Okay . I'm sure . If you want to prove me that you have enough knowledge , create the code by tommorow.

 

I'm waiting.

  • 0
Posted

Yeah...

 

L2NpcInstance

   public int getExpReward()

   {

   double rateXp = getStat().calcStat(Stats.MAX_HP , 1, this, null);

+ if (player.isDonator())

+ return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP * Config.DONATOR_XP);

+ else

return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP);

   }

  • 0
Posted

Yeah...

 

L2NpcInstance

    public int getExpReward()

    {

    double rateXp = getStat().calcStat(Stats.MAX_HP , 1, this, null);

if (player.isDonator())

return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP * Config.DONATOR_XP);

else

return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP);

    }

:@

 

Btw make the code with eclipse.

  • 0
Posted

Yeah...

 

L2NpcInstance

    public int getExpReward()

    {

    double rateXp = getStat().calcStat(Stats.MAX_HP , 1, this, null);

if (player.isDonator())

return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP * Config.DONATOR_XP);

else

return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP);

    }

 

better to use the donator exp instead of the normal just more calc...

  • 0
Posted

i think its best if you start learning a bit more java.. before thinking of moding your server more than what config files allow..

 

Yeah...

 

L2NpcInstance

    public int getExpReward()

    {

    double rateXp = getStat().calcStat(Stats.MAX_HP , 1, this, null);

if (player.isDonator())

return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP * Config.DONATOR_XP);

else

return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP);

    }

 

great.. and now that youre so good.. you can keep answering the next 10posts of how do i add that to my server?

  • 0
Posted

i think its best if you start learning a bit more java.. before thinking of moding your server more than what config files allow..

 

great.. and now that youre so good.. you can keep answering the next 10posts of how do i add that to my server?

 

ohhh cmon the modern worlds post hunting leave it as it is

 

if someone dont get it he talk about a diff file

  • 0
Posted

ohhh cmon the modern worlds post hunting leave it as it is

 

if someone dont get it he talk about a diff file

 

seriously i read this like 20x and its rlly not making any sense, no matter in what context i put it in..

 

your saying im post hunting lol?

"if someone dont get it he talk about a diff file" - seriously.. you cant say this makes sense to you?

  • 0
Posted

better to use the donator exp instead of the normal just more calc...

ofc but this is a simple way :)

 

i think its best if you start learning a bit more java.. before thinking of moding your server more than what config files allow..

 

great.. and now that youre so good.. you can keep answering the next 10posts of how do i add that to my server?

L2NpcInstance

    public int getExpReward()

    {

      double rateXp = getStat().calcStat(Stats.MAX_HP , 1, this, null);

+      if (player.isDonator())

+        return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP * Config.DONATOR_XP);

+      else

        return (int)(getTemplate().rewardExp * rateXp * Config.RATE_XP);

    }

  • 0
Posted

lol?since when * exp_rate * donator_exp_rate simplier than * donator_exp_rate

and he cant change  return (int)(getTemplate().rewardExp * rateXp * Config.DONATOR_XP); ?

  • 0
Posted

what the hell are you talking about?

nothing, talking alone

 

so what is wrong with

return (int)(getTemplate().rewardExp * rateXp * Config.DONATOR_XP);

  ?

  • 0
Posted

nothing, talking alone

 

so what is wrong with

return (int)(getTemplate().rewardExp * rateXp * Config.DONATOR_XP);

  ?

 

jeez i never said theres something wrong with it lol...

 

anyway if you want such stuff adapt it from emu.

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