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you could do something like this :
PlayerTemplate.java
public final double getBaseHpMax(int level)
{
double HP;
if (level >= 80) {
HP = _hpTable[79] + 35 * (level - 80);
} else {
HP = _hpTable[level -1];
}
return HP;
}
same should do for CP/MP , and u won't have to edit any classes table
and dont forget karma tables :)
Question
MeVsYou
Hello guys....
I am interested to make my own svn via assembla in order to have somewhere safe my work.
But i don't know how to start with it....How to uplaodthere my already files and to make them ready like folders : trunk etc .
I search in forum for this but i didnt find something.
I am sorry if this is something stupid for you but i don't personally know how to make it.
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