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This is a all in one CS 1.6 script.

It includes:

bunnyhop (Hold down your jump key)

fast awp switch ( press RIGHTARROW to disable AWP FAST SWITCH,or press LEFTARROW to enable. )

silent run (Hold down "N")

And some more i dont know

 

Just copy this script into a new .cfg file called e.g. allinone.cfg

 

alias +xawp "+attack;wait"

alias -xawp "-attack;wait;slot3;wait;lastinv"

alias +toggleOn "bind mouse1 +xawp"

alias -toggleOn "echo ON* ON* ON* ON*"

alias +toggleOff "bind mouse1 +attack"

alias -toggleOff "echo OFF* OFF* OFF* OFF*"

bind "rightarrow" "+toggleOff"

bind "leftarrow" "+toggleOn"

alias +plant_c4 "weapon_c4; wait; wait; +attack; +duck; say_team POKRIVAJ ME POSTAVLJAM C4!"

alias -plant_c4 "-attack; -duck; lastinv"

bind "alt" "+plant_c4"

alias +warnhe "warnteam; weapon_hegrenade; wait; wait; +attack" alias -warnhe "-attack"

alias warnteam "say_team BACAM BOMBU,PAZITE!"

bind "f" "+warnhe"

alias +knifekill "+attack; wait; -attack; wait; +attack2"

alias -knifekill "-attack1; wait; -attack2; slot10"

bind "x" "+knifekill"

alias +coloratk "+attack; adjust_crosshair"

alias -coloratk "-attack"

bind "MOUSE1" "+coloratk"alias black "con_color 0+0+0"

alias darkergrey "con_color 51+51+51"

alias darkgrey "con_color 66+66+66"

alias lightergrey "con_color 90+90+90"

alias evenlightergrey "con_color 150+150+150"

alias lightiergrey "con_color 190+190+190"

alias lightestgrey "con_color 220+220+220"

alias white "con_color 255+255+255"

alias red "con_color 255+51+51"

alias darkred "con_color 204+0+0"

alias lightred "con_color 255+0+0"

alias green "con_color 0+204+51"

alias darkgreen "con_color 0+102+0"

alias lightgreen "con_color 0+255+0"

alias blue "con_color 0+102+102"

alias darkblue "con_color 0+0+153"

alias lightblue "con_color 0+0+255"

alias purple "con_color 204+0+153"

alias darkpurple "con_color 204+0+255"

alias lightpurple "con_color 255+0+255"

alias brown "con_color 153+153+102"

alias yellow "con_color 255+255+0"

alias orange "con_color 255+102+51"

alias pink "con_color 255+0+204"

alias darkpink "con_color 204+102+153"

alias color "cl1"

alias cl1 "black; alias color cl2"

alias cl2 "darkergrey; alias color cl3"

alias cl3 "darkgrey; alias color cl4"

alias cl4 "lightergrey; alias color cl5"

alias cl5 "evenlightergrey; alias color cl6"

alias cl6 "lightiergrey; alias color cl7"

alias cl7 "lightestgrey; alias color cl8"

alias cl8 "white;alias color cl9"

alias cl9 "red;alias color cl10"

alias cl10 "darkred;alias color cl11"

alias cl11 "lightred;alias color cl12"

alias cl12 "green;alias color cl13"

alias cl13 "darkgreen;alias color cl14"

alias cl14 "lightgreen;alias color cl15"

alias cl15 "blue;alias color cl16"

alias cl16 "darkblue;alias color cl17"

alias cl17 "lightblue;alias color cl18"

alias cl18 "purple;alias color cl19"

alias cl19 "darkpurple;alias color cl20"

alias cl20 "lightpurple;alias color cl21"

alias cl21 "brown;alias color cl22"

alias cl22 "yellow;alias color cl23"

alias cl23 "orange;alias color cl24"

alias cl24 "pink;alias color cl25"

alias cl25 "darkpink;alias color cl1"

Bind "f5" "color"

developer 0

r_mmx 1

ex_interp 0.01

rate 25000

cl_updaterate 101

cl_cmdrate 101

max_smokepuffs 0

max_shells 0

alias is_reloading "weapon_knife; wait; wait; lastinv"

alias +reload_fake "+reload"

alias -reload_fake " -reload; is_reloading"

bind "n" "+reload_fake"

alias +duck_run.fP3 "alias cl_rebuy duck_run.fP3; cl_setrebuy PrimaryAmmo; rebuy; duck_run.fP3"

alias -duck_run.fP3 "alias cl_rebuy; -duck; alias dr_cycle.fP3 dr_loop.fP3.00"

alias duck_run.fP3 "dr_cycle.fP3; wait; rebuy"

alias dr_cycle.fP3 "dr_loop.fP3.00"

alias dr_loop.fP3.00 "+duck; alias dr_cycle.fP3 dr_loop.fP3.01"

alias dr_loop.fP3.01 "-duck; alias dr_cycle.fP3 dr_loop.fP3.02"

alias dr_loop.fP3.02 "+duck; alias dr_cycle.fP3 dr_loop.fP3.03"

alias dr_loop.fP3.03 "alias dr_cycle.fP3 dr_loop.fP3.04"

alias dr_loop.fP3.04 "alias dr_cycle.fP3 dr_loop.fP3.05"

alias dr_loop.fP3.05 "alias dr_cycle.fP3 dr_loop.fP3.06"

alias dr_loop.fP3.06 "alias dr_cycle.fP3 dr_loop.fP3.07"

alias dr_loop.fP3.07 "alias dr_cycle.fP3 dr_loop.fP3.08"

alias dr_loop.fP3.08 "alias dr_cycle.fP3 dr_loop.fP3.09"

alias dr_loop.fP3.09 "alias dr_cycle.fP3 dr_loop.fP3.10"

alias dr_loop.fP3.10 "alias dr_cycle.fP3 dr_loop.fP3.11"

alias dr_loop.fP3.11 "alias dr_cycle.fP3 dr_loop.fP3.12"

alias dr_loop.fP3.12 "alias dr_cycle.fP3 dr_loop.fP3.13"

alias dr_loop.fP3.13 "alias dr_cycle.fP3 dr_loop.fP3.14"

alias dr_loop.fP3.14 "alias dr_cycle.fP3 dr_loop.fP3.15"

alias dr_loop.fP3.15 "-duck; alias dr_cycle.fP3 dr_loop.fP3.16"

alias dr_loop.fP3.16 "alias dr_cycle.fP3 dr_loop.fP3.17"

alias dr_loop.fP3.17 "alias dr_cycle.fP3 dr_loop.fP3.18"

alias dr_loop.fP3.18 "alias dr_cycle.fP3 dr_loop.fP3.19"

alias dr_loop.fP3.19 "alias dr_cycle.fP3 dr_loop.fP3.20"

alias dr_loop.fP3.20 "alias dr_cycle.fP3 dr_loop.fP3.21"

alias dr_loop.fP3.21 "alias dr_cycle.fP3 dr_loop.fP3.22"

alias dr_loop.fP3.22 "alias dr_cycle.fP3 dr_loop.fP3.23"

alias dr_loop.fP3.23 "alias dr_cycle.fP3 dr_loop.fP3.24"

alias dr_loop.fP3.24 "alias dr_cycle.fP3 dr_loop.fP3.25"

alias dr_loop.fP3.25 "alias dr_cycle.fP3 dr_loop.fP3.26"

alias dr_loop.fP3.26 "alias dr_cycle.fP3 dr_loop.fP3.27"

alias dr_loop.fP3.27 "alias dr_cycle.fP3 dr_loop.fP3.28"

alias dr_loop.fP3.28 "alias dr_cycle.fP3 dr_loop.fP3.29"

alias dr_loop.fP3.29 "alias dr_cycle.fP3 dr_loop.fP3.30"

alias dr_loop.fP3.30 "alias dr_cycle.fP3 dr_loop.fP3.00"

bind "n" "+duck_run.fP3"

alias #w "wait"

alias #eq "+duck;#w;-duck"

alias +#eqj "+jump"

alias -#eqj "-jump"

alias +#eqbunnyx "+#eqj;#w;#eq;#w;#eq;#w;+#eqj;#w;#eq;+#eqj"

alias -#eqbunnyx "-#eqj;#w;#eq;#w;-#eqj"

bind mwheelup "+#eqbunnyx"

//alias balarina

"+attack;

wait;

-attack;

wait;wait;wait;wait;

+reload;

wait;wait;wait;

slot5;

wait;wait;wait;

+jump;

wait;

-jump;

wait;

-jump;

wait;wait;wait;

slot3;

wait;wait;wait;wait;

slot2;

wait;wait;wait;wait;

slot1;

-reload;

wait;

-reload;

wait;

-reload"

bind "k"+balarina"

cl_crosshair_color "0 0 0"

cl_crosshair_translucent "0"

alias "+str" "+attack; cl_crosshair_color 250"

alias "-str" "-attack; cl_crosshair_color 250"

bind "mouse1" "+str"

alias +matrixslow1 "fps_max 0"

alias -matrixslow1 "fps_max 999; -speed;"

bind "e" "+matrixslow1"

alias strafe_toggle_on "bind ctrl +newduck; bind rightarrow +newright; bind leftarrow +newleft; bind end strafe_toggle_off; bind mouse1 +strafeshoot; developer 1; echo Strafe_On; developer 0"

alias strafe_toggle_off "bind ctrl +duck; bind rightarrow +moveright; bind leftarrow +moveleft;bind end strafe_toggle_on; bind mouse1 +coloratk; developer 1; echo Strafe_Off; developer 0"

alias no_strafe "bind mouse1 +attack; Echo Strafe Fire Off; adjust_crosshair"

alias do_strafe "bind mouse1 +strafeshoot; echo Strafe Fire On; adjust_crosshair"

alias +ss_left "+attack; +moveleft; alias +strafeshoot +ss_right; adjust_crosshair"

alias +ss_right "+attack; +moveright; alias +strafeshoot +ss_left; adjust_crosshair"

alias +strafeshoot "+ss_left"

alias -strafeshoot "-attack; -moveleft; -moveright"

alias +newduck "+duck; no_strafe; adjust_crosshair"

alias -newduck "-duck; do_strafe; adjust_crosshair"

alias +newleft "+moveleft; no_strafe; adjust_crosshair"

alias -newleft "-moveleft; do_strafe; adjust_crosshair"

alias +newright "+moveright; no_strafe; adjust_crosshair"

alias -newright "-moveright; do_strafe; adjust_crosshair"

 

After that insert to your autoexec.cfg

 

exec allinone.cfg

 

Found at d3scene

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