Jump to content
  • 0

TvT CTF DM


Question

Posted

hi Max cheaters my next problem is that TvT CTF and DM

here is my config of fun engines # General Settings

FallDownOnDeath=true

 

# Setting for Capture The Flag

# CTFEvenTeams=NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

CTFEvenTeams=SHUFFLE

# players there not participated in ctf can target ctf participants?

CTFAllowInterference=false

# ctf participants can use potions?

CTFAllowPotions=false

# ctf participants can summon by item?

CTFAllowSummon=false

# remove all effects of ctf participants on event start?

CTFOnStartRemoveAllEffects=true

# unsummon pet of ctf participants on event start?

CTFOnStartUnsummonPet=true

# on revive participants regain full hp/mp/cp ?

CTFReviveRecovery=false

# announce all team statistics

CTFAnnounceTeamStats=false

# announce reward

CTFAnnounceReward=true

# players with cursed weapon are allowed to join ?

CTFJoinWithCursedWeapon=false

 

# Setting for Team vs. Team pvp

# TvTEvenTeams=NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

TvTEvenTeams=SHUFFLE

# players there not participated in tvt can target tvt participants?

TvTAllowInterference=false

# tvt participants can use potions?

TvTAllowPotions=false

# tvt participants can summon by item?

TvTAllowSummon=false

# remove all effects of tvt participants on event start?

TvTOnStartRemoveAllEffects=true

# unsummon pet of tvt participants on event start?

TvTOnStartUnsummonPet=true

# on revive participants regain full hp/mp/cp ?

TvTReviveRecovery=false

# announce all team statistics

TvTAnnounceTeamStats=True

# announce reward

TvTAnnounceReward=True

# give price with 0 kills

TvTPriceNoKills=false

# players with cursed weapon are allowed to join ?

TvTJoinWithCursedWeapon=false

 

# players there not participated in dm can target dm participants?

DMAllowInterference=false

# dm participants can use potions?

DMAllowPotions=false

# dm participants can summon by item?

DMAllowSummon=false

# remove all effects of dm participants on event start?

DMOnStartRemoveAllEffects=true

# unsummon pet of dm participants on event start?

DMOnStartUnsummonPet=true

 

how i can that event start automatically with interval

15 answers to this question

Recommended Posts

  • 0
Posted

hi Max cheaters my next problem is that TvT CTF and DM

here is my config of fun engines # General Settings

FallDownOnDeath=true

 

# Setting for Capture The Flag

# CTFEvenTeams=NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

CTFEvenTeams=SHUFFLE

# players there not participated in ctf can target ctf participants?

CTFAllowInterference=false

# ctf participants can use potions?

CTFAllowPotions=false

# ctf participants can summon by item?

CTFAllowSummon=false

# remove all effects of ctf participants on event start?

CTFOnStartRemoveAllEffects=true

# unsummon pet of ctf participants on event start?

CTFOnStartUnsummonPet=true

# on revive participants regain full hp/mp/cp ?

CTFReviveRecovery=false

# announce all team statistics

CTFAnnounceTeamStats=false

# announce reward

CTFAnnounceReward=true

# players with cursed weapon are allowed to join ?

CTFJoinWithCursedWeapon=false

 

# Setting for Team vs. Team pvp

# TvTEvenTeams=NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

TvTEvenTeams=SHUFFLE

# players there not participated in tvt can target tvt participants?

TvTAllowInterference=false

# tvt participants can use potions?

TvTAllowPotions=false

# tvt participants can summon by item?

TvTAllowSummon=false

# remove all effects of tvt participants on event start?

TvTOnStartRemoveAllEffects=true

# unsummon pet of tvt participants on event start?

TvTOnStartUnsummonPet=true

# on revive participants regain full hp/mp/cp ?

TvTReviveRecovery=false

# announce all team statistics

TvTAnnounceTeamStats=True

# announce reward

TvTAnnounceReward=True

# give price with 0 kills

TvTPriceNoKills=false

# players with cursed weapon are allowed to join ?

TvTJoinWithCursedWeapon=false

 

# players there not participated in dm can target dm participants?

DMAllowInterference=false

# dm participants can use potions?

DMAllowPotions=false

# dm participants can summon by item?

DMAllowSummon=false

# remove all effects of dm participants on event start?

DMOnStartRemoveAllEffects=true

# unsummon pet of dm participants on event start?

DMOnStartUnsummonPet=true

 

how i can that event start automatically with interval

Your events does not have this option for Auto-Events, search somewhere to find the code i reccomend you ( www.l2jserver.com/old-forum )

  • 0
Posted

ok I'll change my pack if there are no way :(

 

i have download l2jfree server pack 1.1.5 and his configs like that i have it's same

 

here is L2 j free fun engines config

# General Settings

FallDownOnDeath=true

 

# Setting for Capture The Flag

# CTFEvenTeams=NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

CTFEvenTeams=SHUFFLE

# players there not participated in ctf can target ctf participants?

CTFAllowInterference=false

# ctf participants can use potions?

CTFAllowPotions=false

# ctf participants can summon by item?

CTFAllowSummon=false

# remove all effects of ctf participants on event start?

CTFOnStartRemoveAllEffects=true

# unsummon pet of ctf participants on event start?

CTFOnStartUnsummonPet=true

# on revive participants regain full hp/mp/cp ?

CTFReviveRecovery=false

# announce all team statistics

CTFAnnounceTeamStats=false

# announce reward

CTFAnnounceReward=false

# players with cursed weapon are allowed to join ?

CTFJoinWithCursedWeapon=true

 

# Setting for Team vs. Team pvp

# TvTEvenTeams=NO|BALANCE|SHUFFLE

# NO means: not even teams.

# BALANCE means: Players can only join team with lowest player count.

# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.

TvTEvenTeams=SHUFFLE

# players there not participated in tvt can target tvt participants?

TvTAllowInterference=false

# tvt participants can use potions?

TvTAllowPotions=false

# tvt participants can summon by item?

TvTAllowSummon=false

# remove all effects of tvt participants on event start?

TvTOnStartRemoveAllEffects=true

# unsummon pet of tvt participants on event start?

TvTOnStartUnsummonPet=true

# on revive participants regain full hp/mp/cp ?

TvTReviveRecovery=false

# announce all team statistics

TvTAnnounceTeamStats=false

# announce reward

TvTAnnounceReward=false

# give price with 0 kills

TvTPriceNoKills=false

# players with cursed weapon are allowed to join ?

TvTJoinWithCursedWeapon=true

 

# players there not participated in dm can target dm participants?

DMAllowInterference=false

# dm participants can use potions?

DMAllowPotions=false

# dm participants can summon by item?

DMAllowSummon=false

# remove all effects of dm participants on event start?

DMOnStartRemoveAllEffects=true

# unsummon pet of dm participants on event start?

DMOnStartUnsummonPet=true

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
    • @Celestine  sorry for mu question , and post it's to old but i want to ask  ?   do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems  to be  encrypted. thanks!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..