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IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:
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This is a bump: https://databay.com/
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i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5 --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server --->this one for HB client?im not sure... so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem? 01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!
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## [1.4.1] - 2026-01-29 ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance. ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent. ---
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@Celestine sorry for mu question , and post it's to old but i want to ask ? do you have uncrypted interface x dat of this interface? i want to add custom autofarm button but when i open it with xdat say file seems to be encrypted. thanks!
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papuna
hi Max cheaters my next problem is that TvT CTF and DM
here is my config of fun engines # General Settings
FallDownOnDeath=true
# Setting for Capture The Flag
# CTFEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
CTFEvenTeams=SHUFFLE
# players there not participated in ctf can target ctf participants?
CTFAllowInterference=false
# ctf participants can use potions?
CTFAllowPotions=false
# ctf participants can summon by item?
CTFAllowSummon=false
# remove all effects of ctf participants on event start?
CTFOnStartRemoveAllEffects=true
# unsummon pet of ctf participants on event start?
CTFOnStartUnsummonPet=true
# on revive participants regain full hp/mp/cp ?
CTFReviveRecovery=false
# announce all team statistics
CTFAnnounceTeamStats=false
# announce reward
CTFAnnounceReward=true
# players with cursed weapon are allowed to join ?
CTFJoinWithCursedWeapon=false
# Setting for Team vs. Team pvp
# TvTEvenTeams=NO|BALANCE|SHUFFLE
# NO means: not even teams.
# BALANCE means: Players can only join team with lowest player count.
# SHUFFLE means: Players can only participate to tzhe event and not direct to a team. Teams will be schuffeled in teleporting teams.
TvTEvenTeams=SHUFFLE
# players there not participated in tvt can target tvt participants?
TvTAllowInterference=false
# tvt participants can use potions?
TvTAllowPotions=false
# tvt participants can summon by item?
TvTAllowSummon=false
# remove all effects of tvt participants on event start?
TvTOnStartRemoveAllEffects=true
# unsummon pet of tvt participants on event start?
TvTOnStartUnsummonPet=true
# on revive participants regain full hp/mp/cp ?
TvTReviveRecovery=false
# announce all team statistics
TvTAnnounceTeamStats=True
# announce reward
TvTAnnounceReward=True
# give price with 0 kills
TvTPriceNoKills=false
# players with cursed weapon are allowed to join ?
TvTJoinWithCursedWeapon=false
# players there not participated in dm can target dm participants?
DMAllowInterference=false
# dm participants can use potions?
DMAllowPotions=false
# dm participants can summon by item?
DMAllowSummon=false
# remove all effects of dm participants on event start?
DMOnStartRemoveAllEffects=true
# unsummon pet of dm participants on event start?
DMOnStartUnsummonPet=true
how i can that event start automatically with interval
15 answers to this question
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