Jump to content

[GR]Vote NVidia OR ATI ?????


Well NVidia OR ATI?????  

32 members have voted

  1. 1. Well NVidia OR ATI?????

    • NVidia
      23
    • ATI
      9


Recommended Posts

Posted

ε για τι άλλο μπορεί να είναι μία κάρτα γραφικών ? για παιχνίδια. βάλε και [GR] στον τίτλο του topic  να μηλάμε ελεύθερα ελληνικά

Posted

ti anigis oli tin wra topics eleoc den mporeis na ta kaneis ola se ena

 

http://www.maxcheaters.com/forum/index.php?topic=116148.0 greek movies

 

http://www.maxcheaters.com/forum/index.php?topic=116150.0 intel or amd

 

kane tis erwthsis s se ena topic lol

Posted

h ati vgazei poio grigora kainourgia modela kai se prosites times gia tous pelates...

h nvidia vgazei polu argotera ta modela tis se tsimpimenes times alla eggush sto gaming...

 

My vote Nvidia!

Posted

h ati vgazei poio grigora kainourgia modela kai se prosites times gia tous pelates...

h nvidia vgazei polu argotera ta modela tis se tsimpimenes times alla eggush sto gaming...

 

My vote Nvidia!

kai epeidh den kserw tin ATI ;/
Posted

Oi ATI lene oti ypostirizoun Linux enw Nvidia oxi.......... :-\

 

egw vsk me  NVidia GeForce eixa valei linux sto laptop m...

twra an dn ginete se kapia sigkekrimeni karta grafikwn , d kserw file m..

 

pantws egw kai sta 2 pc p exw ( desktop k laptop )

 

to desktop to xw apo to 2004 me  Ge Force 7300 GS , Kai akoma kai twra sikwnw NFS Undercover..

 

gia to laptop dn t sizitw . ta grafika GAMANE! apla kt exei pa8ei d ksewr ti k m kollaei ta games.. -.- tespa

min vgenw off-topic

 

gia mena kaliteri epilogi einai NVidia.

Posted

ΑΤΙ, λογω του built-in overdrive system που εχει. ^^

Δειτε :

 

http://i49.tinypic.com/2egbl2r.jpg

 

Mεσω αυτου του panel, κανεις δοκιμες για overclock, αλλαζεις την ταχυτητα του ανεμιστηρα της GPU και πολλα αλλα. Με λιγα λογια, πας στο maximum τις επιδοσεις της καρτας, χωρις να χρειαζεται να πληρωσεις τα κερατα σου.

 

ATI of course. η NoVidia μόνο διαφήμιση είναι <.< (σε κάθε αρχή ενός game κ.τ.λ.)

QFE.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock