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sTaB

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Everything posted by sTaB

  1. today i will make update!will all fixes
  2. dn ta 8elw egw gam*8i sta codes alla auto dn mporo na to vro
  3. wraia dwste m to na to addaro sto source m
  4. paides 3eri kanis kane guide na leei pos na kanw min forane oi dagger kai oi archer heavy armor?
  5. sta configs koita3e leei kapou o guard na min trwei ta mods apo true kanto false
  6. kai omos to koita3a 100fores tpt alla ews tr pame kala me to idio no-ip
  7. paides oxi to pack einai apoklistika diko m compiled dn paizei na fteei i java an kai fixara to mmocore ligo stamatise na ta kani alla perimeno akoma na dw
  8. extrenal:my no-ip internal:127.0.0.1 or my ip (cmd/ipconfig)
  9. oxi egw mpenw mia xara otan mpenoun oi alloi tous kolaei ston login... leei light alla dn mpenoun mesa kai tote mou vgazei auta ta errors
  10. Hi Guys I have one problem with loginserver java.net.UnknownHostException: My No-ip at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method) at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source) at java.net.InetAddress.getAddressFromNameService(Unknown Source) at java.net.InetAddress.getAllByName0(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getByName(Unknown Source) at net.sf.l2j.loginserver.serverpackets.ServerList.write(ServerList.java :134) at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec torThread.java:606) at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre ad.java:530) at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java: What is this how can i fix it,i have my own pack based on l2j i have to much java codes pliz help me
  11. Paidia ekana tetio topic pali to provlima m einai sto login server dld m parousiazi kati 8a sas to grapso to ti edo kita3te ti einai afto? java.net.UnknownHostException: My No-ip at java.net.Inet6AddressImpl.lookupAllHostAddr(Native Method) at java.net.InetAddress$1.lookupAllHostAddr(Unknown Source) at java.net.InetAddress.getAddressFromNameService(Unknown Source) at java.net.InetAddress.getAllByName0(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getAllByName(Unknown Source) at java.net.InetAddress.getByName(Unknown Source) at net.sf.l2j.loginserver.serverpackets.ServerList.write(ServerList.java :134) at com.l2jserver.mmocore.network.SelectorThread.prepareWriteBuffer(Selec torThread.java:606) at com.l2jserver.mmocore.network.SelectorThread.writePacket(SelectorThre ad.java:530) at com.l2jserver.mmocore.network.SelectorThread.run(SelectorThread.java: ti error einai afta mipos xalase kanena java code kai xriazete pali egatastasi? episeis xrhsimopios l2j
  12. i Have Error With |Login Topic UpDated
  13. simfono me ton vazelo :p
  14. # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => http://l2jserver.com # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit http://www.whatismyip.com # =================================================================================================== # ================================================================ # General server setting !!! REQUIRED to configure to everyone !!! # ================================================================ # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=l2deathground.no-ip.biz # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=127.0.0.1 # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname=* LoginserverPort=2106 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 GMMinLevel=100 # The address on which login will listen for GameServers, use * to bind on all available IPs LoginHostname=* # The port on which login will listen for GameServers LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = False # If false, the licence (after the login) will not be shown # It is highly recomended for Account Seciurity to leave this option as defalut (True) ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password= MaximumDbConnections=100 # Useable values: "true" - "false", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=true # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) IpUpdateTime=0 # ============================================================== # Test server setting, shoudnt be touched in online game server # ============================================================== Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=True #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50
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