Jump to content

Recommended Posts

Posted

Kalispera paidia. Poly omorfo forum  exete edw kai me vlepw na kollaw   :D

 

Exw anagh apo th vohtheia sas omws. Opws leei kai to subject tou topic xreiazomai vohtheia me to editing tou SystemMsg-e.dat.

Xrhsimopoiw to L2File-edit gia na allaksw ta mhnymata kai ta xrwmata kai to na emfanizontai onscreen. To provlima mou einai sto pws na rythmisw ta mhnymata na emfanizontai onscreen gia akrivws to xroniko diastima pou ta thelw. (Milame gia Hellbound)

 

                                                                             

Paradeigma: 44 1 a,Critical hit!\0 1 79 9B B0 FF a, a, 0 0 0 0 0 a, a,battle\0

                                                                           ^ ^

 

Gnwrizw oti ta dyo mhdenika pou exw shmadepsei ef0ynontai gia to posh wra menei to mhnyma sthn o0onh alla den kserw to me poion tropo. Peiramatistika olokliro to vrady allazontas times kai sta dyo prospathwntas na kanw ta mhnymata na kratane ligo ligotero apo 1 sec alla afta eksafanizontai meta apo 7 8 seconds oti kai na valw... Kapoios na me vohthisei na mou pei ti shmainei to kathe noumero apo afta ta dyo kai ti times na valw gia na kanw to mhnyma na emfanizetai as poume gia 0.7 tou second?

 

Efxaristw prokatavolika kai kalh mou arxh edw pera (prwto post) :) :) :)

 

Posted

ena apo afta prepei na einai o xronos k den nomizw na ginetai na to kaneis ligotero apo 1 second :/ apoklietai vsk...

 

edit:

 

me ligo piramatismo vlepw oti o xronos einai to 3o noumero.. paradigma

 

5 0 6 0 0

 

afto simenei oti to minima tha to dixnei gia 6 seconds.. ama to valeis 0 to dixnei gia mia stigmh mono.. opote valto 1 i 0 ...

 

(to proto noumero (5) einai i thesh tou minimatos.. apo 0 mexri 8 mporeis na to valeis an thimame kala. px sto kentro.. pano aristera.. pano kentro.. kato deksia.. klp.. piramatisou)

Posted

Thank you both for your answers but they dont cover my question. I already knew from the guide you showed me mr criticalerror that numbers 3 and 4 are for time. My problem is that i kept experimenting with them both to try to make messages last one second but i found out that whatever number i put there the onscreen messages didnt leave the screen for ~7 seconds. What I wanted to know is what each of those two numbers exactly stands for. Thank you again.

Posted

to diavasa kai apantisa... eite to valw na einai 1 eite to valw na einai 9 to noumero pou mou eipes ta mhnymata sthn othonh menoun peripou thn idia wra. gyrw sta 7 seconds...

Posted

tote pithanos kati paizei me to system sou .. se emena to trito noumero einai o xronos.. to vazw 1.. krataei 1 second.. to vazw 50.. krataei 50 seconds.. k.o.k.

 

mipos kaneis edit lathos grammh ?..

Posted

oxi :( sthn parakatw grammh:

44 1 a,Critical hit!\0 1 79 9B B0 FF a, a, 0 0 0 0 0 a, a,battle\0

kserw oti to prwto exei na kanei me th thesh kai to trito kai to tetarto me to xrono. Kai meta apo peiramatismo syneidhtopoiisa to eksis. oti ola ta mhnymata fevgoun apo thn othonh taftoxrona. Diladi estw oti varaw ena mob. Pes oti to varaw ena hit (emfanizetai sthn othonh), me varaei afto ena(emfanizetai), to ksanavaraw(vgainei neo noumero panw apo to proigoumeno dmg) kai afto to hit einai kai critical (opote emfanizetai k afto sto plai). Meta to kanw allo ena hit (vgainei neo noumero) kai to skotwnw. Pernane 3 seconds kai eksafanizontai ola mazi. Diladi to teleftaio dmg p tou ekana, to critical p tou eixa kanei kai to damage pou efaga apo afto. Diladi anti na fevgoun to kathena sthn wra tous fevgoun taftoxrona apo thn othonh >.<

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • https://l2avokado.com/ Hello everyone,   After some time of development, we've decided to open L2Avokado to the public in its current development stage. We're looking for players who enjoy Interlude and would like to help shape the project before its official release.   This isn't a "launch" announcement. Instead, we're inviting the community to log in, explore the server, test the systems we've built, and provide honest feedback. Whether it's bug reports, balance suggestions, progression ideas, or quality-of-life improvements, we'd love to hear them.   Our goal has always been to create an Interlude server that feels familiar while offering a fresh progression experience. We've intentionally avoided custom weapons, armor, and client modifications. Instead, we've focused on redesigning progression through reworked hunting grounds, quests, crafting, and gameplay systems while remaining compatible with a clean Interlude client.   At this stage, the core progression path has been implemented, including the main hunting grounds, quests, custom systems, and events. However, as the project is still under active development, there will inevitably be bugs, balance issues, and areas that require further polishing.   This is exactly why we'd like your help.   We're looking for players who are willing to: Test gameplay and progression. Report bugs and exploits. Suggest balance improvements. Share ideas for new features or quality-of-life changes. Help us build a server that the community genuinely enjoys playing.   The Client and System downloads are already available on our website, so you can jump straight into the game. We're also working on a dedicated launcher that will simplify installation and future updates.   If you're interested in helping develop a unique Interlude project and want your feedback to genuinely influence the direction of the server, we'd love to have you with us.   We look forward to seeing you in-game and hearing your thoughts on Discord. https://l2avokado.com/
    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
    • La2Tools — Lineage 2 Texture Package Editor La2Tools is a modern tool designed for viewing and editing Lineage 2 client texture packages (.utx / .ugx). It is completely self-contained—no Java installation is required, as everything is already bundled inside. It supports both classic clients (Prelude to Interlude) and modern versions (Kamael+, Essence). Key Features  Package Browser Tabbed Interface: Open and work with multiple packages simultaneously. Dual View Modes: Switch between a tile view with previews and a detailed table view. Organization: Grouping and live filtering by name. UI Themes: Dark and light theme support. Animation Grouping Mode: Condenses frame sequences into a single tile with an animated preview. Split9 Indicators: Textures utilizing Split9 display a blue layout grid directly on the preview (just like in UnrealEd).  Texture Editing UnrealEd-style Property Dialog: Access all categories (Animation, Material, Quality, Split9, Surface, Texture) with editable parameters. Live Preview: Zoom from 25% to 800%, choose backgrounds (checkerboard, black, or white), and view real-time Split9 grid updates. Full-Size Rendering: Previews textures exactly as they appear in-game—rendered via Split9 (9-slice), Stretch, or tiling. Clipboard Actions: Copy, cut, and paste textures between different packages. Batch Adjustments: Copy and paste parameters from one texture to multiple items at once. Animation Creator: Generate animations from selected frames, complete with FPS and looping settings. Management & Compression: Rename with group modification, batch delete, and compress into RGBA8, DXT1, DXT3, or DXT5. "Open In..." Feature: Edit textures or GFX files in any external editor (Photoshop, Paint.NET, GIMP). Once saved, changes are automatically pulled back into the package while preserving all original parameters.  Import & Export Native Formats: Import DDS, TGA, BMP, and GFX directly; PNG, JPG, and GIF are converted automatically. GIF Engine: GIF files are automatically imported as ready-to-use animations (frames + AnimNext chain). Batch Import: Includes custom settings, mipmap generation, Alpha/Masked flags, and Detail Hack. Smart Replace: The "Preserve original texture parameters" option keeps Split9, animations, and clamps intact when overwriting. Mass Export: Export selected items, the current group, or the entire package. Drag & Drop: Drag files into the browser to import, or drag textures out to Windows Explorer to export. 🛠 Package Management Formats Supported: Old (Prelude — Interlude) and New (Kamael+ / Essence). One-Click Conversion: Seamlessly convert package formats between Old ⇄ New. Creation: Build new packages in any supported format from scratch. Encryption: Supports Lineage2Ver121 encryption (toggleable in package settings). Safe Editing: Works on a temporary copy with full undo/redo history (Ctrl+Z / Ctrl+Shift+Z) and a single "Save" button to apply changes. 🖥 System Integration File Associations: Open .utx / .ugx files with a double-click directly from Windows Explorer (registered during installation). Single Instance: Opening a new file adds it as a tab in the already running window. Multilingual UI: Automatically detects system language (supports EN, RU, UK, ES, PT, EL, KO, VI, ZH). Specifications & Requirements Supported Formats Packages: UTX, UGX Textures: RGBA8, DXT1, DXT3, DXT5, G16, P8 Resources: GFX (Scaleform) System Requirements OS: Windows Java: Not required (pre-bundled with the application). Installation & Downloads Run La2Tools-3.0.3_setup.exe — the installer will create shortcuts and register file associations. Alternatively, you can use the portable version.  Download (Installer) |  Download (Portable)
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..