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Posted

Hello,

I have decided to make an new voiced command.

With this command the players from your server

can vote for the server restart.

If there are 25 (config) votes the server will restart

by him self.

And here is the code:

 

Index: D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties	(revision 194)
+++ D:/Games/Server/WorkSpace/GameServer/java/config/Mods.properties	(working copy)
@@ -227,3 +227,12 @@
# Announce Level Settings
MinLevelToAnnounce = 1
MaxLevelToAnnounce = 80
+
+# ========================== #
+#   Server Restart Voting    #
+# ========================== #
+# Enable Server Restart Command
+AllowServerRestartCommand = False
+
+# Votes For Restart
+VotesNeededForRestart = 20
Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(revision 194)
+++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/Config.java	(working copy)
@@ -960,6 +960,10 @@
     public static int NPC_ANNOUNCER_MIN_LVL_TO_ANNOUNCE;
     public static int NPC_ANNOUNCER_MAX_LVL_TO_ANNOUNCE;
     public static boolean NPC_ANNOUNCER_DONATOR_ONLY;
+    
+    /** Server Restart */
+    public static boolean ALLOW_SERVER_RESTART_COMMAND;
+    public static int     VOTES_NEEDED_FOR_RESTART;

	/** Event Automation */
	public static int TIME_BETWEEN_EVENTS;
@@ -2091,6 +2095,9 @@
         		NPC_ANNOUNCER_MAX_ANNOUNCES_PER_DAY = Integer.parseInt(Mods.getProperty("AnnouncesPerDay", "20"));
         		NPC_ANNOUNCER_MIN_LVL_TO_ANNOUNCE = Integer.parseInt(Mods.getProperty("MinLevelToAnnounce", "0"));
         		NPC_ANNOUNCER_MAX_LVL_TO_ANNOUNCE = Integer.parseInt(Mods.getProperty("MaxLevelToAnnounce", "80"));
+        		
+        		ALLOW_SERVER_RESTART_COMMAND = Boolean.parseBoolean(Mods.getProperty("AllowServerRestartCommand", "False"));
+        		VOTES_NEEDED_FOR_RESTART     = Integer.parseInt(Mods.getProperty("VotesNeededForRestart", "20"));
             }
             catch (Exception e)
             {
Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 196)
+++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -617,6 +617,9 @@
     public boolean _inEventVIP = false;
     public boolean _isNotVIP = false, _isTheVIP = false;
     public int _originalNameColourVIP, _originalKarmaVIP;
+    
+    /** Server Restart Vote Parameters */
+    public boolean		_voteRestart		= false;

	/** new loto ticket **/
	private int _loto[] = new int[5];
Index: D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(revision 189)
+++ D:/Games/Server/WorkSpace/GameServer/java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -204,6 +204,7 @@
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.JoinVIP;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.OnlinePlayers;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.PmOff;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.ServerRestartVote;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.TradeOff;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.VoiceInfo;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
@@ -620,6 +621,9 @@
			_voicedCommandHandler.registerVoicedCommandHandler(new BuyRec());

		_voicedCommandHandler.registerVoicedCommandHandler(new JoinVIP());
+		
+		if(Config.ALLOW_SERVER_RESTART_COMMAND)
+			_voicedCommandHandler.registerVoicedCommandHandler(new ServerRestartVote());

		_log.config("VoicedCommandHandler: Loaded " + _voicedCommandHandler.size() + " handlers.");


 

Now create new file named ServerRestartVote.java in net.sf.l2j.gameserver.commandhandler.voicedcommands and place this:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.Announcements;
import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.entity.RestartVoteVariable;

/**
* @author SkyLanceR
*/

public class ServerRestartVote implements IVoicedCommandHandler
{
private static final String[] VOICED_COMMANDS = {"vote_restart"};

/**
 * 
 * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, net.sf.l2j.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
 */

public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	RestartVoteVariable e = new RestartVoteVariable();

	if(command.startsWith("vote_restart"))
	{
		if (activeChar._voteRestart == false)
		{
			e.increaseVoteCount("restart");
			activeChar._voteRestart = true;
			activeChar.sendMessage("You succesfully voted for the server restart. Votes For The Moment: " + e.getVoteCount("tvt") + ".");
			Announcements.getInstance().announceToAll("Player: "+activeChar.getName()+" has voted for server restart. If you whant to support him type .vote_restart !");
		}
		else
		{
			activeChar.sendMessage("You have already voted for an server restart.");
		}
	}
	return false;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

Create new file named VoteVariable.java in net.sf.l2j.gameserver.model.actor.entity and place this:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/

package net.sf.l2j.gameserver.model.entity;

/**
*@author SkyLanceR
*/

public class RestartVoteVariable
{
public int				_voteCountRestart = 0;
private int				_voteCount = 0;

public int getVoteCount(String name)
{
	if (name == "restart")
	{
		_voteCount = _voteCountRestart;
	}
	return  _voteCount;
}

public void increaseVoteCount(String name)
{
	if (name == "restart")
	{
		_voteCountRestart = _voteCountRestart+1;
	}
}
}

 

Create new file named RestartTheServer.java in net.sf.l2j.gameserver.model.actor.entity and place this:

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.model.entity;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.Shutdown;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;


/**
* @author SkyLanceR
*/

public class RestartTheServer
{

public static void playerRestart(L2PcInstance activeChar, boolean restart)
{
	RestartVoteVariable e = new RestartVoteVariable();

	if (e.getVoteCount("restart") > Config.VOTES_NEEDED_FOR_RESTART)
	{
		Shutdown.getInstance().startShutdown(activeChar, 60, restart);
	}
}
}

 

Tested in L2J Interlude & Working

Thats all.

Hope its useful and helpful.

Credits: Mine

Posted

1) You better  create a diff

2) You can handle all this engine within one class, avoiding creating new objects (1 objects is not problem, but avoid it its better than create)

3) Ppl cry when L2PcInstance is modified (cause update conflicts). Just make a list where all players who voted get inside.

On cmd use, if (list.contains(player)) return false;

 

for everything else, nice idea, really usefull

 

Posted

I thing you mean that one player can vote twice ?

If that is what you mean please read the code and you will see that player can vote onlie once untill the server restart !

Posted

omg, awesome.... thanx.. i ll test it on gracia epilogue....and edit back to tell you if it works correctly....

Ehm it works on Interlude you must change some imports to make it work properly on gracia
Posted

Very usefull it can helps if the is laggy and there is no GM or admin online...

+1 Karma by me

Really Coool, i like it. Keep Sharing SkyLancer.

 

+1 Karma. For this Share, because i believe that is totally your work.

 

pff i gave him too.

Use your rofleyes-.-

Someone dekarma him once.

Posted

yeah not a bad idea but.. for example i can open 20 windows and vote every time.. server will be restarting all day if i want to :/ .. i mean its not a good idea for players to have such control over the server.. i would just add auto-restart :/

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