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Posted

better is start now ;) so others users can give feedback and share their works with you in the forum.

and later if works fine and is more complete will be committed in L2J when we start to work with GOD.

 

ok lets start now  :)

 

Posted

Update with L2jServer BETA 8791 on April 26

Fixed in this BETA:     

- Ill post the changelog later.

Sorry for slow topic update lately, I was busy with the service, the company moved its headquarters and with it all servers.

Posted

On oher server i saw that when you want to log in after you created your chars, in the server selection section appears the number of character you have.  On my server this thing dont happend. I want to know why if you can explain me, or what i must do in order to see them.

 

logrq.png

 

Posted

help me

I've tried to create lineage server version Update on February 5, 2012

L2jServer STABLE Download

Server: 5134 Datapack: 8629

 

but I made the costume npc name does not appear why the title?

we give conclusions

 

thank you

Posted

On oher server i saw that when you want to log in after you created your chars, in the server selection section appears the number of character you have.  On my server this thing dont happend. I want to know why if you can explain me, or what i must do in order to see them.

 

logrq.png

 

Posted

i know already that, but that i must do in order to work.  from where i can enable this option ???

I'm not sure if it's any option for enable or disable it.

My actual test server run clean L2jServer files, just extracted files from archives and started server.

Posted

Changelog for Rev 8791

- BETA: Cleanup related to ​[L5278]:

        - Moved servername.xml and servername.xsd to login/data.

            * Is not used by game server, server name is sent by login server.

        - misc folder will be removed in next commit.

        - Updated build.xml.

- BETA: Standardizing daily quests by nonom.

        Rumble in the Base (461)

        I Must Be a Genius (463)

        Olympiad Starter (551)

        Olympiad Veteran (552)

        Olympiad Undefeated (553)

- BETA: Minor update for instance.xsd schema by Copyleft.

- BETA: Updated some RaidBoss? positions and deleted an old RaidBoss? (Necrosentinel Royal Guard) that is not Spawned anymore in H5, also updated NpcId? of Dr Chaos AI.

- BETA: Datapack typo fixes by Tavo22:

        Armor Sets: Wrong skill Id. (The Note was fine, but the Id was wrong).

        Skill Trees: Wrong level. (Confirmed at PowerWiki?).

- BETA: Start Points Data for future usage.

- BETA: NPE Fixes thanks Starter for report.

- BETA: Fishing Rods Data for future usage.

- BETA: Fixed PVP Armor Sets triggered skills.

- BETA: Little typo in quest Rumble In The Base

  Note: Keep in mind when you set some variable to quest state it get's wiped out on quest complete so you must set it after exitQuest()

- BETA: I hate when I cant invite invisible GMs/players to a party...

  GMs can now invite invisible players to a party.

- BETA: Armorset base stats implementation

        Separated all static func classes from Formulas into own files

        Merged all Henna related func classes in one.

        Removed all uselss func classes.

- BETA: Arcane Shield abnormal effect typo fix

- BETA: Misc fixes:

        Avoiding duplicated code using getActingPlayer(), by Tryskell.

        Avoiding getActiveChar() calls, instead using present reference.

        Using proper logger inheritance from AbstractAI.

- BETA: Core part for ​[DP8712]:

    Using abnormal time and abnormal count to calculate buff icon display time.

    Fix for #5286

    Thanks JMD for report and test.

  Note: A slightly different approach will be used after skill rework.

- BETA: Reworking GameServerTable?.

        Replaced shared FastMap? with HashMap?, due it's using synchronized blocks already.

        Added all JavaDocs?.

        Using proper Singleton pattern.

        Closed XMLStreamReaderImpl, thanks Starter.

        Exceptions are logged, they shoudln't be managed at GUI level (maybe needs more work).

        Using ARM in some places, (should we update Javolution to Java 7?).

        Cleanup and format.

- BETA: Useful wrapper for multiple item quest related checks, by UnAfraid?.

- BETA: Typo fix in RegisterGameServer?.exe. After last libs update it stopped working thanks Zoey76 for report

- BETA: Config formatting and improvements by jurchiks.

        Removed unnecessary casting, thanks lord_rex.

- BETA: Database connection cleanup:

        Closed unclosed resources.

        Using ARM for ImputStream?.

        Cleanup.

- BETA: Cleanup and format:

        BaseGameServerRegister?'s JavaDocs?, cleanup and formatting.

        Action packet cleanup and formatting.

- BETA: Fix for cached HTML not being loaded:

        Thanks zatei for report, first fix implementation and tests.

        Closed #6162

- BETA: Config Typo

- BETA: Fix for servitor instance shared elementals thanks Tavo22.

- BETA: NPE Fixes thanks Starter for report.

- BETA: All Fishes are now in XML instead of SQL (by nonom).

    The new FishData? class is using the Zoey's DocumentParser? abstraction.

    New attributes, so now the fishes have the proper data.

    New fishes and categories that actually are missing.

    Renamed all the old attributes matching the retail names, like groups and grades.

    Added javadocs, cleaned and formatted.

- BETA: Refactoring:

        L2PetLevelData refactor and documentation.

        L2PetData minor refactor and documentation.

        PetDataTable? refactor and documentation, now extends DocumentParser?.

        ArmorSetsTable? renamed to ArmorSetsData?, minor refactor.

- BETA: Same as [5264], thanks Tavo22 for really fast test and report.

- BETA: Fixing two minor typos.

- BETA: Typo fix from [5261], thanks _Blade_ for report and fix.

        Fixed #6145

        Probably fixed #6144 please confirm in trac.

- BETA: Cleanup and format for tasks related classes.

        Minor refactor of loggers.

Posted

on stable version of H5 the mobs in Dragon Valley havent spawned as new mobs.

 

PPL log on server and log straight off saying its not H5, how unstable is the LATEST beta, do you think its ok to run a server? and does it have the mobs in DV? lol

 

Also sorry to be a newb but any way to upgrade and keeping changes/players details?

Posted

on stable version of H5 the mobs in Dragon Valley havent spawned as new mobs.

 

PPL log on server and log straight off saying its not H5, how unstable is the LATEST beta, do you think its ok to run a server? and does it have the mobs in DV? lol

 

Also sorry to be a newb but any way to upgrade and keeping changes/players details?

OFF Topic: Don't want to be rude but ppl who join your server and quit after 5 min because they don't see those mob's in dragon valley and tell cause your server isn't H5 are kinda moron's. H5 have lot's of features that a new player can not see them because he didn't played old chronicles or is stupid.

ON Topic: Mob's from Dragon Valley are not implemented yet.

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